What's usually the problem when this happens?
https://files.facepunch.com/forum/upload/132864/43cbfa34-5bf9-407a-89bc-f8f1492c23b9/y tho.PNG
https://files.facepunch.com/forum/upload/132864/3126fdaa-5ac8-454f-9be4-aa890bd9bcf3/Rqdltyup-178.png
It's either the head not being weightmapped/rigged, the skeleton not being exported again from a recent edit to it, or the idle animation not being exported after a recent edit to it.
I think it must come from the mesh, because the hair actually works fine. Strangely enough though it is weighted/rigged. Weird.
I checked with the local/global position too but nothing there either.
KnechtRuprecht's M1 Carbine, to complement the CoD ones.
https://files.facepunch.com/forum/upload/132519/b168958d-356e-41d2-ab9e-38e6c63bf5e7/20180803155957_1.jpg
http://www.wduwant.com/index_uploads/uploads/ebba46c42938.jpg
The sky is missing because I accidentally tried to render the sky layer with poster 23 and the game crashed.
Im still grueling to make those civie models but I’ve encountered an error that’s getting me megapiss.
I’ve made every clothing item its own model with the intentions of bomemerging it onto another model that has the head, arms, and legs. This is what it looks like in mdlviewer:
https://i.gyazo.com/92e352dcd8e1d7146571b61d3dc85e2b.png
And this is what it looks like in sfm proper:
https://i.gyazo.com/thumb/800_w/d931a03a54dcd8239ee4d359ddb623f8-png.jpg
What’s going on here? Why’s this happening?
Isn't it this?
Fixing the 5% Weight Bone Link Cull on Models | Source Filmmaker.
Bonemerging? How do you that in hlmv? load as a weapon model? Does that bonemerge? Or create a secondary skeleton? you can enable bone display in hlmv to check if the bones overlap perfectly. If you wanna bonemerge in sfm, the skeleton's bones gotta be in the exact same positions, afaik. If they are not i think they gonna displace. That's what it looks like to me.
I load as a weapon, and it bonemerges in HLMV.
Okay. Then. the question is if the skeleton/bones have the same hierarchy and names. Also may wanna know if they use any default animations and if those animations are identical in structure. That's what i can think of, can make this 'glitch', relatively.
Same hierarchy, same names. The only animation they have is an idle one, and yes, it’s got the same skeleton too.
Raiders of the Broken Planet/ Spacelords gun: Spinning Coin
https://cdn.discordapp.com/attachments/470143647678070794/476440705741619214/spinning_coin_final_alt.jpg
https://imgur.com/a/eOoXke0
Been porting MGSV:GZ props. I'll try and actually finish these and release them.
i'm not sure where else to ask this, since the doom porting thread was locked.
https://files.facepunch.com/forum/upload/135594/068b91e7-725e-4821-9c7c-cb977b2a75cb/image.png
what happened to the baron of hell and hell knight models on the workshop?
More stuff for the CoD gear pack:
https://files.facepunch.com/forum/upload/132519/b86ec49e-880a-4a89-a055-6500c63c1c94/20180807120655_1.jpg
https://files.facepunch.com/forum/upload/132519/ee1b829f-4c37-4b96-a5bb-90bd42c18ce0/20180807123259_1.jpg
https://files.facepunch.com/forum/upload/132519/725b5f0d-3787-4126-87e9-24fbbfb5247e/20180807125801_1.jpg
https://files.facepunch.com/forum/upload/132519/c755db4f-f51d-4c36-aaac-f2ab2b4886da/20180807155254_1.jpg
I think I found the problem.
The skeleton looks like this before I hit the zero preset:
https://i.gyazo.com/a66fee8f4459f0903c8a8d06628c7ab3.png
And after, it looks like this:
https://i.gyazo.com/fc7061066bcb5cfcd6d1c437c2f07b43.png
Notice how the two waist bones and two pectoral bones collapse into one in the middle of the skeleton. I'm gonna try using $definebone to see if I can fix this.
https://files.facepunch.com/forum/upload/132864/3411d60a-df64-4679-ae76-af562c561644/Ricards_Rapiers.png
https://files.facepunch.com/forum/upload/132864/a369a106-927e-4f99-945b-8d3569ad5ff1/sweet mother of god.png
Ported all the Nacht Der Untoten props from Call of Duty: Black Ops over 2 weeks. Nothing impressive, forgive the terrible presentation
Each prop has proper phong shading and bump maps (not well seen from this angle/lighting), surprisingly this is only 50MB together, all that is left are map textures
https://files.facepunch.com/forum/upload/111014/716e9944-accd-49cc-8a4a-76dcf6c515a1/nachtderuntotenpic2.png
https://files.facepunch.com/forum/upload/111014/25c9e037-70f2-48ec-910e-de8fc8130785/nachtderuntotenpic1.png
Sorry if this is the wrong place to post, but I'm pretty this is it
Got lightmaps working on meshes
https://i.imgur.com/TCUNdFi.jpg
https://i.imgur.com/Gg4z5dU.jpg
https://i.imgur.com/Ef1jFTB.jpg
I basically use the model stacking method with the top layer being the lightmap uv and the shader set to "modulate"
Still needs some tweaking
@CSLeader Unban me from the discord you jerks. @Kuro.
Is there an easier way to apply textures than searching through the Notepad that lists them? It's a fucking nightmare having to apply 20 of the same texture to 20 different models
Can't wait for the full method to be released.
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