• The Graphic Design Thread - Drop It Like a Hotkey
    1,250 replies, posted
Not sure how I like the colors together. Maybe the blue is a bit strong for my taste. I also think that the bottom CF appears a little too steep with the angles, but overall it works for me.
[QUOTE=Biscuit-Boy;51852467][t]http://i.imgur.com/ASlSikU.jpg[/t][/QUOTE] I feel this works the best. Having the word "the" gives the album title a little more importance, also without it the top bar just kinda feels like it was slapped in That asymmetry from the word between being off to a different side is very interesting and stands out
I think I'm getting the same feeling about the font as Smeetin was in terms of it being too light. Get something with a bit more weight to it. The slight angle along with the lines is helping it fit in so much better though. I think C could be the best if you moved stuff about just a bit more to align the right side of the words up. [img]http://i.imgur.com/RKUmz08.png[/img] Obviously extend the size of the lines to suit.
Thanks for the feedback! -- I actually really labored over that, but I decided to prioritize keeping the spacing between the end of the lines and the beginning of the text consistent. There's a lot of design elements at play so it's kinda hard to balance it out, but you can see what's going on a bit here. The geometry has to align with the borders so I can't really fudge it around, because it has to keep over every single image [t]http://i.imgur.com/3IrZ8mP.jpg[/t] Also, is the font itself okay if I just went and bolded it, or is the overall style not great as well?
Where did you get the font from? Does it not have different weights? I try to avoid using bold as much as possible because it can fuck some stuff up. Weights, on the other hand, are part of the font and have been designed to accommodate the extra space the font uses. I see what you mean there about the spacing of the lines. Personally, I'd have made the text priority because that is where the eye is almost certainly going to be looking. Would scaling that text down a slight bit not solve the issue there? (And also changing the line width to accommodate as I see you've spent some time making sure the line thickness is half of the font size - nice work there!) Edit: I'd try giving Open Sans Condensed a go. It's very similar to what you have already there and has a bold weight available: [url]https://fonts.google.com/specimen/Open+Sans+Condensed[/url]
i'm so proud that i made this thread icon i wish i still had the psd
I'm jelly, I didn't have time to put together an effort. Congratulations my man! I'm glad it stands out fairly well from the rest of the icons. -- I'm tired of not having anything graphic design related to post, so I guess photoshop work will have to do. Here is a super quick / rough rendering of my final project for my Architecture Masters. Got a couple months to go yet. I might make a full thread for it when I have more, but we'll see. It is a residential community plan for a riverbank and will blend urban, natural, and virtual conditions (it will have responsive walls that create interesting experiential effects and carry the qualities of the river throughout the development etc.) [img]http://i.imgur.com/L4Mhtr8.jpg[/img]
Personally, I'd have gone with comic sans for the post icon font but you know. :pudge:
[QUOTE=PieClock;51857088]Personally, I'd have gone with comic sans for the post icon font but you know. :pudge:[/QUOTE] the G is comic sans also included is Impact and Stencil
[t]http://i.imgur.com/dDM2fhM.png[/t] i made a logo with gradients and drop shadows and it ended being my most liked post on instagram
Nothing wrong with gradients or drop shadows when used for images like above. The main thing is that the logo has to be able to stand up as a plain black & white logo. In terms of that logo. I would suggest figuring out how the F to P connection would work as a plain black logo with no effects. The F is a little weird proportion wise too. The stubby arms I mean. Also, I don't know if you made this just for fun or for a client, but I feel like it is a little uninspired. That particular letter combination / composition is probably the first thing anyone would sketch. Nothing wrong with choosing the first sketch, but in this case it is a little weak and doesn't imply anything related to the brand (blogs and videos, first person) which actually offers a lot conceptually. Try playing with concepts of view point, video framing, blog text, etc. Think about "building" your logo from concepts first and fit it into a typemark after would be my suggestion. I get kind of a open-source software vibe from that one, and the balance is a little weird (maybe because of the title beside it.) With a little work it could be a much stronger logo. (Please take this as friendly criticism, it always sounds meaner in text than I mean it to be lol)
-- Took a couple hours to do some fun / personal work as a relaxation thing. Rough draft of a title for a book I'm putting together in the summer based on a 2 year DND campaign I ran. I'm pretty happy with it for being hand-drawn from scratch. I think it will clean up quite nice in vector with a couple tweaks and a couple elements removed / changed. There are a few too many things happening at the moment, but I think if I simplify the letters a little it should be pretty dope. [t]http://i.imgur.com/1iQCMJ2.jpg[/t]
making a poster for a ball for my uni's physics department tried to combine all the parts of physics & astronomy, so there's the solar system enclosed within the ATLAS detector at the LHC ( which hopefully is recognisable ), so there's some play on "macroscopic within microscopic". Surrounding that is meant to be the hexagonal structure of graphite / graphene to appeal to the molecular folk. Solar system is also arranged in the position that they'll be in on the date itself. [t]http://i.imgur.com/2QEy85H.jpg[/t] now almost wanting to milk the 70's textbook vibes. Still not sure about what to do with the title and to jazz it up a bit, any ideas?
Looks good. Add some colour though and test it with a border since they rarely print posters full bleed for that kind of thing.
[QUOTE=Smeetin;51876930]Looks good. Add some colour though and test it with a border since they rarely print posters full bleed for that kind of thing.[/QUOTE] I'll be the one getting them printed at a printers' so will ensure they'll do full bleed. What are you meaning by "add some colour" though; as in potentially playing about with filling the parts of outlines or going for some sort of modern-ish gradient in the BG?
I actually like the 2 colour style you have going there.
Im just thinking that the design is really nice, but as a poster it needs to catch someone's eye from a distance. I don't think it would right now. I would throw a complimentary colour in somewhere. Like make the planets red or something. I don't know what specifically, but something that will make the whole thing pop with contrast. Could just be a personal thing. It is a really good poster, i just think it could be excellent. Maybe even making some of the lines thicker? It works either way, admittedly.
[QUOTE=Smeetin;51877905]Im just thinking that the design is really nice, but as a poster it needs to catch someone's eye from a distance. I don't think it would right now. I would throw a complimentary colour in somewhere. Like make the planets red or something. I don't know what specifically, but something that will make the whole thing pop with contrast. Could just be a personal thing. It is a really good poster, i just think it could be excellent. Maybe even making some of the lines thicker? It works either way, admittedly.[/QUOTE] I'll try experimenting with those ideas, cheers man!
[QUOTE=Smeetin;51874698]Nothing wrong with gradients or drop shadows when used for images like above. The main thing is that the logo has to be able to stand up as a plain black & white logo. In terms of that logo. I would suggest figuring out how the F to P connection would work as a plain black logo with no effects. The F is a little weird proportion wise too. The stubby arms I mean. Also, I don't know if you made this just for fun or for a client, but I feel like it is a little uninspired. That particular letter combination / composition is probably the first thing anyone would sketch. Nothing wrong with choosing the first sketch, but in this case it is a little weak and doesn't imply anything related to the brand (blogs and videos, first person) which actually offers a lot conceptually. Try playing with concepts of view point, video framing, blog text, etc. Think about "building" your logo from concepts first and fit it into a typemark after would be my suggestion. I get kind of a open-source software vibe from that one, and the balance is a little weird (maybe because of the title beside it.) With a little work it could be a much stronger logo. (Please take this as friendly criticism, it always sounds meaner in text than I mean it to be lol)[/QUOTE] hahaha yeah it's definitely pretty dead and uninspired. I was surprised by how much attention it got when I posted it though, because it's not my proudest work. It was done just as a break from ask my assignments and my inability to make time for anything art related recently. I have a couple of ideas at the moment in case I want to fix it up later I was just hired to do a logo for a company that facilitates merging and acquisitions for companies internationally. [t]http://i.imgur.com/6ceKaSi.png[/t] some things sent to me: "West Bund Industries provides cross-border industrial merges and acquisition advisory services." and "needs to reflect technology, industry, and advisory." I also had a couple of adjectives thrown at me: conservative, formal, abstract, impressive I tried to incorporate the lettering and get some acquisition imagery in there. Here's some of my process: [t]http://i.imgur.com/zTQvvt9.png[/t] Also I'm in Toronto rn and I found the Go Transit logo pretty cool [t]https://upload.wikimedia.org/wikipedia/commons/thumb/d/df/GO_Transit_logo_old.svg/1280px-GO_Transit_logo_old.svg.png[/t]
Has anyone here used Affinity Designer? I've been seeing quite a bit of praise for it but I'm not sure if that's isolated to the channels I follow.
[t]http://i.imgur.com/sV8rmgH.png[/t] do people still play rust?? here's an idea I came up for a facepunch clan [QUOTE=PieClock;51880809]Has anyone here used Affinity Designer? I've been seeing quite a bit of praise for it but I'm not sure if that's isolated to the channels I follow.[/QUOTE] I've always heard that it's a legitimate alternative to illustrator but I haven't personally used it.
I looked at the website for Affinity and it certainly looks worth a try especially at such a low non-subscription price point. If I wasn't subscribed to CC I would definitely give it a shot. -- That Fp Rust logo actually is quite effective at evoking the facepunch face, and the quote is really moving.
Maybe the wrong place for it, but you guys seem the design savvy sort. I really want to do something like the model car attacted to posterboard thing in this picture. [t]https://i.imgur.com/OP8rpwE.jpg[/t] and I happen to have a very similar Porsche 911 model sitting in a box of stuff at the moment, but it's silver and I can't decide what to do with the background.
What colour would the wall be that you're attaching it to?
[QUOTE=PieClock;51902735]What colour would the wall be that you're attaching it to?[/QUOTE] White, though not as bright as in that picture. That shade of almost white, but not quite so it's harder to notice how dirty the place is that every apartment seems to use.
Personally I'd go for the same type of deal in the pic you posted with a black frame.
^ Agreed. Either that or a silver frame to match the car, could be nice.
[QUOTE=Smeetin;51903146]^ Agreed. Either that or a silver frame to match the car, could be nice.[/QUOTE] I think either one would work. It's got a lot of black details on it. [t]http://cdn3.volusion.com/uhshd.rwqvm/v/vspfiles/photos/BA-polistil-01-2.jpg?1461496084[/t]
Reporting back a bit after a day of using Affinity. It's pretty nice. Especially as a windows user who has been cockblocked out of sketch for the longest of time. The ability to do pixel editing in the same application (meaning photoshop style blending modes being on the go) is pretty damn nice. Performance in it is excellent and best of all it it removes all the bullshit Illustrator has in your face 24/7. Highly recommend checking the trail out if you're stuck with Illustrator right now. I genuinely feel like I could do more with Affinity's tools than Illustrator. At least easier anyway.
The pixel editing definitely sounds super nice. Maybe I'll try a switch over after my year of CC is up, because I detest a subscription model for design software even if it makes a lot of sense. I'll do the trial this weekend, see what's up. I don't personally have anything against adobe's tools though, can't really complain about them too much, but I'm sure there are a bunch of things that I would love if they all of the sudden got changed.
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