The Musician's Gig Room Chat V1 - Songwriting and Sound Design for all!
4,109 replies, posted
went on a long drive to bath spa university for an interview, got an unconditional offer by 8PM for creative music technology. fuck yeah baybeeeeeeeee i don't have to spend nights tossing and turning in bed with gut-wrenching anxiety anymore :v:
[QUOTE=paindoc;49702247]who cares its got buttons and switches galore there are few things better than this
those things being old engineering stations in planes:
[t]http://www.dh-aircraft.co.uk/misc_images/engstn_20100822f.jpg[/t]
and actual goddamn spaceship cockpits:
[t]http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/6MTqFipRgFJQ.878x0.Z-Z96KYq.jpg[/t]
oh also on-topic I suddenly managed to make a song for the first time in literally 3 months, its about 3:30 in total length which is gr8 because my previous record for the past 3 months was 45 seconds.
now I just have to finish it. Its got 35 tracks, which is meh, but its the 7 vocal layers that have to be synced and fix that I'm dreading along with the huge supersaw stack arrangement that melodic dubstep requires. I also need some pads, arps, and some sort of lead. I hate leads. I always make something that sounds nasally and like a childs toy just screeching my music away[/QUOTE]
I made an 8 hour song once. I also own a 48 hour song, forget what it is but it's from some experimental film.
I hate leads too. So I usually just say fuck it and fill my songs with enough random sounds that I don't really need a lead. I do really like making bass lines and pads though.
[QUOTE=splenda;49702272]I made an 8 hour song once. I also own a 48 hour song, forget what it is but it's from some experimental film.
I hate leads too. So I usually just say fuck it and fill my songs with enough random sounds that I don't really need a lead. I do really like making bass lines and pads though.[/QUOTE]
Same :D
Pads are my favorite. Only problem is I'll get lost playing them. I have a severe weakness for supersaw-ish pads, I sorta want to sell all my hardware synths since I never use them and just buy a JP8080 since all I ever use is supersaws anyways :v:
Basslines are also fun, I just like trying to make weird sounds. Its hard for me to make really wild bass sounds though, I feel like Serum would be a wise choice for this but money is a thing that i don't have. Or did have, but I want to replace my earbuds that broke and see haywyre play at a tiny venue in pike place so noserum4me
O also on the topic of space console synths, every time I'm in front of a modular rack that is >5 rows/an old moog modular/buchla, I tense up and then just turn one knob for like 10 minutes instead of actually doing anything really musical with the things.
[editline]8th February 2016[/editline]
[QUOTE=paindoc;49702290]Same :D
Pads are my favorite. Only problem is I'll get lost playing them. I have a severe weakness for supersaw-ish pads, I sorta want to sell all my hardware synths since I never use them and just buy a JP8080 since all I ever use is supersaws anyways :v:
Basslines are also fun, I just like trying to make weird sounds. Its hard for me to make really wild bass sounds though, I feel like Serum would be a wise choice for this but money is a thing that i don't have. Or did have, but I want to replace my earbuds that broke and see haywyre play at a tiny venue in pike place so noserum4me[/QUOTE]
I tend to find myself reaching for my bass guitar to sketch out melodies, and then either tracking it or switching to a moog or whatever to actually put it into my song. For pads though my blofeld is supreme bae.
[QUOTE=splenda;49702297]O also on the topic of space console synths, every time I'm in front of a modular rack that is >5 rows/an old moog modular/buchla, I tense up and then just turn one knob for like 10 minutes instead of actually doing anything really musical with the things.
[editline]8th February 2016[/editline]
I tend to find myself reaching for my bass guitar to sketch out melodies, and then either tracking it or switching to a moog or whatever to actually put it into my song. For pads though my bofield is supreme bae.[/QUOTE]
baefield
[QUOTE=iTeen;49669879]Pretty good overall to my ears. I would try to blend the main melody in more with the other sounds. I really dig the subtlety and softness of most of the sounds, just enough there to not be boring but by no means too much to overwhelm the melody/percussion. Probably taste-wise but I don't care for the snare, but if you like it stick with it. I really like how the melody/percussion get more and more choppy through the song almost like the song is breaking, if that's something you were going for I'd take that even further. That's about it, like I said, it sounds pretty clean to me.
Here's a little dancey thing I've been working on
[video]https://soundcloud.com/i-am-tino/arthurs-eidolon-instrumental[/video][/QUOTE]
That sounds pretty good, however I feel that either the kick is too loud or everything else is just a little too silent, also that snare sounds kinda odd but that is just my opinion.
I hope it's normal if all the things I do are just a few melodies and no full songs because I don't have any idea how to turn stuff like this into a full song.
[media]https://soundcloud.com/plastermaster007/fixthissynth[/media]
[editline]9th February 2016[/editline]
Not to mention the lack of creativity I'm having lately.
[delete me please]
[QUOTE=ZephyrSly;49708144]Hey everyone! hope yer all doin well :) I'm kinda new to facepunch, but have actually had an account for a minging number of years and not used it, probably much to my disadvantage. Thoguht I would drop in and see what the musicians of the internet are upto ;)
I've actually just began down a path of what might be... glitch hop? (I think) I'm kinda wondering if what I'm doing is "right" (which really just means enjoyable to the ears). here's the track, if you guys wanna have a wee gander:
[URL="https://soundcloud.com/reaceblack"]https://soundcloud.com/reaceblack[/URL]
It's made with FL studio (10, I think? I'll have to check).
Thanks guys! :)[/QUOTE]
[img]http://i.imgur.com/qlFuRED.jpg[/img]
Gotta do the criticism before you get the criticism
[QUOTE=ZephyrSly;49708144]Hey everyone! hope yer all doin well :) I'm kinda new to facepunch, but have actually had an account for a minging number of years and not used it, probably much to my disadvantage. Thoguht I would drop in and see what the musicians of the internet are upto ;)
I've actually just began down a path of what might be... glitch hop? (I think) I'm kinda wondering if what I'm doing is "right" (which really just means enjoyable to the ears). here's the track, if you guys wanna have a wee gander:
[URL="https://soundcloud.com/reaceblack"]https://soundcloud.com/reaceblack[/URL]
It's made with FL studio (10, I think? I'll have to check).
Thanks guys! :)[/QUOTE]
How come you're still on version 10? Get them free updates yo
[QUOTE=TheXbriteEco;49656387]I've been writing this track for a while now. Stop writing songs for awhile untill I watched Porter Robinson live. This track is heavily inspired by one of his track. To be honest I kinda fucked up during the mixing and mastering because I was rushing it.
[video]https://soundcloud.com/vllarr/isolation[/video][/QUOTE]
Hey man, actually, this is really awesome - very atmospheric, which I like quite a lot.
Kinda reminds of something you'd find in some kind of flyby montage or something :)
So, the first thing I would say is either bring back the background pad/s (in volume) or perhaps use some slight sidechaining to allow the rest of the instruments to break through. This might also let the synth playing the melody breath a little more - especially if you can get the reverb on it to come forth and shine (this can give it a more... ethereal feel), which I think is what you're aiming for.
Aside from that, I have to admit that this is really nicely done, especially considering you were rushing the mix/master of the track.
Sweet job!
[QUOTE=Plaster;49707567]That sounds pretty good, however I feel that either the kick is too loud or everything else is just a little too silent, also that snare sounds kinda odd but that is just my opinion.
I hope it's normal if all the things I do are just a few melodies and no full songs because I don't have any idea how to turn stuff like this into a full song.
[media]https://soundcloud.com/plastermaster007/fixthissynth[/media]
[editline]9th February 2016[/editline]
Not to mention the lack of creativity I'm having lately.[/QUOTE]
What is this melody doing? what is it expressing? what sort of story are you trying to tell? How can you support this melody? Listen to songs that inspired you to write this and try to accompany the main melody with the other elements. Personally, I would write a drum program to match this melody first as it seems like it has quite a bit of potential for that. Its melodically pleasing, but it can also get a bit repetitive if you don't mix it up. Take your core melodic idea, make this a motif (as in small section you repeat) and make small switches to it as the song progresses. Automate various parameters to give it life, like filters, delays, reverbs, etc.
I'm working on a diamond sky remix, but I can't quite the vocals to gel. Not sure what to do. Also, this is a tiny snippet of the song. I've completely torn up the arrangement and switched things around lately, so this is mostly me pointing out the main issue I see (vox lacks "groove"), and I'm also sorta testing my mastering chain. The mastering style of "fucking loud mastering", that is. I still need to squish it harder and adjust a lot of the levels, and I haven't done anything but the bare minimum of mastering clean-up work to most of the tracks.
[url]https://clyp.it/clqxxkk3[/url]
edit: that was sorta shit criticism by me, but my point was that this melody has potential. So build around it! Keep trying various grooves until you find something that fits, and since you're just getting started its [I]100% okay[/I] to pretty blatantly copy from other songs. This is an excellent way to learn in the beginning! And if you get stuck trying to write a groove, try to write some chords to match it. Stuck again? Try another element.
Or you can buckle down and try to force yourself. Just try to do something with it besides tossing it into your 8-bar-loop WIP folder.
[QUOTE=Plaster;49708202]How come you're still on version 10? Get them free updates yo[/QUOTE]
Haha, I m a hermit in a cave of old technology, I despise updates because they change everything. Also I am lazy. Very much so.
[editline]9th February 2016[/editline]
[QUOTE=Minelayer;49708179][img]http://i.imgur.com/qlFuRED.jpg[/img]
Gotta do the criticism before you get the criticism[/QUOTE]
Happily given already :) should have done it the initial post, that would've been sensible!
[QUOTE=Plaster;49707567]That sounds pretty good, however I feel that either the kick is too loud or everything else is just a little too silent, also that snare sounds kinda odd but that is just my opinion.
I hope it's normal if all the things I do are just a few melodies and no full songs because I don't have any idea how to turn stuff like this into a full song.
[media]https://soundcloud.com/plastermaster007/fixthissynth[/media]
[editline]9th February 2016[/editline]
Not to mention the lack of creativity I'm having lately.[/QUOTE]
haha, that's where the magic starts man!
It's strange, this actually makes me think of Sometimes Always Monsters (from Steam (other places as well probably)), which is cool :)
I think the thing I would say, is after this 30 secs idea you've put up, you should probably thing of a way to progress the track - you could add in a bass, and then bring in some drums afterwards (or even at the same time).
But overall, a good idea to start from! It's got interesting chords, sounds good and feels like it can progress :)
[QUOTE=paindoc;49708221]What is this melody doing? what is it expressing? what sort of story are you trying to tell? How can you support this melody? Listen to songs that inspired you to write this and try to accompany the main melody with the other elements. Personally, I would write a drum program to match this melody first as it seems like it has quite a bit of potential for that. Its melodically pleasing, but it can also get a bit repetitive if you don't mix it up. Take your core melodic idea, make this a motif (as in small section you repeat) and make small switches to it as the song progresses. Automate various parameters to give it life, like filters, delays, reverbs, etc.
I'm working on a diamond sky remix, but I can't quite the vocals to gel. Not sure what to do. Also, this is a tiny snippet of the song. I've completely torn up the arrangement and switched things around lately, so this is mostly me pointing out the main issue I see (vox lacks "groove"), and I'm also sorta testing my mastering chain. The mastering style of "fucking loud mastering", that is. I still need to squish it harder and adjust a lot of the levels, and I haven't done anything but the bare minimum of mastering clean-up work to most of the tracks.
[url]https://clyp.it/clqxxkk3[/url]
edit: that was sorta shit criticism by me, but my point was that this melody has potential. So build around it! Keep trying various grooves until you find something that fits, and since you're just getting started its [I]100% okay[/I] to pretty blatantly copy from other songs. This is an excellent way to learn in the beginning! And if you get stuck trying to write a groove, try to write some chords to match it. Stuck again? Try another element.
Or you can buckle down and try to force yourself. Just try to do something with it besides tossing it into your 8-bar-loop WIP folder.[/QUOTE]
Thanks for the suggestions, the idea of using different effects is something I do want to try to get real but I'm stupidly obsessed with keeping sounds simple so that they can get recreated easily. Most things I do are mostly from trying different sound out and if whatever melody I mash into my keyboard sound good I'll try to at least get the base of it so I can build around it, sucks that most of the time the base is build on uneven ground and usually just breaks after a while which then results in the melody getting abandoned (which is also why I named one of my finished songs like that because of this entire situation I'm keep having).
Also that 8-bar-loop folder thing is actually depressingly true in my case, the folder for my own stuff is called "my own stuff sucks" and it has over 300 unfinished melodies and sounds just sitting there since 2013.
[editline]10th February 2016[/editline]
[QUOTE=ZephyrSly;49708330]haha, that's where the magic starts man!
It's strange, this actually makes me think of Sometimes Always Monsters (from Steam (other places as well probably)), which is cool :)
I think the thing I would say, is after this 30 secs idea you've put up, you should probably thing of a way to progress the track - you could add in a bass, and then bring in some drums afterwards (or even at the same time).
But overall, a good idea to start from! It's got interesting chords, sounds good and feels like it can progress :)[/QUOTE]
Thanks, this actually gives me hope that it can turn out well.
[editline]10th February 2016[/editline]
[QUOTE=ZephyrSly;49708144]
[URL="https://soundcloud.com/reaceblack"]https://soundcloud.com/reaceblack[/URL]
[/QUOTE]
Damn that's very nice and chill, I like that. Of course having the same melody run over the entire song with no real downtime might get boring after a while but [URL="http://soundcloud.com/plastermaster007/abandoned"]I've done the same thing[/URL] so there's nothing with that.
Also I don't think this genre would be glitch-hop, instead it'd go more into the house direction? I don't have a lot of knowledge about music genres so don't take my word on that, just saying.
Quick question (also probable stupid question) - how is everyone placing their link to soundcloud in a neat box, instead of just a text link?
There are Media tags that you can use, just do this:
[media ]soudncloud URL goes here[/media ]
and remove the spaces
[editline]10th February 2016[/editline]
This also works with Twitter tweets, really useful.
[QUOTE=Plaster;49708331]Thanks for the suggestions, the idea of using different effects is something I do want to try to get real but I'm stupidly obsessed with keeping sounds simple so that they can get recreated easily. Most things I do are mostly from trying different sound out and if whatever melody I mash into my keyboard sound good I'll try to at least get the base of it so I can build around it, sucks that most of the time the base is build on uneven ground and usually just breaks after a while which then results in the melody getting abandoned (which is also why I named one of my finished songs like that because of this entire situation I'm keep having).
Also that 8-bar-loop folder thing is actually depressingly true in my case, the folder for my own stuff is called "my own stuff sucks" and it has over 300 unfinished melodies and sounds just sitting there since 2013.
[editline]10th February 2016[/editline]
Thanks, this actually gives me hope that it can turn out well.
[editline]10th February 2016[/editline]
Damn that's very nice and chill, I like that. Of course having the same melody run over the entire song with no real downtime might get boring after a while but [URL="http://soundcloud.com/plastermaster007/abandoned"]I've done the same thing[/URL] so there's nothing with that.
Also I don't think this genre would be glitch-hop, instead it'd go more into the house direction? I don't have a lot of knowledge about music genres so don't take my word on that, just saying.[/QUOTE]
Its more important that you complete tracks than it is for you to make quality music, tbh. What do you think is better for your development- 3 mediocre tracks a year, or cranking out something like 12-15 passable to good tracks? The more you complete the WHOLE process the better you will get.
I use this process to get through songs: [url]http://edmprod.com/production-pyramid/[/url]
that whole website is great btw, tons of good stuff
[QUOTE=Plaster;49708461]There are Media tags that you can use, just do this:
[media ]soudncloud URL goes here[/media ]
and remove the spaces
[editline]10th February 2016[/editline]
This also works with Twitter tweets, really useful.[/QUOTE]
Saweeet, I'll repost my thing then, so at least it's in a better format
[editline]10th February 2016[/editline]
Alright, this is kinda a rehash, but I wanted to do this in the right format.
If you guys could have a wee listen to this track I made, and tell me what I think, that would be aweomse!
[media] [url]https://soundcloud.com/reaceblack/hi-1/[/url] [/media]
[editline]10th February 2016[/editline]
[QUOTE]
Damn that's very nice and chill, I like that. Of course having the same melody run over the entire song with no real downtime might get boring after a while but [URL="http://soundcloud.com/plastermaster007/abandoned"]I've done the same thing[/URL] so there's nothing with that.
Also I don't think this genre would be glitch-hop, instead it'd go more into the house direction? I don't have a lot of knowledge about music genres so don't take my word on that, just saying.
[/QUOTE]
Thanks man!
I bundled it in with glitch-hop because it was the closest thing I could think of, tbh I'm not particularly bothered about genre - as long as I enojoy myself, that's fine.
I toyed with using different melodies, I'm still not sure about the repetitivness being okay or not, I suppose I will have to see.
So curious little question:
when i'm programming synths I have trouble creating sorta... lighter/more subtle sounds, like I can do these huge sounds with large amounts of depth to them, but if I wanted to do something softer and ambient I just can't seem to get a good feel for it, which makes it harder for me to really create contrasting sections in my tracks.
So for example i've been tryna make really airy pads, but I can't seem to get the 'airy' feel to them, they sound too full and solid even if I put a lot of reverb on them etc etc
I was thinking that a highpass/equalizer cutting out low end and dropping mid end might be helpful but it still didn't seem to get quite the right kinda vibe, still sounded too... 'full' but more tinny as opposed to really airy
how do you get that really 'airy' sound in a pad?
[QUOTE=elasticity;49710426]So curious little question:
when i'm programming synths I have trouble creating sorta... lighter/more subtle sounds, like I can do these huge sounds with large amounts of depth to them, but if I wanted to do something softer and ambient I just can't seem to get a good feel for it, which makes it harder for me to really create contrasting sections in my tracks.
So for example i've been tryna make really airy pads, but I can't seem to get the 'airy' feel to them, they sound too full and solid even if I put a lot of reverb on them etc etc
I was thinking that a highpass/equalizer cutting out low end and dropping mid end might be helpful but it still didn't seem to get quite the right kinda vibe, still sounded too... 'full' but more tinny as opposed to really airy
how do you get that really 'airy' sound in a pad?[/QUOTE]
Squares or sines. Phasers can help too. Mostly, sines are where you want to head. I like using Spire to blend in a bit of other waveforms with a sine, had a lot of success getting airy but interesting pads that way.
Rolling off a bit of the highs and lows can help, I think. Its been a while since I made airy pads tbh
[QUOTE=paindoc;49710476]Squares or sines. Phasers can help too. Mostly, sines are where you want to head. I like using Spire to blend in a bit of other waveforms with a sine, had a lot of success getting airy but interesting pads that way.
Rolling off a bit of the highs and lows can help, I think. Its been a while since I made airy pads tbh[/QUOTE]
What? Squares are the most harmonically rich normal waveform available. Use stuff like triangles and saws going through bandpass filters. Also do a lot of slow modulation to get some movement. Pads are all about movement, so you need to have things doing stuff.
As someone who is an ambient producer, the best tools to make instant ambient music are delays, reverbs, choruses (or any other type of small delay thing), and resonators. Also having filtered noise helps create space. Also get that shit wide af.
Don't take my first point to mean to not use square waves in your pads, that is dumb to limit yourself, but like if you want easymode pads just have detuned triangle waves all over the place.
[QUOTE=splenda;49710692]What? Squares are the most harmonically rich normal waveform available. Use stuff like triangles and saws going through bandpass filters. Also do a lot of slow modulation to get some movement. Pads are all about movement, so you need to have things doing stuff.
As someone who is an ambient producer, the best tools to make instant ambient music are delays, reverbs, choruses (or any other type of small delay thing), and resonators. Also having filtered noise helps create space. Also get that shit wide af.
Don't take my first point to mean to not use square waves in your pads, that is dumb to limit yourself, but like if you want easymode pads just have detuned triangle waves all over the place.[/QUOTE]
um, yeah. Triangles are correct and idk why I said squares :/
don't listen to me ever k kids. bandpass filters are also great, and phasers are neat too.
also just endlessly turning knobs and pressing buttons is a good way to discover things
[QUOTE=paindoc;49710749]um, yeah. Triangles are correct and idk why I said squares :/
don't listen to me ever k kids. bandpass filters are also great, and phasers are neat too.
also just endlessly turning knobs and pressing buttons is a good way to discover things[/QUOTE]
Tbh I hated myself for what I said. Breaking rules is the only way you will ever learn what you are comfortable with/what sounds good to you, so make a 128 detuned square wave oscillators going through a formant filter pad or whatever. It might work in your song.
[QUOTE=elasticity;49710426]So curious little question:
when i'm programming synths I have trouble creating sorta... lighter/more subtle sounds, like I can do these huge sounds with large amounts of depth to them, but if I wanted to do something softer and ambient I just can't seem to get a good feel for it, which makes it harder for me to really create contrasting sections in my tracks.
So for example i've been tryna make really airy pads, but I can't seem to get the 'airy' feel to them, they sound too full and solid even if I put a lot of reverb on them etc etc
I was thinking that a highpass/equalizer cutting out low end and dropping mid end might be helpful but it still didn't seem to get quite the right kinda vibe, still sounded too... 'full' but more tinny as opposed to really airy
how do you get that really 'airy' sound in a pad?[/QUOTE]
The very simplest way (in my opinion) is to apply a good deal of reverb, ensuring also that the lower frequencies are brought right down, if they're even present. also, sometimes when I want a softer synth/pad sounds, I dull the higher frequencies, leaving the pad sounding a bit... flatter.
Hope this helps!
I find the best way to do pads is to layer two different pad sounds, for example one analog sound and one digital sound, and pan one of them slightly to the left and the other slightly to the right. For more width you can also run both through a chorus/ensemble effect and make one of the sounds have a slower attack than the other. Then you can top it off by running both through the same reverb bus.
[QUOTE=UnknownDude;49711683]I find the best way to do pads is to layer two different pad sounds, for example one analog sound and one digital sound, and pan one of them slightly to the left and the other slightly to the right. For more width you can also run both through a chorus/ensemble effect and make one of the sounds have a slower attack than the other. Then you can top it off by running both through the same reverb bus.[/QUOTE]
This ^^ Also, you could probably add in some white noise way into the background, if you [I]still[/I] need to fill out the soundspace
problem I was finding with my pads was that there was /too much/ going on sound wise, it wasn't faint enough, but too defined in a sense, like the tone was too clear and distinctive in the mix, too 'present', even when trimming out low ends etc the pads I try to make sound too much like they're soft leads as opposed to an airy tone/ambient sorta sound if that makes sense, even with reverb, eq'ing, attention to the oscilators/wave form, noise, etc etc,
I suppose I haven't messed around enough with things like the volume though, could be that it was just too loud in the mix and wasn't really leveled as a background element, could be that even when I found the right 'sound' I just made it too loud
I'll give those suggested ideas a go next time I jump into production, the one about layering two different pad sounds is something I haven't tried yet, sounds like it would yield some interesting results
[QUOTE=splenda;49710692]Squares are the most harmonically rich normal waveform available.[/QUOTE]
Nope! Saw waves are. Saws contain every harmonic. Squares only contain odd harmonics.
[editline]10th February 2016[/editline]
[QUOTE=elasticity;49712830]problem I was finding with my pads was that there was /too much/ going on sound wise, it wasn't faint enough, but too defined in a sense, like the tone was too clear and distinctive in the mix, too 'present', even when trimming out low ends etc the pads I try to make sound too much like they're soft leads as opposed to an airy tone/ambient sorta sound if that makes sense, even with reverb, eq'ing, attention to the oscilators/wave form, noise, etc etc,
I suppose I haven't messed around enough with things like the volume though, could be that it was just too loud in the mix and wasn't really leveled as a background element, could be that even when I found the right 'sound' I just made it too loud
I'll give those suggested ideas a go next time I jump into production, the one about layering two different pad sounds is something I haven't tried yet, sounds like it would yield some interesting results[/QUOTE]
Lowpassing them a bit more with a gentle filter slope (12 db/oct or 6 if your synth can do 6) will push them back in the mix a bit more. EQing the lows out a bunch will help. If your synth does unison that goes a long way towards smoothing things out well, especially if you get a pan spread control with it (if not you can duplicate the synth a few times, detune them slightly and pan them around a bunch. Chorus is great for pushing things back a bit too. I also find that spacey pads tend to sound less lead-like if you play lower notes with them, even though you're cutting a bunch of the lows out. They tend to take more focus if you play higher notes.
[QUOTE=KmartSqrl;49713006]Nope! Saw waves are. Saws contain every harmonic. Squares only contain odd harmonics.[/QUOTE]
O fuck you are right. For some reason I always get that confused and then make an ass of myself by not looking stuff up before I patronize people. :boxhide:
[editline]10th February 2016[/editline]
O god I also realized my joke reply with making a huge pad also wouldn't really work. I haven't been having the best week. :v:
[QUOTE=splenda;49713241]O fuck you are right. For some reason I always get that confused and then make an ass of myself by not looking stuff up before I patronize people. :boxhide:
[editline]10th February 2016[/editline]
O god I also realized my joke reply with making a huge pad also wouldn't really work. I haven't been having the best week. :v:[/QUOTE]
I wouldn't say patronizing. You were still right in saying I was wrong. How did you make an ass of yourself? If that's what you think being an ass is than I'm 100% ass in most science threads haha
[editline]10th February 2016[/editline]
And you gave more solid advice, to boot
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