The Musician's Gig Room Chat V1 - Songwriting and Sound Design for all!
4,109 replies, posted
[QUOTE=Ott;51288962][B]It sounds like the Interstellar docking music mixed with Tron Legacy :v:[/B]
The beginning arp almost sounds like a MIDI guitar at first, you can make the pluck slightly longer if you don't like this
The clap thing is too quiet. I think the kick fits well.
Second and third arps that fade in are good, although the third one could use some more variety.
When the main song kicks in and the percussion stops, it sounds a little cheesy with the higher end of the hammered chords. The lead is nice though. The high mellow square thing sounds a little dissonant at 2:42.
You could make the sweeps a tad louder.
[editline]a[/editline]
New track incoming, standby
[editline]31st October 2016[/editline]
Okay, I tried to master this one. Made the percussion louder and compressed around it, made the quiet parts a bit louder, then rendered at -6db. Then I amplified the peaks to +2 db in audacity (after pitching it down a semitone), compressed it back down at 10:1, and de-amplified the peaks.
[video]https://soundcloud.com/0tt/feedback3[/video][/QUOTE]
That's exactly what inspired it, then i made a synth and it inspired me to go more Tron
[QUOTE=Ott;51288962]
Okay, I tried to master this one. Made the percussion louder and compressed around it, made the quiet parts a bit louder, then rendered at -6db. Then I amplified the peaks to +2 db in audacity (after pitching it down a semitone), compressed it back down at 10:1, and de-amplified the peaks.
[/QUOTE]
Haven't listened to the song yet but if I am reading this right, you rendered at -6dB, amplified to +2dB, applied brick wall compression, and [i]then[/i] brought down the peaks, then you did something I wouldn't advise. Even if everything you recorded is ITB and never took it to the outside world, rendering at low volume and then amplifying it will also amplify the noise floor and dissonant digital artifacts in your song. Generally you want as little amplification as possible between the mixing and mastering stage, it is more about getting consistency in your volume levels. Also, raising your peaks to +2 dB in audacity is a really bad idea, since digital clipping is nothing like analog clipping. On a voltage controlled mixer/tape/whatever, pushing the fader will introduce harmonic distortion/saturation/warmth/rectification/whatever that sounds pleasing, but doing the same thing on digital equipment provides a very different sound. Digital clipping is literally cutting off the top of waveform, then just drawing a straight line between the nearest points not over-modulating. This rarely, if ever, sounds nice, since it does not take into account any harmonic data of your sound. If you want to drive your analog-modeling compressor to add "virtual" warmth, you should use the included pre-gain knob inside the VST, since many modeling compressors will also model the gain structure of the original piece of hardware.
If you really want to drive a compressor, instead of going about it the way you did, what you should do is render out your mix at 0dB, use the gain [b]in[/b] the compressor to amplify the signal, then either lower the resulting volume or "soft-clip" (most compressors have an option for this) the outputting signal, whatever one you like more. This way you will achieve whatever analog warmth the programmer of the VST intended to model, without the annoyances of digital recording.
[editline]31st October 2016[/editline]
Yea listened to the master and it's sadly a mess. Think you over-compressed too. Mastering is supposed to be [b]really[/b] subtle, you rarely see people brickwall compressing their entire bus. If you want to get that sound though, I would recommend allowing some of the dry signal through. Then you can have the loudness war thing going but at the same time retain some semblance of instruments and sounds.
Also, like I feared, the peaks in your song sound horribly digital in nature. It is pretty apparent when your kick comes in, it's just not a nice sound. While analog loves being pushed past it's limits, digital breaks down into a mess at anything above 0 dB (even less when stuff like soundcloud's and youtube's compression algorithms are taken into play.) Not everything is easier in this digital age...
[QUOTE=splenda;51289567]Haven't listened to the song yet but if I am reading this right, you rendered at -6dB, amplified to +2dB, applied brick wall compression, and [i]then[/i] brought down the peaks, then you did something I wouldn't advise. Even if everything you recorded is ITB and never took it to the outside world, rendering at low volume and then amplifying it will also amplify the noise floor and dissonant digital artifacts in your song. Generally you want as little amplification as possible between the mixing and mastering stage, it is more about getting consistency in your volume levels. Also, raising your peaks to +2 dB in audacity is a really bad idea, since digital clipping is nothing like analog clipping. On a voltage controlled mixer/tape/whatever, pushing the fader will introduce harmonic distortion/saturation/warmth/rectification/whatever that sounds pleasing, but doing the same thing on digital equipment provides a very different sound. Digital clipping is literally cutting off the top of waveform, then just drawing a straight line between the nearest points not over-modulating. This rarely, if ever, sounds nice, since it does not take into account any harmonic data of your sound. If you want to drive your analog-modeling compressor to add "virtual" warmth, you should use the included pre-gain knob inside the VST, since many modeling compressors will also model the gain structure of the original piece of hardware.
If you really want to drive a compressor, instead of going about it the way you did, what you should do is render out your mix at 0dB, use the gain [b]in[/b] the compressor to amplify the signal, then either lower the resulting volume or "soft-clip" (most compressors have an option for this) the outputting signal, whatever one you like more. This way you will achieve whatever analog warmth the programmer of the VST intended to model, without the annoyances of digital recording.
[editline]31st October 2016[/editline]
Yea listened to the master and it's sadly a mess. Think you over-compressed too. Mastering is supposed to be [b]really[/b] subtle, you rarely see people brickwall compressing their entire bus. If you want to get that sound though, I would recommend allowing some of the dry signal through. Then you can have the loudness war thing going but at the same time retain some semblance of instruments and sounds.
Also, like I feared, the peaks in your song sound horribly digital in nature. It is pretty apparent when your kick comes in, it's just not a nice sound. While analog loves being pushed past it's limits, digital breaks down into a mess at anything above 0 dB (even less when stuff like soundcloud's and youtube's compression algorithms are taken into play.) Not everything is easier in this digital age...[/QUOTE]
For the record it's all 32-bit so there's no actual clipping going on. I wanted it to sound like other songs in the same genre which is basically loudness war EDM. Any other time I'd keep the headroom (I usually keep all my channels at -12db or below) but I just don't want this to stick out like a sore thumb in a playlist or something (Pendulum songs do this). Thanks for giving it a listen, I knew my first attempt at loudness would be terrible.
I've been having so much fun with my piano and DAW stuff lately that I haven't been enjoying guitar like I used to at all :(. I hope this is just a temporary thing
[editline]1st November 2016[/editline]
Ps Splenda thank you for linking the Izotope stuff, it has been ridiculously helpful
[QUOTE=Ott;51288962]It sounds like the Interstellar docking music mixed with Tron Legacy :v:
The beginning arp almost sounds like a MIDI guitar at first, you can make the pluck slightly longer if you don't like this
The clap thing is too quiet. I think the kick fits well.
Second and third arps that fade in are good, although the third one could use some more variety.
When the main song kicks in and the percussion stops, it sounds a little cheesy with the higher end of the hammered chords. The lead is nice though. The high mellow square thing sounds a little dissonant at 2:42.
You could make the sweeps a tad louder.
[editline]a[/editline]
New track incoming, standby
[editline]31st October 2016[/editline]
Okay, I tried to master this one. Made the percussion louder and compressed around it, made the quiet parts a bit louder, then rendered at -6db. Then I amplified the peaks to +2 db in audacity (after pitching it down a semitone), compressed it back down at 10:1, and de-amplified the peaks.
[video]https://soundcloud.com/0tt/feedback3[/video][/QUOTE]
I really like that track, very high energy at certain parts, very bouncy. A break legato pad section might be cool.
Finished the song! CC?
[media]https://www.youtube.com/watch?v=VWJKgc99F2Q&list=LLX6jl3G7FhOeq82hFlGmZBQ&index=1[/media]
[QUOTE=Ott;51288962]
Okay, I tried to master this one. Made the percussion louder and compressed around it, made the quiet parts a bit louder, then rendered at -6db. Then I amplified the peaks to +2 db in audacity (after pitching it down a semitone), compressed it back down at 10:1, and de-amplified the peaks.
[video]https://soundcloud.com/0tt/feedback3[/video][/QUOTE]
i really like the variety in the track but it feels like it lacks some sort of unifying element to it. feels a bit like a bunch of ideas slapped together. sounds great tho and the more i listen to it the more it grows on me
[QUOTE=SIRIUS;51299684]Finished the song! CC?
[media]https://www.youtube.com/watch?v=VWJKgc99F2Q&list=LLX6jl3G7FhOeq82hFlGmZBQ&index=1[/media][/QUOTE]
i felt like the entire track was building up to something epic but it just never happened. it still sounds great though, has a nice groove to it. cool visuals for the video too
rerecorded an acoustic song i wrote about a week ago. still not entirely satisfied with the final result, i'll probably end up rerecording some of the parts, but i felt like i should share my progress anyways
[video]https://soundcloud.com/wuzzly2014/brushes-inside-my-mouth[/video]
Here's a song my band did. Thoughts?
Whoops, I can't read.
[img]http://i.imgur.com/qlFuRED.jpg[/img]
[QUOTE=Ott;51319950][img]http://i.imgur.com/qlFuRED.jpg[/img][/QUOTE]
I feel like a FOOL. I forgot to read the most basic rules.
Think I might redo the OP this afternoon, some of those links don't work anymore
I reckon it'd be cool to do a google spreadsheet of free VST samples and links for the thread as well
[editline]7th November 2016[/editline]
updated it with bigger banners lol
[QUOTE=Warship;51232401]Check this out, I made this track at 120BPM and slowed it down to 80%. It actually got a bit more interesting when I did that, so I just kept it at 80% and uploaded it.
[media]https://soundcloud.com/thedanielholt/someone-else[/media]
(I'll give feedback on the next person who posts a track, I promise)[/QUOTE]
25 seconds in, I love the rhythm and the chord progression, very well done there. that sort of bell sounding thing that comes in around 1:00 is awesome, the stereo effects and mixing on that is really good. overall very clean mix, and very good use of stereo shaping and delaying. I really, really like this track overall. You've earned yourself my like on this track, sir.
something whatever you wanna call it
[media]https://soundcloud.com/thehoyticus/faster[/media]
Today I did my first recordings in the recording studio at the University of Oslo, Institute for Musicology.
Recorded some bass (with a proper amp) and ran it though an API compressor, and I recorded a Yamaha grand piano with a stereo pair of AKG C414's.
And holy fuck does it sound good.
Now I'm off to finish off the drum programming and add synth tracks, then I'm gonna get some singers in this weekend.
Hopefully, the result will be a chill-ass space funk track for y'all to enjoy.
-snip-
Would you post more if you could post without feedback, but only post clips up to 30 seconds? Sort of a "What Are You Working On?" deal. Posting anything longer would require also posting feedback on other people's >30s posts. I think it'd be pretty fun to just post goofy excepts with no consequence.
I can't find a workflow that works for me, I can make tunes but I can't figure out how to work lyrics into melodies and back it up with chord progressions and then structure out a song and get it all together. It shouldn't be difficult, I know how to do it all but for some reason my mind blanks and everything falls apart when I try.
[QUOTE=MrJazzy;51365140]I can't find a workflow that works for me, I can make tunes but I can't figure out how to work lyrics into melodies and back it up with chord progressions and then structure out a song and get it all together. It shouldn't be difficult, I know how to do it all but for some reason my mind blanks and everything falls apart when I try.[/QUOTE]
Coming up with chord progressions for melodies isn't too difficult. I mean if you know music theory, then it shouldn't be difficult, unless you're trying too hard to make something "good.' Structuring a song just comes with practice, I'm still trying to get good at structure.
The transitions between different sets are what get me. I can do two compatible sections and no way of linking them up well
[QUOTE=Ms. Gyroscope;51271945]
[media]https://soundcloud.com/corn-mouth/i-eat-pixels-1[/media]
This is my fastest and most meticulous drum programming ive ever done before. I'd love to have any sort of feedback at all. hell just telling me you listened means a lot to me.[/QUOTE]
Really like the direction it goes after the 1:15 laugh sample. Half way through I was hoping it would develop a more distorted bass driven rhythm tough. 3:30 after the drum breaks worked well but personally I was hoping it would be progress more around that sequence before returning to the breaks and melody. Drums were pretty varied and detailed so great work there. Makes me want to make some more hardcore electronic stuff.
[QUOTE=Hoyticus;51321947][media]https://soundcloud.com/thehoyticus/faster[/media][/QUOTE]
My only real cc on this one is the drum roll transition around 2:40. Might just be me though I never liked those kinds of build ups. Feel like the melody and chords in that intermission could have progressed to something and transitioned for a more interesting result.
__
Haven't been here for a while. Here's some stuff I've been messing around with.
[media]https://soundcloud.com/anax-1/snohom-1[/media]
getting close to finished
[media]https://soundcloud.com/anax-1/sequim-swim[/media]
I don't play guitar very much but I gave it a whirl.
[QUOTE=Anax;51371468]Haven't been here for a while. Here's some stuff I've been messing around with.
[media]https://soundcloud.com/anax-1/snohom-1[/media]
getting close to finished[/QUOTE]
Whoa man, I really dig this rhythm. Song gives me a strong C418 vibe. Liking those vibrato pads. Arrangement is good, the bells started to get a little old though. One cool thing you can do is switch completely to a different set of drum sounds halfway through, then gradually add the original sounds back in. There wasn't much in terms of different chord progressions, but that's okay. Consider a section that's just the pads and some minimalist percussion, maybe a triangle (the metal kind).
[QUOTE=Hoyticus;51321947]something whatever you wanna call it
[media]https://soundcloud.com/thehoyticus/faster[/media][/QUOTE]
The hat in my right ear is kind of harsh, and it sounds like it has compression artifacts. Shape the noise maybe. That snare roll on the left is really cool but I wish it kept going into some background snare action (like a march). The synth is a little too squarey for my tastes, but it works. At the break, I think you should use a different snare for that regular 4/4 beat. So it kind of sounds like the roll is a sample.
[editline]a[/editline]
I finally got my bass drum to have decent transients. Still trying to get it competitively loud. I also notched out some of the more annoying frequencies of the feedback instrument and pushed it into the background a bit.
[video]https://soundcloud.com/ottworks/feedback5[/video]
[QUOTE=Ott;51378051]Whoa man, I really dig this rhythm. Song gives me a strong C418 vibe. Liking those vibrato pads. Arrangement is good, the bells started to get a little old though. One cool thing you can do is switch completely to a different set of drum sounds halfway through, then gradually add the original sounds back in. There wasn't much in terms of different chord progressions, but that's okay. Consider a section that's just the pads and some minimalist percussion, maybe a triangle (the metal kind).
The hat in my right ear is kind of harsh, and it sounds like it has compression artifacts. Shape the noise maybe. That snare roll on the left is really cool but I wish it kept going into some background snare action (like a march). The synth is a little too squarey for my tastes, but it works. At the break, I think you should use a different snare for that regular 4/4 beat. So it kind of sounds like the roll is a sample.
[editline]a[/editline]
I finally got my bass drum to have decent transients. Still trying to get it competitively loud. I also notched out some of the more annoying frequencies of the feedback instrument and pushed it into the background a bit.
[video]https://soundcloud.com/ottworks/feedback5[/video][/QUOTE]
Sounds good! Can't think of any mixing issues that threw me off, really enjoyed the panned instruments and stereo properties, especially at around the 3:04 mark
[video]https://soundcloud.com/tropicalgod/house-of-gold[/video] had been sitting on this for a good 6 months but decided to release just to have it on sc
The instruments and sounds really fit in together. The finger snaps had me off just a bit, but that's just me and my relationship with fingersnaps. Loved the shakers!
I did some "orchestrated" covers of some vidya game songs.
[video=youtube;jdxEMQbAUHw]https://www.youtube.com/watch?v=jdxEMQbAUHw[/video]
[video=youtube;yolUzj3m3t0]https://www.youtube.com/watch?v=yolUzj3m3t0&t[/video]
[editline]19th November 2016[/editline]
sorry how do I make these appear smaller
[QUOTE=Colteh;51393115]
[video]https://soundcloud.com/tropicalgod/house-of-gold[/video] had been sitting on this for a good 6 months but decided to release just to have it on sc[/QUOTE]
I love the drum patterns and the melody that shows up around the 1 min mark. The pads really pull it all together. Super good.
[editline]20th November 2016[/editline]
[QUOTE=Ott;51378051]
[video]https://soundcloud.com/ottworks/feedback5[/video][/QUOTE]
That bass is great and so is the kick drum. I think it really punches through really well but the second melody thing I think should go on for a few more measures and maybe like layer on some risers or something.
[video]https://soundcloud.com/corn-mouth/poppy-seed[/video]
I made some pop music with a vocaloid thing. It was super fun. Gonna go back and make it more fleshed out. Really just a demo test thingy but I think u guys might like it.
[QUOTE=Colteh;51393115]
[video]https://soundcloud.com/tropicalgod/house-of-gold[/video] had been sitting on this for a good 6 months but decided to release just to have it on sc[/QUOTE]
God damn this music pleases my soul. Super chill stuff, pads, bass, drums and everything.
The piano sounds quite artificial. Not just the sound itself but also the way the sequence is programmed/played. This might just be a matter of taste but I think I would rather use a pure synthesized sound with a piano-like envelope rather than actual piano samples for this kind of thing.
But perhaps I've already been spoiled by gaining access to a grand piano and good microphones.
[QUOTE=Ms. Gyroscope;51401403]
[video]https://soundcloud.com/corn-mouth/poppy-seed[/video]
I made some pop music with a vocaloid thing. It was super fun. Gonna go back and make it more fleshed out. Really just a demo test thingy but I think u guys might like it.[/QUOTE]
Absolutely bonkers, but in a different way than expected. Really interesting composition, and awesome synth sounds (esp. the bass and that harpsichord-sounding thing in the intro).
The sudden transition from the intro to the main part is jarring, and could need some smoothing. The drums are a bit too loud and heavily compressed in general, and the sharp lead that accompanies the vocaloid track is mudding the rest of the instruments.
This is obviously a very rough mix. If you ever finish this, make sure to test your mix on both headphones and speakers. I've made the mistake of only mixing for headphones too many times to count.
[video]https://soundcloud.com/brotherworks/stargazer[/video]
This ended up taking on a more Great-Gig-In-The-Sky-esque prog-rock feel than originally planned. This is also my first production that features vocals.
angry song I did after a horrendous breakup; meant to be 80's styled. Mixing's off, vocals are iffy ( parts recorded from a chinaphone, other parts recorded off an SM58 with no pop filter ) and lyrics are v. easily shite, but it's meant to be lighthearted despite the content. Not sure what to do with the section straight after the second chorus
[url=https://soundcloud.com/instantmix/paranoiaa/s-qe3lZ] private track, can't embed [/url]
[QUOTE=UnknownDude;51402700]
This is obviously a very rough mix. If you ever finish this, make sure to test your mix on both headphones and speakers. I've made the mistake of only mixing for headphones too many times to count.
[video]https://soundcloud.com/brotherworks/stargazer[/video]
This ended up taking on a more Great-Gig-In-The-Sky-esque prog-rock feel than originally planned. This is also my first production that features vocals.[/QUOTE]
In the most polite way possible, it's very clear it's your first production using vocals. The mix is fantastic with all the other vocals as well as the general song structure, but there is a definite lack of definition on the vocals. I'm not exactly great at vocals either, however I'd maybe suggest bringing some of the highs through a bit more and putting some parallel compression on it to thicken it up; it's so clean right now it feels like it's just coming straight from the mic.
[QUOTE=Colteh;51393115]Sounds good! Can't think of any mixing issues that threw me off, really enjoyed the panned instruments and stereo properties, especially at around the 3:04 mark
[video]https://soundcloud.com/tropicalgod/house-of-gold[/video] had been sitting on this for a good 6 months but decided to release just to have it on sc[/QUOTE]
I feel like the track is missing quite a bit of bottom end, a bass does appear at points, but I feel this is the sort of song that may benefit with some sort of bass doing a pedal throughout - maybe not a particularly loud one, but something to give it some foundation thickness. Apart from that, bleedin good.
[QUOTE=Anax;51371468] [URL="https://facepunch.com/"]Listen to Soundcloud recording[/URL]
[URL]https://soundcloud.com/anax-1/snohom-1[/URL]
getting close to finished[/QUOTE]
3:06 is really good; my personal opinion is that you should keep those background percussion going on through most of the song; it gives it a really nice vibe. Can't really describe it, but feels quite 80s and funky with it going through the entire thing. Sounds good!
[QUOTE=Ms. Gyroscope;51401403]
[video]https://soundcloud.com/corn-mouth/poppy-seed[/video]
I made some pop music with a vocaloid thing. It was super fun. Gonna go back and make it more fleshed out. Really just a demo test thingy but I think u guys might like it.[/QUOTE]
This seems to me a lot like death grips made a song with a strong poppy melody, it's pretty cool man. The sudden switch made me laugh a little at the unexpectedness.
[QUOTE=UnknownDude;51402700]
[video]https://soundcloud.com/brotherworks/stargazer[/video]
This ended up taking on a more Great-Gig-In-The-Sky-esque prog-rock feel than originally planned. This is also my first production that features vocals.[/QUOTE]
Although I'm not a huge fan of any music that reminds me of pink floyd or 70's prog, this is well done production wise and instrument wise. The bass and organs are nice as well as the solo at the end which could be a guitar or a synthesizer.
[video]https://soundcloud.com/blazing234/hello[/video]
I made this track in order to get more comfortable with production techniques I've never used before. Like using a limiter on a kick and snare, or messing with the highs and lows on drums. This was written in B minor using a descending progression. The last quarter might be a little too loud.
[QUOTE=Speedhax;51407857]This seems to me a lot like death grips made a song with a strong poppy melody, it's pretty cool man. The sudden switch made me laugh a little at the unexpectedness.
Although I'm not a huge fan of any music that reminds me of pink floyd or 70's prog, this is well done production wise and instrument wise. The bass and organs are nice as well as the solo at the end which could be a guitar or a synthesizer.
[video]https://soundcloud.com/blazing234/hello[/video]
I made this track in order to get more comfortable with production techniques I've never used before. Like using a limiter on a kick and snare, or messing with the highs and lows on drums. This was written in B minor using a descending progression. The last quarter might be a little too loud.[/QUOTE]
You have a weird noisy rumble in the low end. Like sounds more like artifacting/weird noise floor issue than poor production technique. Check your compressors/limiters and stuff, that is usually where this stuff stems from (at least on the digital side.) The snare also has similar artifacting but in the high end. Might be your limiter technique you are trying. Are you using it just to tame a overly punchy sound, or are you trying to add character to the sounds? If the latter you probably want to use something like a saturator, since most DAWs stock limiters are more of a surgical/brickwall type of thing than an analog warmth emulation type of thing. Digital does not like to go outside it's comfort zone!! Your clap trail at ~0:50 needs a lot more reverb on it. Sounds kind of randomly thrown in currently. Not really a fan of your break at around 1:10 either. Like there is no energy really built up to the next part. Again, feels placed in habitually rather than purposefully. A similar thing happens at your white noise break, it is really jarring and out of place. I know what you are trying to do, but you got to work with the whole tension-release thing to make it effective. Build up to a point where your song is at its most hectic, and then release that tension with the white noise drop thing. Then again, it is an overused trope, so it might be best to make a different transition.
Also, this is for everyone, be wary of sample use in songs, especially from stuff like television and movies. All parts of the entertainment industry love going after songs that use parts of their works, and soundcloud is very willing to pull songs/suspend accounts/whatever. Realistically they will probably never run across your song, but it is good to build up a legal work ethic when making your art while you are still learning how every works.
[QUOTE=Colteh;51393115]Sounds good! Can't think of any mixing issues that threw me off, really enjoyed the panned instruments and stereo properties, especially at around the 3:04 mark
[video]https://soundcloud.com/tropicalgod/house-of-gold[/video] had been sitting on this for a good 6 months but decided to release just to have it on sc[/QUOTE]
oh man i can see this sounding soooo tit with a sweet sub bass line just to accentuate what you've already got, that lead out of the breakdown (at around 2:00) is wicked sweet but at least on my headphones it ends up sounding a little too... busy maybe? I'm really not too into production but at least on my end it ends up being a little hard to bare at a decent volume. That being said it's fucking coooool as hell
[url]http://vocaroo.com/i/s0JE45gN8B2F[/url]
didn't want to throw this shit on soundcloud because it's literally just a first try at figuring out mastering vocals, i built myself a little ad-hoc isolation chamber out of an empty sleeve of sunkist and some primo pajama pants, and honestly it doesn't work too shabby!
first attempt at using Mixcraft 7, was tipped off by a local guy who's been doing this shit for a while but at the end of the day I'm a guy with a lot of tools and no practical understanding of how to make shit sound good
[editline]22nd November 2016[/editline]
wow FUCK vocaroo's compression any good alternatives aside from SC that you guys know of?
[QUOTE=splenda;51409836]You have a weird noisy rumble in the low end. Like sounds more like artifacting/weird noise floor issue than poor production technique. Check your compressors/limiters and stuff, that is usually where this stuff stems from (at least on the digital side.) The snare also has similar artifacting but in the high end. Might be your limiter technique you are trying. Are you using it just to tame a overly punchy sound, or are you trying to add character to the sounds? If the latter you probably want to use something like a saturator, since most DAWs stock limiters are more of a surgical/brickwall type of thing than an analog warmth emulation type of thing. Digital does not like to go outside it's comfort zone!! Your clap trail at ~0:50 needs a lot more reverb on it. Sounds kind of randomly thrown in currently. Not really a fan of your break at around 1:10 either. Like there is no energy really built up to the next part. Again, feels placed in habitually rather than purposefully. A similar thing happens at your white noise break, it is really jarring and out of place. I know what you are trying to do, but you got to work with the whole tension-release thing to make it effective. Build up to a point where your song is at its most hectic, and then release that tension with the white noise drop thing. Then again, it is an overused trope, so it might be best to make a different transition.
.[/QUOTE]
Ye I improvised most of the parts on the fly, and the limitation I put on myself is that I had to use any part I made without going back. The break was a result of that, it didn't start on an even number in time. I'm always trying to experiment with different kinds of transitions. I agree though, since they are not very good. I'll try and figure out something else for those parts.
I compressed the bass part, and I also compressed the keyboard part which I think has a flanger on it although I can't remember. Probably a bad combination lmao. The snare I messed with the highs so it wouldn't hurt my ears anymore.
I think my ears are still not trained enough for this stuff cause I can't really hear the bad highs and bad lows. But I think that will come eventually.
Thanks for the feedback man.
[QUOTE=No Party Hats;51411497]oh man i can see this sounding soooo tit with a sweet sub bass line just to accentuate what you've already got, that lead out of the breakdown (at around 2:00) is wicked sweet but at least on my headphones it ends up sounding a little too... busy maybe? I'm really not too into production but at least on my end it ends up being a little hard to bare at a decent volume. That being said it's fucking coooool as hell
[url]http://vocaroo.com/i/s0JE45gN8B2F[/url]
didn't want to throw this shit on soundcloud because it's literally just a first try at figuring out mastering vocals, i built myself a little ad-hoc isolation chamber out of an empty sleeve of sunkist and some primo pajama pants, and honestly it doesn't work too shabby!
first attempt at using Mixcraft 7, was tipped off by a local guy who's been doing this shit for a while but at the end of the day I'm a guy with a lot of tools and no practical understanding of how to make shit sound good
[editline]22nd November 2016[/editline]
wow FUCK vocaroo's compression any good alternatives aside from SC that you guys know of?[/QUOTE]
clyp.it
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