aye, i be doing them all eventually but if you want a specific model like that, i can add him to the list
small update, i ran into problem, im trying to port from Planetside2, and i can get teh models no problem, but the textures dont seem to line up with the models.
i've tried rotating the textures, flipping them, it dont make any difference
https://files.facepunch.com/forum/upload/133242/7ad98582-5621-4c12-a575-c739eb4b0c1b/Desktop Screenshot 2019.01.15 - 15.46.44.92.png
https://files.facepunch.com/forum/upload/133242/192ecf97-208d-43fe-ba97-8ef9a4a5df4f/Desktop Screenshot 2019.01.16 - 22.39.20.95.png
oh well, guess ill just go back to the requested models
Hey @Midgerm , i know right now you're quite overworked but i would aprecciate if you could eventually port this guy into gmod, i already talked to the creator and he said yes
https://steamcommunity.com/sharedfiles/filedetails/?id=1104317410&searchtext=
meh, i work on everything at my own pace, so no matter how many requests i have, im never overworked
Legends says one day, the tent will be released.
tent? you mean the friday the 13 tent? you mean i still havent released that yet? well shit, ill get on that, it'll be the next thing i release, should be on the next update
Well it's not that I requested it, I just saw your last post about that thing that you would release it very soon and it was months ago lol, looks like even the dude who requested it forgot about it.
Hey Midgerm, i just wanted to ask what is the progress on the BMD-1 and the fix for the tanks?
still underway, havent gotten around to finish them yet
the tent has been released, it was ready all this time, i just forgot about it
https://www.deviantart.com/myroflknife117/art/Friday-The-13th-Tent-782704905?ga_submit_new=10%3A1548441056
i have also started and pretty much finished roach
https://files.facepunch.com/forum/upload/133242/635f38c4-d477-49f3-87e5-b4ee8212bc29/Half Life Source Screenshot 2019.01.25 - 19.28.49.55.png
however, i will now be focusing mainly on the arkham medics, police, and firefighters. i have let them fall too far down the list
also lucinia is appearantly done, still fiddling with pelutena. robo boy's also pretty much ready, i think? i'll have to double check them actually, just to be sure. but i wont touch them again until AFTER i finish the arkham requests. their lonley at the bottom of the list
update. at long last, i have finished, more or less the arkham lads.
https://www.deviantart.com/myroflknife117/art/Arkham-knight-peopel-785432247
their still a wee bit wonky and stiff in some places, if i recall, but if anything bothers anyone, let me know and i'll fix it alongside the tanks.
also, on a side note, i have discovered some new methods of using blender thanks to the community and other people who use it. TA-DAH
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/fd418e12-03ab-4d75-93ef-bb068a94ebf2/dczmhhn-fe474bce-ac25-4c13-918a-b2c0eeed56a4.png/v1/fill/w_1280,h_720,q_80,strp/the_raven_fixed_and_scarred_wip_by_myroflknife117_dczmhhn-fullview.jpg
i always thought that the raven looked like its scar was caused by its exoskeleton growing too quickly for it, but it also sorta looked like it had seen some action, so i thought. why not bodygroup the head so it has a somwhat clean face, its normal scar face and a VERY scarred face. like it was looking down the barrel of a barage of rocket launchers or somthing
Hey, Midgerm, do you still working on this model?
https://steamcommunity.com/sharedfiles/filedetails/?id=1109548983
ah yes, i knew there was a reason i kept that model on the dekstop. yes, i am working on it still. its technically done, but im still trying to get the damn physics to behave, if worst comes to worst, it'll be an effect, but i was able to give it a physics mesh, it just....hang off to the side instead of the gun itself. still trying to sort it out though
Great! and sorry, that is a bit conflictive prop haha
also, i have hitman, the 2018 one, hitman 6 i belive? not sure, i think thats what all the tutorials have been telling me, unfortunantly, i have no idea how to do that damn command text line to get the models out though. hopfully in future ill get it, but for now, its just gonna sit in my steam library
https://steamcommunity.com/sharedfiles/filedetails/?id=1155057563&searchtext=militia
https://steamcommunity.com/sharedfiles/filedetails/?id=1132135237&searchtext=militia
https://steamcommunity.com/sharedfiles/filedetails/?id=1536726730&searchtext=warface
https://steamcommunity.com/sharedfiles/filedetails/?id=1174619468&searchtext=warbird
i found these that im interesting
if you have gottan permission from the original authors, ill port and release them, otherwise, same with everything else, i'll port it and await word
how i do that?
post a request on the workshop page
somthing as simple as
"i would like to personally port this to gmod, may i?" (its the thought that counts, if they say yes to this, they'd have no problem with you getting somone else to do it, permission is all that matters)
or
"do i have your permission to publicly release a gmod port of this?"
"i know somone who can port this to gmod, may they?"
ask however you want, as long as they dont say "no, i dont want this in gmod", it should be good to go
i don't have SFM to comment on SFM workshops
well SFM is free, and you dont necessarily need SFM to view its workshop, try clicking on SFM store page then clicking on the view discussions bar, from there, just look at the top of the page and click workshop. thats how i would do it without SFM anyway
I don't know then. I got nothing
well, not alot i can do then
How do i comment to other people on Steam?
i just can't
some have it disabled, some dont
also, you can comment on SFM workshop even if you dont have SFM. You search for Source Filmmaker in the game search, click on that, then in the right top corner there is Community Hub, click again and then it shows a selection of tabs for the Community. One of them being SFM workshop. Ez pz.
You probably need to buy Steam Starter Pack for $5 to unlock additional feature. My lv0 alt account couldn't comment on workshop or profiles.
mini update concerning things i have done
https://files.facepunch.com/forum/upload/133242/dc9d33a2-04ea-4933-9742-ca8096929834/Half Life Source Screenshot 2019.02.23 - 17.58.06.32.png
i could have sworn i had the gun right this time around, turns out, nah, ill have to double check the in-blender set and crowbar viewer set next time before i check the in-gmod one. ah well
while the eyes on him are kinda screwed, and i forgot to set the hand textures, i took an XNALara adam jensens arms and tried adding them to a scout, also gonna add the beard and what not, gonna try and jensen the whole TF2 cast eventually.
https://files.facepunch.com/forum/upload/133242/5c1069fb-7375-430d-b8ee-d3a7284e2733/Half Life Source Screenshot 2019.02.23 - 18.14.59.25.png
also, a custom model, after giving the Raven from colonial marines new sets of faces. i also thought, why not tarkaten blades and why JUST the raven?
https://files.facepunch.com/forum/upload/133242/27c792d1-3634-4460-8063-0a3845925d9e/Half Life Source Screenshot 2019.02.23 - 18.21.15.51.png
they could look better, but they are less ugly then i originally thought they'd look.
and finally, and this might help me figure out MMD porting (hopfully) but why do some models have rotational errors? in-gmod MMD models i try to port, their limbs all seem to have their own rotational orbit, i cant figure it out.
the same problem seems to sort of affect the MKX xenomorph to an extent. what am i doign wrong?
https://files.facepunch.com/forum/upload/133242/d3eee7bd-59c4-4d4e-b136-a3bbb0c55b0b/Half Life Source Screenshot 2019.02.23 - 18.27.41.69.png
It doesn´t matter if the gun doesn´t have physics (spawnable as an effect) as long as it has the stock in it´s place it´s okay.
well, hell if thats the case, it's ready to go now, ill upload it soon
Great
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