Digital 3D Art v14 - I make a living modelling dongs for second life edition
838 replies, posted
That for some reason feels like it could fit right into Rust. Awesome man.
Made a little blob man.
https://files.facepunch.com/forum/upload/474/a4ee0c2f-67b3-4edd-84c7-38dd73d2db69/blobb.mp4
https://files.facepunch.com/forum/upload/474/16d0c257-93d6-4578-b0e0-a39c33839b5a/blobb pic.png
Please make him do some cute tiny jumps
I'm honestly disturbed by the fact he's wearing a buttplug.
Made this for Bethesda Game Studios.
https://cdnb.artstation.com/p/assets/images/images/010/967/891/large/stefan-engdahl-amr-render1.jpg
https://www.artstation.com/artwork/q1NWN
I love that stylized metal. hnnng
Here's what I've been (painfully) producing in the last few days:
https://i.imgur.com/5iX3uRZ.jpg
https://i.imgur.com/wOpFMyq.jpg
https://puu.sh/Av4fv/28f5dc25ec.png
I have no idea what i'm doing
https://www.artstation.com/artwork/1JGAL
https://files.facepunch.com/forum/upload/474/82064d7e-5a93-4a11-8d3f-a124f9b878da/Render 1.png
https://www.artstation.com/artwork/XK0yn
https://files.facepunch.com/forum/upload/474/5103cbc0-688c-4979-99bd-e58393a94dfa/Render 1.png
https://www.artstation.com/artwork/q1wQn
https://files.facepunch.com/forum/upload/474/a5fe55f7-f1a1-4ae2-929c-cba8dbbb1dc6/Render 1.png
Made some lads and a diorama thingie for my FMP.
I now want to sleep for the next year thx.
https://files.facepunch.com/forum/upload/132317/7e5526ce-8d54-42db-90df-af1f9d359ba2/render004_reduced.jpg
Like some nerd I modeled my desk.
You have a really well defined portfolio, keep it up
https://puu.sh/AvGvk/6784684ca5.jpg https://puu.sh/AvGxu/8501119e90.jpg
https://puu.sh/AvGxu/8501119e90.jpg
Progress.
Trying to get the sheet metal and decals right. No grime, edgewear is placeholder etc. Really looking for feedback on this
The decals need to be faded and scuffed up a bit in my opinion.
https://puu.sh/AwkEB/2cad9d594e.png https://puu.sh/AwkOa/43e100d113.jpg
https://puu.sh/AwkOa/43e100d113.jpg
Still trying. Not sure how to break it up without betraying the soviet's "eh, fuckin' paint it green" style.
https://thumbs.dreamstime.com/z/soviet-tank-t-34-85-world-war-ii-24437097.jpg
I'd work some more on the text, something makes it look quite cheap for some reason. I think the green is pretty spot on.
I would try giving the paint itself some height, like its been painted and repainted and layered up - such as on that turret, though most of that would technically be the metal in this case. The modulation in the colour is good though, the fading ages it well.
Maybe the text looks wrong because it doesn't look painted on top as another layer. I'll make it slightly raised in the bump, see how that works.
Ran out of time on this but a complete rebake & retexture ain't bad for 2 days work.
https://i.imgur.com/NBNSd1U.jpg
Being made for Bethesda explains the bolt being on the wrong side.
It's entirely possible to give feedback without being a dick.
Imagine being this autistic
Part two of my Gewehr 98 project, the semi-auto conversion. Don't know if it would actually work in real life, but it was fun to make. It's based off of the Howell Automatic, which was a Lee Enfield conversion. Feedback would be greatly appreciated.
https://cdna.artstation.com/p/assets/images/images/011/096/584/large/olivier-pflaum-screenshot040.jpg?1527824088
https://cdnb.artstation.com/p/assets/images/images/011/096/575/large/olivier-pflaum-screenshot031.jpg?1527824027
https://www.artstation.com/artwork/3JYDm
It was merely an observation about how it was modeled while taking into account the limitations of the platform it was made for.
Since Bethesda's weapon animations and models in Fallout 4 were incorrectly mirrored.
It's a good looking rifle but the long cycle required for the .50 cal rounds would make operating it right handed very awkward.
i'm learning to make low poly models
https://files.facepunch.com/forum/upload/132767/99c996df-9d7f-43f4-97dd-7120b4597acb/Transantiago_render_small.gif
https://files.facepunch.com/forum/upload/132767/69d4c2ba-75b0-4535-9451-2acd25993727/Asado_IG_rotation.gif
https://files.facepunch.com/forum/upload/132767/842b9fc5-db3b-4434-8ceb-e9c3f31dd2fa/palta_coin.gif
https://puu.sh/AxCG4/cfcd051295.png
https://puu.sh/AxCKn/f19491cc98.png
More commyball spam. Unless anyone protests, aside from the lack of wear on the bash bars, i'm calling this done.
Are you going to make the arms chrome/some kind of stainless steel? I feel like they'd be the cleanest part of the ball since they have so little surface area.
A user on these forums called That Deer (whom asXas knows and works with) has already converted it to be left handed:
https://www.nexusmods.com/fallout4/mods/31939
antennas are going to be copper covered in transparent lexan
I'm not sure if this is the right place to ask, but how would I project a texture onto a mesh, and then export that texture with the projection on it? I have a textured weapon, and I want to project a smiley face onto its left side. This is nearly impossible to do with 2D editing, so I figured it would be a better idea to project a texture on instead. I'm using Blender/Photoshop, if anyone could link a very basic tutorial then I would be fine.
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