Pretty good base, but there are a few small imprecisions which detract from it, such as the bottom left arrowhead's point being off center, the top right camera's circle is slightly too high, the inner circle on the bouncing ball is off center, and the puzzle piece being clearly the wrong size for its spot. These are small nitpicky things but in my opinion make a big difference in the level of polish. Also using consistent line thicknesses makes the set look more cohesive. For example, the doorframe and the checkmark outline are roughly the same thickness, but the finger and gear outlines are much thinner. That being said, you're 90% of the way there. They look good you just gotta tighten them up a bit.
Thanks for the detailed feedback!
For some context: The first few nitpicks were intentional choices save for the camera lens not being centered with the body. Good catch. That said, as I finish off this latest round I will make the animation icon (bouncing ball) have a consistent thickness that matches the rest. Originally I was trying out thickness based off the motion of the ball, but I don't like it anymore.
I also originally made my circular arrow icon by doing a path deform in 3ds Max, so its shape is just correctly following curvature. This should also match the look of the effect the tool is used for, a 3D line maker. I'll try it abstracted as a straight arrow.
The puzzle piece is super abstracted and I think for its purpose its perfect as is actually. It's meant to convey the concept of a "part" of a larger thing, without pigeonholing the idea of "part" to an industry or use-case. From the direction I received it made sense to me to not try to make a realistically fitting puzzle (though I started with one) but convey that concept. We scrapped the first take, the gear, for this so I'll take your notes on that one into the future The movie camera was also scrapped but I wanted to include it as well.
These weren't all presented true to scale, which is my mistake. The home and hand icons are different sizes and for totally different use cases than the rest. The home icon represents a combination of an arrow and home and was for a particular app concept. The hand icon was a test on indicating that a UI element can be moved and rescaled. Anyways, I'll take these notes into account and come back with updates!
This might not be an appropriate thread to ask in, but if any of you are keen/interested in doing a logo commission then please drop me a PM or something. I'd rather ask someone here than be just another number on some guys Fiverr.
A little more info would be appreciated
Haha sorry.
Logo is for an IT Consultancy firm. I'm looking for something in a flat/minimalist style but not so minimalist that there's nothing going on. I'd ideally like something with some character/substance that causes the logo/brand to stay with people.
This probably isn't much to work with, but this is all that comes to mind. I'm not a very creative person but I'm more than willing to spend some time refining this idea with someone who's interested. Budget is ideally around $40 - $60 but this is flexible.
If there's anything specific you want to know then let me know
submissions from last year for ap art
https://files.facepunch.com/forum/upload/169897/e616d98e-7cfb-4199-8b82-e0a86b34dafc/2.jpg
https://files.facepunch.com/forum/upload/169897/b172cb9f-29f0-4f1c-8b3b-842c30e26e66/1.jpg
https://files.facepunch.com/forum/upload/169897/32721b5b-d65a-4bb5-9737-2ee90ba85b19/5.jpg
I have (embarrassing) realised that the new forum doesn't have any sort of PM functionality. If anyone is interested then add me on Steam I guess - https://steamcommunity.com/id/ryan_s/
I made this tool for making typography orbit round a circle and the results are visually really cool. It's also really fun to mess around with it.
Space Type
This whole process is making me really want to move the rest of my practice more into algorithmically generated typographic layouts. Like, a crop from one of these could be made to work really nicely as a poster design.
https://files.facepunch.com/forum/upload/237250/c972f732-1bdc-4e20-a782-c7343ff8f05e/aaa.JPG
https://files.facepunch.com/forum/upload/237250/421fd648-c7bd-4e84-bea2-234682a9bacc/ksk.JPG
https://files.facepunch.com/forum/upload/237250/88997830-5fe3-4e70-b276-19175a9d5bcf/aaaaa.JPG
https://files.facepunch.com/forum/upload/237250/66addb82-7138-4ec2-b46d-0cd982dc7a7d/aaab.JPG
Learning adobe illustrator, gave it a go
https://files.facepunch.com/forum/upload/108645/41c15315-f553-4de2-96a1-73716691543b/Bear.png
i think the first and biggest step is to remove the gradients altogether. it looks really weird the smaller it gets especially
Lol, they were. I wanted it to look like it was from reality
I actually liked the gradients. Helped create some extra depth around the eyes in my opinion.
Was asked by someone to modernize their logo for a home security company.
Tried to use themes of networking and protection / sensors. The visor of the knights helm is a sensor and its "waves." Plume is also that, but could be wireless network, etc.
Went from this:
https://files.facepunch.com/forum/upload/798/04971537-51e8-4dc8-bd9f-d1efab96f896/s_security_Original.jpg
To this:
https://files.facepunch.com/forum/upload/798/2b637f9b-515c-4ba7-bcd3-c520b1c950f7/s_security.jpg
Chose to use the Knight's helm mainly because a lion didn't make a ton of sense, a shield is incredibly generic for security companies, weapons are a bit too aggressive for a home security company, and the knight's helm is quite a strong and dynamic symbol imo.
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