• The Graphic Design Thread - Drop It Like a Hotkey
    1,250 replies, posted
[QUOTE=imMonkeyGOD;47153110]Which version you think is best? also, thoughts? [url]http://imgur.com/a/7sIk3[/url] Version 1 [IMG]http://i.imgur.com/KjTsxpM.png[/IMG] Version 2 [IMG]http://i.imgur.com/1UaGYn3.png[/IMG] Version 3 [IMG]http://i.imgur.com/rs5nVzs.png[/IMG] Version 4 (with different hand variation) [IMG]http://i.imgur.com/K1VqZkK.png[/IMG][/QUOTE] the hand is what sells it the rest looks like 'generic trashy graphic tee of thing you didnt attend' [editline]17th February 2015[/editline] [QUOTE=Katatonic717;47153791] [t]http://i.imgur.com/UKKFpG4.png[/t] [t]http://i.imgur.com/G0NmpUT.png[/t] All I have on hand is screencaps of photoshop for these couple for some reason. Maybe I'll actually finish these one day. I could never get what's supposed to be the back side of the blu-ray case to look good.[/QUOTE] the text is really bad. bland, bad colour, bad positioning, bad structure and some orphans. i did this ages ago, so it's not great (especially the text), but it's an example of how to do text on a cover a little bit better. [t]https://dl.dropboxusercontent.com/u/1482927/dredd%20cover.png[/t] something people always seem to do is make the text way too big. go look at one you own and look how small and fine the text is on the back. they are not printed as small as you think [editline]17th February 2015[/editline] you also need more padding between elements and the edges
Thanks for the opinions guys. I thought it might be percieved that way so just thought i'd ask. I'll avoid that idea haha.
I was wondering if there were any good learning resources for people like me who want to start graphic design? I checked earlier online, but all I got were tutorials aimed towards web design. (And not very good web design at that.)
Here's something i made quite a while ago out of boredom. Its a song lyric that i enjoy. Kind of motivational. [IMG]http://40.media.tumblr.com/c99859ee3881c304d98edd21fe2fd790/tumblr_murftukLuk1slv568o1_500.jpg[/IMG] Hopefully you guys can read it ok.
[QUOTE=greeley;47156709] Hopefully you guys can read it ok.[/QUOTE] not really!
[QUOTE=MakoSkyDub;47156948]not really![/QUOTE] "We are not okay, but this is not the end yet" What does it read to you?
[QUOTE=greeley;47156709]Here's something i made quite a while ago out of boredom. Its a song lyric that i enjoy. Kind of motivational. [IMG]http://40.media.tumblr.com/c99859ee3881c304d98edd21fe2fd790/tumblr_murftukLuk1slv568o1_500.jpg[/IMG] Hopefully you guys can read it ok.[/QUOTE] We okay are not But is the this not end Yet [IMG]http://upload.wikimedia.org/wikipedia/en/9/9b/Yoda_Empire_Strikes_Back.png[/IMG]
Hahaha, i think because i knew the lyrics, its hard to not see it correctly. Here's something i did out of a load of stock images. [IMG]http://40.media.tumblr.com/dd1d77d7f4904fafc5f1f65b467992bc/tumblr_murg5nsCDs1slv568o1_500.jpg[/IMG]
guess the brand :downs: [img]http://i.imgur.com/xsIAoKg.png[/img] threw them into a single doc for a gallery
Just got back from my Uni interviews. The interview (Interaction Design) I was doing all the portfolio work in this thread for went extremely good, they took to the portfolio really well! Just hoping they're impressed enough for me to be one of the 15 out of 150 to get in. :v: I had another interview for, funnily enough, graphic design. This didn't go well though, surprisingly. Turns out they don't do any digital work whatsoever which wasn't great for me saying well, I'm all about digital work and I can't sketch for shit. Had to tell them the course wasn't going to be for me, but I think they could tell that anyway..
Strange, but I think Interaction Design will be awesome. Which school are you applying to? (And not to be too nosey, but could we have a peek at your portfolio?)
congratulations! :)
[QUOTE=Smeetin;47211866]Strange, but I think Interaction Design will be awesome. Which school are you applying to? (And not to be too nosey, but could we have a peek at your portfolio?)[/QUOTE] [url]http://belfastschoolofart.com/[/url] <-School And yeah, of course! I've already changed it up since the interviews today and got rid of my horrible sketching because I'll probably try use it to pull in some local freelance work now. Don't judge it too harshly! I built this in a month or so (with lots of procrastinating), and it's actually the first site I've built to work on mobiles and tablets. That said there's definitely still work to be done here and there. [url]http://www.wipdesign.co.uk/projects.html[/url] [editline]25th February 2015[/editline] [QUOTE=Autumn;47212527]congratulations! :)[/QUOTE] Thank you! :)
[QUOTE=PieClock;47213577][url]http://belfastschoolofart.com/[/url] <-School[/QUOTE] Good luck with that dude. I've applied for Coleraine in September, so I might see you about.
[QUOTE=CMB Unit 01;47213756]Good luck with that dude. I've applied for Coleraine in September, so I might see you about.[/QUOTE] Nice! Good luck! What course(s) are you going for in there? My brother is doing media arts or something there at the min, and doing quite well.
[QUOTE=PieClock;47213838]Nice! Good luck! What course(s) are you going for in there? My brother is doing media arts or something there at the min, and doing quite well.[/QUOTE] Yeah, going to be doing Computer Science w/ Games Design. Maybe you can do some UI design when I put together a game :^)
Sounds good. Good luck once again. :)
i've been helping a friend build his portfolio to apply at the UoU art college the past few weeks, and will probably be doing the same next year to apply for photography (i had to repeat a year of sixth form) where you staying in belfast?
Nowhere yet. I have lots of life stuff up in Ballymoney, so I wouldn't want to drop it all and move to Belfast on a 1 in 15 chance of actually getting into this course.
[QUOTE=PieClock;47213577][url]http://belfastschoolofart.com/[/url] <-School And yeah, of course! I've already changed it up since the interviews today and got rid of my horrible sketching because I'll probably try use it to pull in some local freelance work now. Don't judge it too harshly! I built this in a month or so (with lots of procrastinating), and it's actually the first site I've built to work on mobiles and tablets. That said there's definitely still work to be done here and there. [url]http://www.wipdesign.co.uk/projects.html[/url] [editline]25th February 2015[/editline] Thank you! :)[/QUOTE] Your portfolio site turned out really nice, and your work is good / presented really well! I'm a bit jelly because my site is remedial at best, though if it was for a school application I would probably make some changes. Mind if I ask what script you are using for that table of contents? Or did you make it yourself?
[QUOTE=Smeetin;47217195]Your portfolio site turned out really nice, and your work is good / presented really well! I'm a bit jelly because my site is remedial at best, though if it was for a school application I would probably make some changes. Mind if I ask what script you are using for that table of contents? Or did you make it yourself?[/QUOTE] Thank you! :) It's all built with Twitter's bootstrap framework. It's extremely easy to pick up and use. Just make sure you stray from the default style if you use it. This is what I used to make the table of contents to make it stick after a certain point of scrolling: [url]http://getbootstrap.com/javascript/#affix[/url] and to make it highlight areas as you scroll: [url]http://getbootstrap.com/javascript/#scrollspy[/url] I'm fairly sure you can get these as individual plugins if you'd rather not use the whole framework too.
[QUOTE=PieClock;47213577][url]http://belfastschoolofart.com/[/url] <-School And yeah, of course! I've already changed it up since the interviews today and got rid of my horrible sketching because I'll probably try use it to pull in some local freelance work now. Don't judge it too harshly! I built this in a month or so (with lots of procrastinating), and it's actually the first site I've built to work on mobiles and tablets. That said there's definitely still work to be done here and there. [url]http://www.wipdesign.co.uk/projects.html[/url][/QUOTE] [B]Introduction[/B] Accommodate, not accomidate. This is the first they read, make sure it's written properly ;) [B]Sparkles Cakes of Art[/B] I have my doubts about the first paragraph, I don't think it's necessary to mention that it's the first logo, but at the same time it works well with the stated success it got, making it an impressive first logo. If you think it's a good intro keep it- No need to say that you feel you delivered, the work speaks for itself, and you mention their success and how they still use it. No need to overexplain your personal feelings here, this is not a blog but a portfolio. You're here to showcase your work, make sure it's the work that gets the attention, not your thoughts. [B]Candyman[/B] Can you put the progression in a two column grid instead? 3 of the on a row on the left, the remaining 3 on a row on the right? It's taking up a lot of space and attention without being the finished product, and the finished product is overlapping it. You're presenting the process as more important than the finished product when it should be the opposite. I want to hear more about why it looks like it does, and less about what you did. The 2 last paragraphs doesn't really tell me anything about the logo, only about what you did to create it. [B]Color.Concept[/B] If you think it's charmful to mention the spelling difference, keep it, but otherwise I would suggest to not mention it, the company is called what it's called, no need to mock it or any potential readers that use that spelling. The logo wasn't "for an American", it was for "Color.Concept". I would suggest: "Color.Concept wanted a logo that would work well in any colour, inverted and as an app icon." No need to tell us that you're changing paragraphs and going to explain to us why you love it, that should be clear from what you say. This whole paragraph is like a report of what you did on a technical level, we're interested in why you did it, not how. "But onto why I love this logo. I made this logo 100% out of a font, by typing 2 "C" characters, and a full stop. I stopped thinking of these as letters, but used them as shapes." = "The logo is entirely made out of a punctuation mark and two C's from the *name here* type. By stopping to think of these as letters, but instead as shapes I came to this result." You're a designer, get that out there, not thought process, design process. Also "if you look at something in another light" sounds a bit broken to my ears, maybe something like: "This is the kind of design process that I love working with, you can find the simplicity in things if you just look at them differently" [B]Eastwood Farm[/B] "This was a fun logo to create. I don't create many which also require a bit of illustrating" = "This was a fun logo to design. I don't often design logos that also require illustration" You're a designer, not a craftsman ;) We see the egg shape, I'm not sure mentioning that it exists is necessary. Nor is it helpful to say that it was an after-thought right near the end. [B]Safari Action[/B] You're referring to how you needed to do a lot of experimentation to come to this result, since you felt it was necessary to say this, maybe show off a selected few experiments for us? It's always nice to show and tell. But don't do it if you don't feel it's worth showing, just a suggestion. I think your second paragraph should be the first, it describes the client and what they wanted, this is what we want to know first. You should merge parts of your third paragraph, you kept something that could be used in any colour and for that reason you only worked with black and white until the final steps of the process. They are one and the same, not two different pieces of information. You also mention that it should be useable in any colour because it will go on the side of cars and on t-shirts, but why? This isn't something that speaks for itself. A logo [I]traditionally[/I] only has one colour and all merchandise it gets printed on is chosen based on how the logo looks, not the other way around. This needs to be explained briefly or just not be mentioned, because right now it's just additional information that confuses. [B]Breaking Bad[/B] It's not in a minimalistic style? It's a clean and cartoonish style, sure, but minimalism is when you remove as much detail and definition as possible and still keep the message clear. If you want to use terminology, make sure it's the right one. (you score big on terminology, but if you use the wrong one it has the opposite effect) If you want to talk about your sketching process and such I would advice you to show images of that as well. It's sort of assumed that you sketch before producing something, so if you feel the need to mention it you should also show it. The way you've phrased the whole section seems a bit too much of a walkthrough of what you did, like, you want to tell us how you did it on a technical level. People are more interested in why you did it, not how. Maybe just look it over and see if there is anything you want to change? [B]Limbo[/B] illustration: *despite, not dispite. You're also saying "after playing a very fun game", but you have the name of the game in the title already. I would maybe phrase it more like this: "I made this illustration after playing Limbo, it's a great game and it's aesthetics inspired me. The art style used in the game is very minimalistic, using silhouettes for the foreground elements. Throughout the game you're chased by a giant spider, and despite my hate for spiders I wanted to illustrate it" [B]Payday[/B]: *Thieves, not theives. Don't refer to styles or things you did as "nice" (or good, bad, wrong, right, etc), don't decide for us, we will judge if it's nice or not. At best it will be disregarded, at worst it will annoy and seem unprofessional. [B]SuperSprite[/B]: This is just a pet peeve of mine so do as you wish, but instead of calling it "retro art style", call it "pixel art". A truly retro art style is restricted to 8-bit or 16-bit colours, just being drawn on a pixel level doesn't make it that. (also "retro art style" technically referes to stuff like Bauhaus, Swiss Typographic Style, etc as well, it's vague and contextual)
Well damn, now I feel like I've shown them a piece of crap on a platter, you're [I]very[/I] blunt. (But I appreciate the pointers, I really do.) I can be awful at wording things sometimes and even more so when I'm up at 4am working on something because I couldn't sleep for panicking over it. Edit: A lot of the points you're editing in now were actually there for a reason, to back up what I was saying in my interview. I had talked to the tutors a month before hand and they wanted to see exactly what you're telling me I shouldn't be showing. (Color.Concept & Candyman points) Edit 2: Like I said when I first posted the portfolio, stuff was removed such as sketches, for now at least. Some of the layouts were quite shit and very detracting from the final result. Really it all goes with what I state on the 2nd or so paragraph in the intro, the portfolio was geared towards the interviews, and I mixed in what I had there on the site with what I was talking about during the interview as well as the additional content I had with me (such as my actual physical sketchbook).
[QUOTE=PieClock;47218317]Well damn, now I feel like I've shown them a piece of crap on a platter, you're [I]very[/I] blunt. (But I appreciate the pointers, I really do.) I can be awful at wording things sometimes and even more so when I'm up at 4am working on something because I couldn't sleep for panicking over it. Edit: A lot of the points you're editing in now were actually there for a reason, to back up what I was saying in my interview. I had talked to the tutors a month before hand and they wanted to see exactly what you're telling me I shouldn't be showing. (Color.Concept & Candyman points) Edit 2: Like I said when I first posted the portfolio, stuff was removed such as sketches, for now at least. Some of the layouts were quite shit and very detracting from the final result. Really it all goes with what I state on the 2nd or so paragraph in the intro, the portfolio was geared towards the interviews, and I mixed in what I had there on the site with what I was talking about during the interview as well as the additional content I had with me (such as my actual physical sketchbook).[/QUOTE] If that's what they wanted then of course it should be there. My feedback is just my personal suggestions, don't do anything about any of it unless you agree with it yourself, or there are reasons why it should be as is. In regards to the sketches, as I mentioned I think you should show and tell, if you talk about the sketching process, show it, otherwise remove the talk about it, that's how I feel about it at least.
[QUOTE=dgg;47218473]If that's what they wanted then of course it should be there. My feedback is just my personal suggestions, don't do anything about any of it unless you agree with it yourself, or there are reasons why it should be as is.[/QUOTE] First off please don't get me wrong. I totally appreciate the time you just took to point out all that stuff. Some of it, like the spelling, I'm really annoyed at myself for. Stuff like that applies to all situations. I'm thankful now that they decided to just look at the pictures more than anything and question me on them. I definitely wouldn't have recognized some stuff you said (such as calling things "nice" and so on) as problems, yet now that you mention it seems really obvious. It's fantastic advice for making the changes I have planned better now that [I]I don't[/I] want it all geared towards the interview, and [I]do[/I] want it to speak for itself. Thank you :) And yup, the talk about the sketches shouldn't be there. I've missed it when removing the other mentions of sketches last night.
So I decided to redo my logo. Again. I was in college and drew sketches to pass the time because I was bored as hell. don't laugh pls [IMG_THUMB]http://puu.sh/ghk1r/2891c40ff3.jpg[/IMG_THUMB] Anyways I liked the one on the bottom right there so I vectored it and this is what I came up with: [IMG]http://puu.sh/ghjRt/66528be9ed.png[/IMG] [IMG]http://puu.sh/ghkqm/e8a23a5c04.png[/IMG] Any thoughts on this?
I think the circle around the 8 looks the best. That combined with the bottom layout would look cool.
[QUOTE=papkee;47234819]I think the circle around the 8 looks the best. That combined with the bottom layout would look cool.[/QUOTE] [IMG]http://puu.sh/ghlff/a3e0654327.png[/IMG] like this? or you mean that thing I drew on the sketch
The tail is a bit long imo, but otherwise I like it.
[QUOTE=Octopod;47234768] Anyways I liked the one on the bottom right there so I vectored it and this is what I came up with: [IMG]http://puu.sh/ghjRt/66528be9ed.png[/IMG] [IMG]http://puu.sh/ghkqm/e8a23a5c04.png[/IMG] Any thoughts on this?[/QUOTE] How would it look if you give the top part of the 8 a left facing, uh, "bar" so you kinda get "8" "pod"? (yes, actually "pd" but w/e)
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