[t]http://i.imgur.com/490ju6l.png[/t]
Are there guides out there for designing logos that are more 'classic' or whatever? I always find myself resorting to making things with outlines rather than solid shapes like you'd find from the 70s. I think I might spend a lot of time just copying logos I like.
I think you'd have to find books / databases of logo collections from different eras. Chapters / barnes & Noble usually have a small selection. If you live somewhere with an art museum or design museum, try their book / gift store. Places like the Tate, MoMa, etc.
Also if you have a large library or a university with a publicly accessible library, they should have re-prints of magazines and newspapers from whatever era you're looking for. It should help somewhat with finding older logos, but it'll mainly point you into the right direction for the general design of the time.
[QUOTE=Smeetin;52015600]I think you'd have to find books / databases of logo collections from different eras. Chapters / barnes & Noble usually have a small selection. If you live somewhere with an art museum or design museum, try their book / gift store. Places like the Tate, MoMa, etc.[/QUOTE]
There's a great book store in Manhattan called Strand. They have a whole graphic design section it was [I]heaven[/I]. In other news:
[t]http://i.imgur.com/D5eDypv.jpg[/t]
For class, museum poster. CC it up
[editline]26th March 2017[/editline]
We have permission to use the SAM logo, we just can't commercially share this.
My graphic design professor this semester has given me 94/100 on every assignment I've handed in this semester. But when I get my critique, the only thing written on it is "very nice" or "excellent."
Well where in the fuck am I losing 6 points, then? Is he trying to pull some kind of Jedi "no design is ever perfect" mind trick on me? Anyone pursuing a degree in graphic arts please tell me this is something common or I'm going to lose my mind, lmao
[QUOTE=FFStudios;52016467]My graphic design professor this semester has given me 94/100 on every assignment I've handed in this semester. But when I get my critique, the only thing written on it is "very nice" or "excellent."
Well where in the fuck am I losing 6 points, then? [B]Is he trying to pull some kind of Jedi "no design is ever perfect" mind trick on me?[/B] Anyone pursuing a degree in graphic arts please tell me this is something common or I'm going to lose my mind, lmao[/QUOTE]
Yes. I've noticed my professors do this too. They just take points off so that it doesn't, quote, "go to your head."
thanks for the pointers y'all. i accidentally stumbled upon all the design books at the library awhile back so i'll definitely check those out.
[QUOTE=lope;52016240]There's a great book store in Manhattan called Strand. They have a whole graphic design section it was [I]heaven[/I]. In other news:
[img]
For class, museum poster. CC it up[/QUOTE]
have you tried playing with the proportions of the crops of the paintings, so like his ears would be 50% bigger. it might play off of his painting style a bit better.
the vertical parts feel slightly too long and i think it might look better with thinner lines.
[QUOTE=FFStudios;52016467]My graphic design professor this semester has given me 94/100 on every assignment I've handed in this semester. But when I get my critique, the only thing written on it is "very nice" or "excellent."
Well where in the fuck am I losing 6 points, then? Is he trying to pull some kind of Jedi "no design is ever perfect" mind trick on me? Anyone pursuing a degree in graphic arts please tell me this is something common or I'm going to lose my mind, lmao[/QUOTE]
we post all of our assignments on the wall and go through each individual's assignments one by one to discuss what we're doing right and wrong, and there have been a couple of instances where no one says a single thing about my work once we reach mine. It's really irritating because it's not in my head, it's literally just me and no one else. My instructor has also skipped over my assignments twice. I'm learning a lot from the class but at the same time there's a lot that I'm not gaining.
comments from the instructor consist of 'OK. 5/5' or 'needs improvement 3/5'
[t]http://i.imgur.com/7jmHflm.png[/t]
(thumbnail)
wip, hit me with that constructive critisism working towards a deadline tonight though. need to get a mockup going and such as well.
[editline]29th March 2017[/editline]
[t]http://i.imgur.com/UF1s2WX.jpg[/t]
I'm assuming you didn't come up with the name but that's unfortunate initials, a [url=http://www.dictionary.com/browse/bris]bris[/url] is the event where they circumcise the baby
as far as the logo goes, the little curve on the left side of the speakerphone is kind of awkward, and I think the actual initials could stand to be just a little bolder
but other than that, not too shabby
My laymans opinion is that it looks pretty cheap and lame in the digital versions, but the mockup/print looks really, really good. No clue why. I also agree with everything PortalGod said.
I really dislike the thin lines of the explosive sound coming out the end of the megaphone. If it is supposed to be dramatic it needs to be bumped up somehow. Maybe make the jagged part black and The inside of the megaphone white so that you dont have any thin lines? The rest of it is ok though.
Thanks for all the feedback, I'll work on it a bit but I was working towards a deadline so can't really fix it but I'll keep it with me for the next assignment.
[editline]30th March 2017[/editline]
[QUOTE=Biscuit-Boy;52030344]My laymans opinion is that it looks pretty cheap and lame in the digital versions, but the mockup/print looks really, really good. No clue why. I also agree with everything PortalGod said.[/QUOTE]
It's probably something about textures and stuff. Everything looks a lot better with textures and context
Hobbyist here. I want to design translucent interfaces, but with Illustrator it's always a mess with individual clipping masks. Is there a better way?
In a perfect world I could just blur a transparent object and it would become translucent...
Care you explain a bit more what you mean by translucent interfaces? Like for websites? Games? Depending what its being used for I would probably just use photoshop and create high-res images instead of vectors. Vector is more useful for print anyways.
i had to make an ad, and i'm so fucking bad at logo-making. i think i'm finally starting to grasp the idea of InDesign though
[img]http://i.imgur.com/61iaYkT.png[/img]
telling people to dive into antarctic water is probably a bad idea
[t]http://i.imgur.com/AGdA9Sf.png[/t]
[img]http://i.imgur.com/eW0j0udl.jpg[/img][img]http://i.imgur.com/mc7lbjGl.jpg[/img]
came up with this during a 36 hour design contest where we had to make a product. it's a little light up jellyfish and the japanese is the word for light.
[QUOTE=The freeman;52035647]telling people to dive into antarctic water is probably a bad idea[/QUOTE]
mate if it's good for pengins it's good for humans innit
it reminds me of the oakley logo. i think your poster would look fine if you messed with the colors a bit more, try to move away from a pure black background.
in context, the tagline is also supposed to be one penguin talking to the other (in a cheeky context) or like diving into adventure (in a more serious and related context)
I agree that the black background is kind of a cop-out, I went through a few different iterations of multi-colored background before I got frustrated and wiped it all out, replacing it with a black rectangle
But you're designing a poster for a person to look at. 99.9% of people will assume that directed text on a poster is meant to be speaking to them, unless it's prefaced with a name or something.
Eg "Just do it." or in your case "Jump in" is talking to the viewer. If a poster says "Fuck off, carl" or is non directive (aka not actually directing anyone to do anything, like 'Water is blue.') then they will usually assume it's just a general or specific statement.
Especially since every advert ever that has been about 'jumping into water' has been for advertising to get the viewer to do something.
Also the tracking on that bottom line is a tad painful to look at
CC
[t]http://i.imgur.com/k4D1PAT.png[/t]
Also, this is just personal, but I always stylize phone numbers as xxx.xxx.xxxx instead of (xxx) xxx-xxxx. My sister taught me that, it improves readability a little.
edit: oh god im so sorry
is this space necessary? is this comment necessary?
[QUOTE=Garb;52038148]is this space necessary? is this comment necessary?[/QUOTE]
am i necessary????
u might be
u might not be
experiment
[QUOTE=lope;52037686]CC
[t]http://i.imgur.com/k4D1PAT.png[/t]
[/QUOTE]
i just realized i fucked up because i posted the version where the body copy was center aligned. the finished product not only makes the image smaller (removes the oval styling from the margins of the document) but also the body copy is fully justified
the tracking on the text at the bottom was really just because i liked the pyramid feel so I tracked the text to fit between the margins on either side, in hindsight it does look way too spaced out. OH, and I'm not allowed to change phone number styling. that's a syllabus and course requirement. phone numbers in this area are always written (xxx) xxx-xxxx and I'm guessing that as part of a just barely 200-level design course that they want a few elements to be consistent in every assignment
[editline]1st April 2017[/editline]
also I just want to say that that critique is like 50x better than anything I've gotten from the actual professor in three months of class time. I should just post stuff here when I want valuable and constructive criticism, because clearly I am not getting it at uni
I entirely agree about the usage of black in that image.
If you take anything away from that critic it needs to be that. Because of that alone, I get a vibe from it that I'd get from a "smoking is bad" poster or something.
Right, bit of a weird question. At work our GCSE textiles curriculum is changing from Textiles to Fashion and Textiles. What this means is that students will have to focus more on their drawing and designs, showing progression and evolution of their work. With the Textiles spec. you're marked primarily on the finished product, with Fashion and Textiles spec. you're marked on how you arrived at your final product - whether or not it's finished.
At the moment students have been drawing their designs on tracing paper, scanning them in and colouring them in photoshop. It has worked very well up until now but I can't help feel that employers would be looking for students who know how to draw, manipulate and vectorise work in Illustrator. Unfortunately both textile teachers have no experience in Illustrator and I've been learning it as I go. (I'm not a teacher, I'm a technician)
At the moment I've been using live trace to get these results:
Drawing was done with a sharpie on tracing paper - scanned in at 600dpi.
[thumb]https://i.imgur.com/EJPVRzI.jpg[/thumb][thumb]https://i.imgur.com/PuFlEc6.png[/thumb]
Printed file on transfer paper (colours are intentionally washed as they are heat transfer inks.) Left - done in Photoshop, Right - done in Illustrator.
[thumb]https://i.imgur.com/UErABOq.jpg[/thumb]
Do you think the results are good enough or do you think we should teach them how to use Illustrator from scratch? While image trace is good for some situations, I don't want them to see it as a crutch.
Definitely learn to use the pen tool which is applicable to both photoshop and illustrator. Live trace will require a bit of manipulation with the pen tool any way. I was able to teach it to a class relatively quickly just by showing them how to manually trace an image.
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