Digital 3D Art v14 - I make a living modelling dongs for second life edition
838 replies, posted
The little rust details really give it character.
Made this over the winter holiday just as something to do.
https://www.artstation.com/artwork/1nND3e
https://www.artstation.com/artwork/Z5lYvG
https://youtu.be/aQpaaowjbAI
Well, here's the end result of my Hong Kong shenanigans! Shame it was sunny only on the last day I was there.
But I got more work trips coming there in the future.
Also some 3D content, have a hairy cube!
https://files.facepunch.com/forum/upload/216540/5b697b9d-9ec6-4f9b-95cd-ecad07bd522b/hairy_cube.jpg
https://files.facepunch.com/forum/upload/206566/55caa3e3-5568-460a-8fa4-7e23e5a05e94/malerendertest_resized.jpg
https://files.facepunch.com/forum/upload/206566/532ccb7c-d90e-46cf-a87e-fb9ea7630432/malerendertestback_resized.jpg
Working on a male anatomy study. Made up the face though.
I'm pretty happy with the torso and hands this time but need to work on the legs and feet.
My presentation skills are awful.
I'm digging the lighting, it makes it look almost illustrated. As for presentation, I'd highly recommend giving it some contrapposto when showing it off, since the symmetrical stance right now makes it lack the appropriate weight that a beefy dude like that should have.
Thanks for the advice, going to give the next one weight and pose like you suggested.
I think the lighting washed out the forms in his beard though.
His butt needs some work, right now it looks like it's made of fat with a line in the middle rather than being made of two separate pieces of muscle. If he was a bit more doughy this wouldn't be as much of an issue but as it stands it seems like you're trying to emphasize the musculature so making the buttocks a bit more defined would be better.
Took your advice and tried to define his butt some more by looking closer at the muscle groups in that region. I think if I had constructed the two buttocks from separate parts at the start when blocking out it would have been easier to define the crack.
Also defined the forearms and gave his thighs more mass.
https://files.facepunch.com/forum/upload/206566/ce4ca457-32dc-4554-b2d3-5a937e0da565/revisedmalerendertest2colour.jpg
https://files.facepunch.com/forum/upload/206566/66d0d5c9-433b-42de-9319-51d64ff3b6af/revisedrendertest1.jpg
A reinvention of Disney Infinity.. creating a 3d short.. this is one of the characters, Iron Man
https://files.facepunch.com/forum/upload/277755/f1af1869-74ff-4191-85e8-ff65eac5b230/ironmanCOMP 2.png
Is there any proper way to render .glb files using blender? the plugin i got exports a file, but every time I upload it to Facebook the model isn't displayed at all (or the model would not display the alpha in the textures)
How do you guys best handle posing figures? Is it better to create the model in a t-pose and then rig and pose it? Or is it better to sculpt on a basic skeleton in the pose you want?
I put the very basic forms/shapes in t-pose, then transpose into the desired pose. Sculpting the base pose from scratch makes the pose more natural imo, but - for me - I tend to get proportions wrong if I sculpt that way and need to fiddle for far too long correcting it.
So a colleague at work need to be able to create 3d models of young adult women for a study on mental illness he is conducting. As an RA he asked me to look into any potential software options that have the power to set morphological parameters to an already rigged body for easy export.
It's late and I haven't tried any yet, but I found the autodesk character generator and Mixamo so far. Any other recommendations for me to look into? The models doesn't have to be ultra realistic, just real enough.
If i'm understanding your needs maybe look into Poser.
Looks like it. Cheers! I'll pop back if there is anything else.
https://sketchfab.com/models/cab381ca942e4a51b8e838748ca7bc49
First model of 2019, a shabby old truck
makehuman or manuelbastionilab for blender
I was making a stop motion head spin using photo shots of someone's head from many different angles, but I was wondering if instead, I could use these multiple images to covert to a 3d model? I found articles but it was for programs that do it using just one picture, but I have 30+pictures of the same head slowly rotated around.
You can, in theory, but the results might not be as good as what you'd get with a more deliberate effort (proper lighting, more photos at more angles, etc.)
When Autodesk still offered 123D Catch, you could use your phone camera to upload pictures and have their servers process them into a 3D model you could download later, and the results weren't professional or anything but it was still pretty fun.
@rHebKo I would PM you but.. yeah anyway, I'm curious as how you get your profile pic & BG pic to match/sync up, though it being the same image uploaded twice in different cuts!? ... would you please mind sharing the trick??...
Anyone still have that profile avatar / background template?
I've been working on a small short to try and force myself out of my comfort zone
Here's the whole thing so far. Not quite done yet, although this is the second to last scene I have to animate
https://files.facepunch.com/forum/upload/58138/dbf972b1-9e00-41c6-b660-537f0dd9d6f2/agAbtNrOSv.mp4
https://files.facepunch.com/forum/upload/216540/8af96f0e-7dcc-414c-b3e8-d0f515636a4a/shitposttime.mp4
Im... so sorry.
I posted that same snippet in that exact same context - great minds think alike
Senseless, but I like that spiral inside
https://files.facepunch.com/forum/upload/133429/4b48fe0b-e450-4cef-8fba-5674e408f008/T-Virus_Table-lowres.png
That's a T-Virus canister right?
Yeah
I've only recently gotten my start with Blender so here's everything I've made that's not from a tutorial.
https://files.facepunch.com/forum/upload/157/67a91373-4776-4305-bdbe-fee013d36a38/lamp.png
https://files.facepunch.com/forum/upload/157/cf1c575c-41e1-40fa-87e7-d4acf3963957/shotgunfinalrender.png
Nothing amazing at all but I'm still learning. I'm working on a fully modeled bicycle now, as practice. Should be really fun to finish.
An original handgun design I've been working on for a bit.
Artstation post:
https://www.artstation.com/artwork/dOL4lQ
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