Whoa I never knew you could do that.
[img]http://i.imgur.com/I0QX2bC.png[/img]
I'll be working on that scale though so it might be a bit impractical.
[t]http://i.imgur.com/qw4s0gY.png[/t]
[img]http://www.public-art.umich.edu/the_collection/images/full/239[/img]
we had to take a sculpture on campus and reinterpret it in a different way, so i picked a piece based on research done in the 60s and did some stuff to it.
I think I need to redo the actual sculpture which will be a pain in the ass. I used a lot of blending to get everything uniform and it's hard to keep track of everything when they're all stacked on top of each other.
[editline]11th April 2017[/editline]
[t]http://i.imgur.com/PAapdu8.png[/t]
alternative
I think you could go into even less detail with the sculpture part of the graphic, if it's causing a headache.
[img]http://i.imgur.com/f1kiNP2.png[/img]
yeah that's a good point. my original intent was to only render a portion of it which i might do.
I only just now figured out how to use the different blending settings in illustrator.
The blending settings are piss in illustrator and indesign, it is really annoying. I have to always edit things in photoshop and then link them.
[t]https://my.mixtape.moe/msbxyp.png[/t]
Created this wallpaper recently, really happy with the result.
[t]https://my.mixtape.moe/vcwoqh.png[/t]
The Cinema 4D model (changed the color to red before rendering it)
[t]https://my.mixtape.moe/gtxcdb.png[/t]
The Photoshop final edit
-snip i just realized you were talking about something completely different-
Poster for this years zombie larp, I've done the poster 4 years in a row now and they actually volunteered to pay me more this year which was cool. The only problem is that they haven't been getting good images of their events for me to work with, so this is the only image I had that was actually worth anything:
[t]http://i.imgur.com/VgfoBip.jpg[/t]
so I turned it into this, was fairly happy with it all things considered, they thought it represented the event well, and I felt the composition was decent / dynamic (before I had to add all kinds of other text onto it :S). Each year they have wanted a different colour to separate things, so yellow was on the docket this year. I decided to add turquoise highlights/accents so that it wouldn't be too monochrome. I've usually been able to use fire as a secondary colour, but yellow is so similar to fire orange that it wasn't working. :
[t]http://i.imgur.com/f9n48Me.jpg[/t]
I made the logo too a couple years back and just have been updating the number.
The flashlight effect is pretty cheap and kinda stupid, but overall you did a great job from what you had to work with. Logo is pretty good IMO.
Edit: Sorry for being so harsh -- the main issue is where you used the liquify or warp towards the lower ends of the beam of light -- the effect doesn't look right. The rest of it is perfectly fine.
All good. I didn't use liquify or warp, just brush, marquee, and eraser. It definitely could look better though, trying to make up light and shadow is tricky, Im more used to hard edges and hard shadows in architecture renderings lol.
-
Oh you mean the flare right where the flashlight beam begins? Ya, i get you... I think the spirit of JJ Abrams possessed me. Im definitely ok with it looking cheap though, zombie stuff is gimmicky from the get go anyways.
No, I meant this. Just not great.
[t]http://puu.sh/vj0yu/fec356e13c.jpg[/t]
Oh, those are supposed to be bullets flying past. Ya, they could look better.
i want to eventually learn to use 3d software so i can generate stuff like that
For those of you with freelance experience, what would be a reasonable price for creating 4 3"x4" labels. A friend of mine was asked for a quote and I have no idea where to get a reliable ballpark. Also are there any questions they should ask them? Thanks! I've been lurking in this thread for a while and learning a lot.
I find it is easiest in situations like that to quote a price based on how many hours you think you will work on it and the rate you want per hour.
I typically charge between 30 - 40 per hour. For a basic logo, that usually works out to 300 - 400 hours as it almost always takes around 10 hours for me.
Charge what you feel comfortable with, and what you think they will be comfortable with, but don't undercharge haha. I had a good client early on once that forced me to charge more because "people value you your work based on what they pay you. If the price is cheap, they view the work as "cheap.""
I typically give heavily discounted rates to community institutions I like as a form of sponsorship, and the same would go for friends.
--
In terms of questions to ask, its hard to suggest anything there without knowing what the project is.
For logos, I made a 20 question design brief that the client fills out before I even quote them. It typically asks:
What is the reason for the project?
What is the scope of the project? (What do they expect?)
What demographic do you want to appeal to?
Who is your main competition?
etc. etc.
Try to give yourself enough context to meet the needs that they might not even realize they have.
[QUOTE=vladnag;52068579]Thanks man, that means a lot! Hopefully my clients in the future will have the same reactions!
I really want to get into doing more VHS style / retro / Vaporwave stuff, creating the background was a lot of fun and the whole aesthetic is really appealing. Just need to work out a new project!
[t]https://cdn.pbrd.co/images/7s3YUYZ7.png[/t][/QUOTE]I'm trying to do that style with TF2, but in more a GI Joe/Transformers sort of way:
[img]http://i.imgur.com/Fqdz11y.png[/img]
[t]http://i.imgur.com/HJAq3yl.png[/t]
this scored me 150+ likes on instagram and my next highest post is only hovering around 50+ likes
i haven't had much time to work on personal projects so this was nice coming back from a three week break.
Idk if this is the right place for this, but I'm trying to design an eyecatching business card for myself based around the fact that I want to professionally edit for films or TV.
I had this idea and I'd really like to hear thoughts on it; blurred part at the top is my name, blurred part at the bottom is the university I'm going to and my grad year.
[img]http://i.imgur.com/G9LSshG.png[/img]
This is just a proof of concept (as you can probably tell by the dimensions being completely off for a business card), but I'd love to hear opinions.
Its neat, but maybe a little gimmicky? Or just too on the nose you know?
Looks good though.
[QUOTE=Smeetin;52157469]Its neat, but maybe a little gimmicky? Or just too on the nose you know?
Looks good though.[/QUOTE]
You're not the first I've heard that from. Is the idea just too silly for a business card? I'd be sad to have to trash it, but if it won't be taken seriously it'd make for a bad card.
[editline]27th April 2017[/editline]
[QUOTE=thejjokerr;52157477]Minimalize instead of looking it like an actual software would be my advice[/QUOTE]
Any advice for a good way to go about doing that? I am by no means a graphic designer, I'm just now getting the hang of Photoshop.
The reason it looks like actual software is because it's actually stitched together from a real timeline in Premiere, that's the theme. I can see it being too noisy though.
Take the ideas of the card that you like and boil them down into their basic colours and shapes, but get rid of the actual interface. Make it more abstract so that itis an appealing composition rather than just an image.
If the colors of the timeline in the editing program are something that are immediately recognizable to other editors then use those.
Etc.
[QUOTE=Smeetin;52157800]Take the ideas of the card that you like and boil them down into their basic colours and shapes, but get rid of the actual interface. Make it more abstract so that itis an appealing composition rather than just an image.
If the colors of the timeline in the editing program are something that are immediately recognizable to other editors then use those.
Etc.[/QUOTE]
Remove everything that isn't essential to getting the idea across. From first glance (and by no means testing), the waveforms could be simplified or removed, the timeline numbers can be removed (maybe keep the tick marks), the "fx" icons should probably go (they likely won't print well), I'd remove the thin green pre-render bar as well, and increase font size slightly.
[editline]27th April 2017[/editline]
super duper quick mock-up for inspiration
[IMG]http://i.imgur.com/Lu8j1T1.png[/IMG]
[QUOTE=lope;52158041]Remove everything that isn't essential to getting the idea across. From first glance (and by no means testing), the waveforms could be simplified or removed, the timeline numbers can be removed (maybe keep the tick marks), the "fx" icons should probably go (they likely won't print well), I'd remove the thin green pre-render bar as well, and increase font size slightly.
[editline]27th April 2017[/editline]
super duper quick mock-up for inspiration
[IMG]http://i.imgur.com/Lu8j1T1.png[/IMG][/QUOTE]
I tried making essentially what that mockup is in Photoshop right now...
I'm not sure if I can, lol. Was that made in Illustrator? Because I have no idea how to make wavelengths so smooth yet jagged like that.
[QUOTE=Flicky;52158204]I tried making essentially what that mockup is in Photoshop right now...
I'm not sure if I can, lol. Was that made in Illustrator? Because I have no idea how to make wavelengths so smooth yet jagged like that.[/QUOTE]
regular curve, then roughen
roughen solves all problems
Did a rough logo for a team called "Thunderbirds" for practice. Which one looks best to you?
[IMG]http://i.imgur.com/38CrTY0.png[/IMG]
1[IMG]https://facepunch.com/fp/ratings/information.png[/IMG],2[IMG]https://facepunch.com/fp/ratings/heart.png[/IMG],3[IMG]https://facepunch.com/fp/ratings/wrench.png[/IMG], or 4[IMG]https://facepunch.com/fp/ratings/rainbow.png[/IMG]?
Any other thoughts are also welcome.
[QUOTE=chonks;52161363]
Any other thoughts are also welcome.[/QUOTE]
[img]http://puu.sh/vz9uP/275b237fe8.png[/img]
?
[img]https://i.gyazo.com/1ca0de982d46964e0793cdbee9c9692b.png[/img]
I made this as my logo for photography/music, but my tutor hates it - says it looks more like architecture than a surrealist advertising photographer
Any ideas?
[QUOTE=Lord Xenoyia;52164084][img]https://i.gyazo.com/1ca0de982d46964e0793cdbee9c9692b.png[/img]
I made this as my logo for photography/music, but my tutor hates it - says it looks more like architecture than a surrealist advertising photographer
Any ideas?[/QUOTE]
I mean it's personal monogram, so fuck what your teacher is saying. That sort of deal works fine for freelancing as long as you have [I]some[/I] indicator along with the monogram that says what business you're in. I also use a monogram doing my work and it's a clean way to add a quick, recognisable touch point to things like letterheads and business cards - it works well.
[I]That said[/I] I do have some criticism about the design itself. I had a go at editing it a bit to clean it up a bit.
[img]http://i.imgur.com/ZokYjwW.png[/img]
Basically, places I've taken a look at is the bottom of the "/" stroke, it's now completely horizontal creating parallel lines between it and the bottom of the L. It's the same distance away as the tip of the V stroke is away from the top of the L. The top of the "/" stroke lines up with the right of the V now too. The bottom of the V now doesn't overextend and lines up with the bottom of the L. The bottom of the L tip is now angled to go parallel with the V, at again, the same distance away.
Some of the things I've changed may have been intentional by you, but you really want this to be as easily readable as possible while remaining somewhat abstract, and this type of cleanliness helps with that. I think you could experiment with some things too, like making the strokes thicker, which will make the design hit harder.
Pieclock's changes help, but as a logo it has terrible balance. It just kind of "feels" wrong. The left side is heavy, uses right-angles, and is closed by the corner of the L, the right side is lighter (only 1 stroke), at an odd angle, and is open (not closed off by anything). This makes it feel really unfinished or awkward.
Try to bring some unity between the left and right side. There is no obviously internal order to it. A logo needs to be legible typographically and formally as well. Someone should be able to immediately intuit the physical relationship between the shapes.
Think of it almost like structure, for it to best function the weight needs to be evenly distributed and it should have points of contact with the "ground."
[QUOTE=PieClock;52164727]I mean it's personal monogram, so fuck what your teacher is saying. That sort of deal works fine for freelancing as long as you have [I]some[/I] indicator along with the monogram that says what business you're in. I also use a monogram doing my work and it's a clean way to add a quick, recognisable touch point to things like letterheads and business cards - it works well.
[I]That said[/I] I do have some criticism about the design itself. I had a go at editing it a bit to clean it up a bit.
[img]http://i.imgur.com/ZokYjwW.png[/img]
Basically, places I've taken a look at is the bottom of the "/" stroke, it's now completely horizontal creating parallel lines between it and the bottom of the L. It's the same distance away as the tip of the V stroke is away from the top of the L. The top of the "/" stroke lines up with the right of the V now too. The bottom of the V now doesn't overextend and lines up with the bottom of the L. The bottom of the L tip is now angled to go parallel with the V, at again, the same distance away.
Some of the things I've changed may have been intentional by you, but you really want this to be as easily readable as possible while remaining somewhat abstract, and this type of cleanliness helps with that. I think you could experiment with some things too, like making the strokes thicker, which will make the design hit harder.[/QUOTE]
That looks much better, wow!
[QUOTE=Smeetin;52164811]Pieclock's changes help, but as a logo it has terrible balance. It just kind of "feels" wrong. The left side is heavy, uses right-angles, and is closed by the corner of the L, the right side is lighter (only 1 stroke), at an odd angle, and is open (not closed off by anything). This makes it feel really unfinished or awkward.
Try to bring some unity between the left and right side. There is no obviously internal order to it. A logo needs to be legible typographically and formally as well. Someone should be able to immediately intuit the physical relationship between the shapes.
Think of it almost like structure, for it to best function the weight needs to be evenly distributed and it should have points of contact with the "ground."[/QUOTE]
Yeah I get that, I'm not a graphics designer at all and most of this stuff goes right over my head, so I do appreciate all the help towards it - I'll have a go at redesigning it. I do like the personal monogram style, and I'd like to make it work if possible - my tutor is always gonna shit on it though, his idea of a good logo is "MYNAME PHOTOGRAPHY" with a camera symbol on top
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