• Digital 3D Art v14 - I make a living modelling dongs for second life edition
    838 replies, posted
https://files.facepunch.com/forum/upload/218473/23f194f4-66cb-4faf-b3e1-61ff0936cc72/screenshot020_b.png https://files.facepunch.com/forum/upload/218473/90f67167-24cb-40de-b440-5eee8307c52e/screenshot025_a.png I posted this in the 3D discord a few times now and since it's close to being done thought I'd show it off here too. I'm going to fix the paint on the arms because in the second screenshot it seems way too thick/shouldn't really peel and leave behind spots like it does currently. I'm wondering about the presentation renders too, i.e how is the lighting, am I showing off enough angles, do I need to get shots closer or further away
Can't go wrong with establishing shot complimented by closeups and a couple extreme closeups. For lighting sure to make a good use of the full black to white range and have good directional shadows. There's a lot of different standard lighting setups, so take a look at how photographers use lighting to enhance and balance features. Make sure the lights themselves are well balanced, so your fill/bg lights don't compete with the key. Don't present on pure white, black, or some fuckey dusty bokeh background like every artstation gun goober. A nice rustic table or something would do wonders to help sell this guy. Some simple (soft!!) groundplane shadows over a flat-ish color/grey background would also be sufficient.
Working on getting this into HL2/Gmod as a vehicle like the jeep. Based on this vehicle https://files.facepunch.com/forum/upload/197903/57c34457-2166-440d-8d38-06a2e8f18589/v12_rend.png
Time for a shameless plug! So I was not happy with the original Substance Designer space bar menu. For over a year I've been using this AutoHotkey script for my own work. After showing it to a few people they encouraged me to put it out there to sell. You can find the gumroad page here! https://gumroad.com/l/KzSko I also have a free try before you buy version that is a cut down version of the original https://gumroad.com/l/GWtCH AS link: https://www.artstation.com/artwork/zZobm https://youtu.be/2_6xqSM8JjY https://files.facepunch.com/forum/upload/228995/3e7540f7-1653-4145-9dca-7f965156256a/image.png
Saw that on 80lv earlier, nice work!
So I'm currently whiteboxing and concepting a new environment, based on plosive and percussive instruments. Ancient fantasy sci-fi stuff, moving on from my final uni project that I posted last year. [img]https://i.imgur.com/qxGlI4i.jpg[/img]
[img] is dead long live autoembed and functioning scaling
I thought I'd fixed it but came back to check, thanks!
WIP railgun from metro https://files.facepunch.com/forum/upload/223224/1c18f9e6-06ad-47b7-a8c9-b32d1b0725d4/screenshot005.png https://files.facepunch.com/forum/upload/223224/c15f640a-f29d-4b75-a0bb-5e245bfdf59e/screenshot008.png https://files.facepunch.com/forum/upload/223224/37bdc771-c9f2-457f-a8d9-75e5d9fe3bdb/screenshot007.png https://files.facepunch.com/forum/upload/223224/8f04ebc5-f948-4ee1-9182-c7101c28e44a/screenshot006.png
Henlo it's ya boy back at it again with the thread spam, my last post didn't include the copper coils I'd been working on, finished them earlier so here they are: https://files.facepunch.com/forum/upload/223224/6bf6817d-f025-46a1-bebb-16c23d91ec8d/3.png https://files.facepunch.com/forum/upload/223224/7afecc76-9fc7-46e2-9952-e9ccb2939607/2.png https://files.facepunch.com/forum/upload/223224/c672a136-b788-4a9a-b81a-f78f3100cb85/1.png I used two meshes per coil, one is the internal layer, and the other is an external layer with a transparency map to give it a subtle 3D effect, more noticeable in the pic below: https://files.facepunch.com/forum/upload/223224/4a716f3b-0c2d-456e-9ce5-f7d975bc86b4/Untitled.png I'm happy with how they came out
great sense of volume, but one critique. make sure for torus shaped inductors that the wire doesnt become squashed as it goes towards the inner area: https://files.facepunch.com/forum/upload/465/0164b436-43f5-49c6-982b-e39a74cc7fc5/image.png https://files.facepunch.com/forum/upload/465/6ba0177b-2e0c-4cec-b536-4ee93a9b48c9/image.png https://files.facepunch.com/forum/upload/465/43d05f1f-8aa3-4812-82b3-b079ec319db5/image.png theres a bunch of cool ways you could wrap them too.
thanks for the input, i'm gonna remodel it slightly to give it a curve in the middle, should hopefully make it look more "wrapped" as well as fix the UV squashing the mesh in the middle (high poly wasn't scaled like that ¯\_(ツ)_/¯
https://puu.sh/xAOvF/9d8484f6be.png
Didn't notice your name change on newpunch, but seeing a post about Maya breaking and then the Train background I instantly knew who it was.
What kind of fucking error is that? The instruction pointed to itself and could not write to itself?
Maya. It finds a way.
https://files.facepunch.com/forum/upload/465/c283ca95-fcd4-4155-8c18-918d2a3e91b7/image.png finally done with the high poly for this dude.
Hey all, I'm trying out rigging and animating and made this animation https://files.facepunch.com/forum/upload/226336/1bb38644-6592-4814-a42f-75141efaeb64/ezgif.com-resize.gif Do ya'll think there could be something to improve here? I want to know before I render this with pretty materials and lighting.
I'd maybe add some slight secondary motion to the red parts. Looking good so far!
Yeh, give him a big old wobbly comb
i swear you guys must run some voodoo magic on autodesk products in order to get them to crash so often. delete your history often (save incrementally if you're worried about needing to revert), clean up your outliner, delete unused materials. in maya there's even an option called optimize scene size that will do all of this for you i only ever get crashes in maya if i'm doing something silly like a 1 million poly boolean operation or working with some screwed up geometry
I use max 2016 at work and it regularly crashes while using the relax tool on UVs. Even simple things like relaxing a cylindrical mapped cylinder of 12 sides can cause it to crash.
similarly maya used to crash (pre 2017 versions, they redid the UV tools recently) when relaxing/using the smooth UV tool but only if you were trying to smooth out a shell with no seams or tried to unwrap something that was inside out - anything like that maybe i'm in the minority and just don't experience random crashing, but i feel like a lot of crashes are avoidable
Explain to me how i could prevent the fucking loading splash from crashing by deleting my history
I've had about 30+ crashes while working on my pump model, and recovered from autoback up 23 times. There's like a minefield of tricky operations in big scenes Max doesn't like that I've had to internalize over the years.
Thanks for the tip, the animation does look pretty dope now. Also doing some materials too. https://files.facepunch.com/forum/upload/226336/251ba559-085e-4c84-85d4-7d7d92d91841/kanatesti10 – kopio.png
https://files.facepunch.com/forum/upload/223224/9e82f997-de57-46b4-8b8e-04e75c5e3640/screenshot003.png https://files.facepunch.com/forum/upload/223224/940ed599-af88-4ad3-a09d-4f99171a1ad5/screenshot002.png updated the big coil slightly, environment map in marmoset is making them a bit more saturated than they should be, but otherwise they're done
https://twitter.com/Makzutheamazing/status/988791023131418624 I am happy how it turned out. Perhaps I could have done a couple things better. However, I think it's important to sometimes call a work finished than to call it perfect, move on and apply what you learned to your next project. As for the rendering of the animation, that's a project for another day.
Finally got my repair pump high poly complete and took a short break to take some pretty pictures. https://www.youtube.com/watch?v=mtXi75V8m9s http://i.picpar.com/PkLc.jpg http://i.picpar.com/SkLc.jpg http://i.picpar.com/QkLc.jpg http://i.picpar.com/RkLc.jpg
absolutely gorgeous asset and renders
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