• The Facepunch Model Ports and Hacks Thread V6 - MODEL BEGGING THOTS BEGONE
    351 replies, posted
http://www.wduwant.com/index_uploads/uploads/03b692f7473b.jpg
What's usually the problem when this happens? https://files.facepunch.com/forum/upload/132864/43cbfa34-5bf9-407a-89bc-f8f1492c23b9/y tho.PNG https://files.facepunch.com/forum/upload/132864/3126fdaa-5ac8-454f-9be4-aa890bd9bcf3/Rqdltyup-178.png
It's either the head not being weightmapped/rigged, the skeleton not being exported again from a recent edit to it, or the idle animation not being exported after a recent edit to it.
I think it must come from the mesh, because the hair actually works fine. Strangely enough though it is weighted/rigged. Weird. I checked with the local/global position too but nothing there either.
https://cdn.discordapp.com/attachments/357879072648593408/475018647958585367/GKTerm.jpg
Now thats black metal
no, this is https://files.facepunch.com/forum/upload/1884/902ac78d-4ebe-4cce-bf37-ebede2d95259/image.png
我带你的妻子,孩子和麦当劳,美国哈哈哈哈 https://cdn.discordapp.com/attachments/416031859080691712/475170923222269954/BF4_CH_Assault_pingpong01.jpg
oh yeah absolutely forgot about that
KnechtRuprecht's M1 Carbine, to complement the CoD ones. https://files.facepunch.com/forum/upload/132519/b168958d-356e-41d2-ab9e-38e6c63bf5e7/20180803155957_1.jpg
http://www.wduwant.com/index_uploads/uploads/ebba46c42938.jpg The sky is missing because I accidentally tried to render the sky layer with poster 23 and the game crashed.
Im still grueling to make those civie models but I’ve encountered an error that’s getting me megapiss. I’ve made every clothing item its own model with the intentions of bomemerging it onto another model that has the head, arms, and legs. This is what it looks like in mdlviewer: https://i.gyazo.com/92e352dcd8e1d7146571b61d3dc85e2b.png And this is what it looks like in sfm proper: https://i.gyazo.com/thumb/800_w/d931a03a54dcd8239ee4d359ddb623f8-png.jpg What’s going on here? Why’s this happening?
Isn't it this? Fixing the 5% Weight Bone Link Cull on Models | Source Filmmaker.
Bonemerging? How do you that in hlmv? load as a weapon model? Does that bonemerge? Or create a secondary skeleton? you can enable bone display in hlmv to check if the bones overlap perfectly. If you wanna bonemerge in sfm, the skeleton's bones gotta be in the exact same positions, afaik. If they are not i think they gonna displace. That's what it looks like to me.
I load as a weapon, and it bonemerges in HLMV.
Okay. Then. the question is if the skeleton/bones have the same hierarchy and names. Also may wanna know if they use any default animations and if those animations are identical in structure. That's what i can think of, can make this 'glitch', relatively.
Same hierarchy, same names. The only animation they have is an idle one, and yes, it’s got the same skeleton too.
Raiders of the Broken Planet/ Spacelords gun: Spinning Coin https://cdn.discordapp.com/attachments/470143647678070794/476440705741619214/spinning_coin_final_alt.jpg
https://imgur.com/a/eOoXke0 Been porting MGSV:GZ props. I'll try and actually finish these and release them.
i'm not sure where else to ask this, since the doom porting thread was locked. https://files.facepunch.com/forum/upload/135594/068b91e7-725e-4821-9c7c-cb977b2a75cb/image.png what happened to the baron of hell and hell knight models on the workshop?
More stuff for the CoD gear pack: https://files.facepunch.com/forum/upload/132519/b86ec49e-880a-4a89-a055-6500c63c1c94/20180807120655_1.jpg https://files.facepunch.com/forum/upload/132519/ee1b829f-4c37-4b96-a5bb-90bd42c18ce0/20180807123259_1.jpg https://files.facepunch.com/forum/upload/132519/725b5f0d-3787-4126-87e9-24fbbfb5247e/20180807125801_1.jpg https://files.facepunch.com/forum/upload/132519/c755db4f-f51d-4c36-aaac-f2ab2b4886da/20180807155254_1.jpg
I think I found the problem. The skeleton looks like this before I hit the zero preset: https://i.gyazo.com/a66fee8f4459f0903c8a8d06628c7ab3.png And after, it looks like this: https://i.gyazo.com/fc7061066bcb5cfcd6d1c437c2f07b43.png Notice how the two waist bones and two pectoral bones collapse into one in the middle of the skeleton. I'm gonna try using $definebone to see if I can fix this.
https://files.facepunch.com/forum/upload/132864/3411d60a-df64-4679-ae76-af562c561644/Ricards_Rapiers.png https://files.facepunch.com/forum/upload/132864/a369a106-927e-4f99-945b-8d3569ad5ff1/sweet mother of god.png
http://www.wduwant.com/index_uploads/uploads/a1c7baadd.jpg
Ported all the Nacht Der Untoten props from Call of Duty: Black Ops over 2 weeks. Nothing impressive, forgive the terrible presentation Each prop has proper phong shading and bump maps (not well seen from this angle/lighting), surprisingly this is only 50MB together, all that is left are map textures https://files.facepunch.com/forum/upload/111014/716e9944-accd-49cc-8a4a-76dcf6c515a1/nachtderuntotenpic2.png https://files.facepunch.com/forum/upload/111014/25c9e037-70f2-48ec-910e-de8fc8130785/nachtderuntotenpic1.png Sorry if this is the wrong place to post, but I'm pretty this is it
Shovels https://files.facepunch.com/forum/upload/132519/57dd53f2-9303-45a0-94f5-d643297354ce/20180809234937_1.jpg https://files.facepunch.com/forum/upload/132519/ddef4d9c-f428-4125-8c6e-2c2e766b5bd7/20180809235045_1.jpg https://files.facepunch.com/forum/upload/132519/7bac2024-7f43-4cce-b676-4a2804ce9416/20180809235141_1.jpg
https://cdn.discordapp.com/attachments/252240511908315145/478166145795489797/bless_set_other_4_edit.png Release soon
Got lightmaps working on meshes https://i.imgur.com/TCUNdFi.jpg https://i.imgur.com/Gg4z5dU.jpg https://i.imgur.com/Ef1jFTB.jpg I basically use the model stacking method with the top layer being the lightmap uv and the shader set to "modulate" Still needs some tweaking @CSLeader Unban me from the discord you jerks. @Kuro.
Is there an easier way to apply textures than searching through the Notepad that lists them? It's a fucking nightmare having to apply 20 of the same texture to 20 different models
Can't wait for the full method to be released.
Sorry, you need to Log In to post a reply to this thread.