The Facepunch Model Ports and Hacks Thread V6 - MODEL BEGGING THOTS BEGONE
351 replies, posted
Oh! I will defintly check out their works!
About Zaramot script for DS3 really try it with 3dsmax 2017 it imports about 99% everything fine.
Or just use Daemon's bloodborne tools they work fine on ds3 models.
https://files.facepunch.com/forum/upload/132864/70759169-e793-4397-8d55-2a2388d8ae96/D.png
Spacelords/Riders of the Broken Planet Lycus Dion
https://cdn.discordapp.com/attachments/484774670747435030/486260362975641621/lycus_pw0sss_v2_pre-final_pose_crop.jpg
I know we live in age of wireless internet, but thumbnails are still welcome ;)
is that that dude from "Quest for Camelot"?
Still hammering away at the multi-paint thing I had going.
Ideally it should be able to handle anything and everything you'd throw at it.
Current template allows for the following:
up to a hypothetical 64 separate paintable materials per model
persist across bodygroups
allows per material defaults to be set
color input (obviously)
metalness input and all the perks that come with it
dynamic ssao and fresnel intensity
saturation scaling
scaleable intensity variable for envmap and phong
Has a couple known bugs and doesn't mix well with the dual $alphatest/$translucent edge softening technique. Having a duplicate paintable material for that does sort of solve it but that won't work for absolutely everything.
Garrysmod version is in the works but for now only the sfm version has been tested.
I also have a severely restricted setup for material system where paint mask only affect color and not material properties (E.G. Warframe).
Though given these restrictions would be on a per-game basis I can't really make a working and unified template for it.
https://orig00.deviantart.net/e7e3/f/2018/176/3/9/spesspaintmk5_by_blueflytrap998-dcfdctm.jpg
https://orig00.deviantart.net/3718/f/2018/249/e/5/wfvkt4_by_blueflytrap998-dcm83sd.jpg
I could definitely use this for these assholes, they have three different masks and I've only made one of them colorable and used the other two for pre-made skingroups.
Nikonov rifle from BF4, request from a friend:
https://files.facepunch.com/forum/upload/132519/b75005e3-0001-4cc4-89d4-df4ef2b10ed4/20180909195345_1.jpg
Also finished equipment and melees from BF1:
https://files.facepunch.com/forum/upload/132519/837ca7cf-9642-44e6-a6d5-88560562dfcc/20180907222411_1.jpg
https://files.facepunch.com/forum/upload/132519/df5f1d36-22c2-43f6-b552-857575967ae1/20180908203208_1.jpg
https://files.facepunch.com/forum/upload/132519/3b77fa50-a685-4d4d-974e-a9a02ac69923/20180908203358_1.jpg
https://files.facepunch.com/forum/upload/132519/2de49af3-004f-4612-b9a3-e0ba1a14355e/20180908204125_1.jpg
Moke mech from Hawken:
https://files.facepunch.com/forum/upload/132519/d53dc38d-13eb-4dfd-9c0d-d8f975d329ff/20180910203121_1.jpg
Male Fighter in leather armor from D&D Daggerdale.
https://files.facepunch.com/forum/upload/132864/e087cf0e-878a-4620-b35a-bb3ce5ece2dc/fighter leather.png
Mosin-Nagant M91 from BF1:
https://files.facepunch.com/forum/upload/132519/bb081625-03c5-4a80-aa60-5348c798f572/20180912202132_1.jpg
By the way, does anyone know who is the joker going around rating everything dumb or baby? Newpunch does not let me see who gave ratings.
https://files.facepunch.com/forum/upload/58576/1b4e5a95-9f31-4769-b4e5-2ef0e9d13569/image.png
You gotta click the number to get it to come down, found it on accident one day
What happened to the discord?
I've put the BO3 civs on hold since I'm waiting for more CoD heads to be sent my way, but in the mean time:
https://cdn.discordapp.com/attachments/416031859080691712/489391658954391553/DeepSpaceArmor.png
Hello everyone who can give models from Call of Duty: Online
with animations?Please! P. S Google translate
begone thot
http://www.wduwant.com/index_uploads/uploads/220a618e4139.jpg
Managed to fuck up the Head10, that's why the character isn't included in this screenshot. They've currently got no faceposing, but that's only a matter of time before I finally get off my lazy ass and do it.
Colt M4A1 from FAS as a posing prop. Request from a friend.
https://files.facepunch.com/forum/upload/132519/9d31105a-5ce1-4d06-9fbb-5d0d91d56a31/20180916160412_1.jpg
very nice like that 1 with scope
Isildur from LotR: Conquest
https://files.facepunch.com/forum/upload/132864/50727a75-0e1b-41aa-ad60-d209d51a86ec/Isildur.png
Will there be another Discord?
Got a garrysmod version working. Slightly weaker than its sfm counterpart but only for some of the really subtle effects.
However, the lack of material override means these kinds of models will need their own tool to use the paint features. If and when that is done is out of my hands.
https://orig00.deviantart.net/9421/f/2018/261/b/e/spsspntgm_by_blueflytrap998-dcn6l2n.jpg
Testing out some textures I got from file dumping Ace Combat: Assault Horizon assets:
https://cdn.discordapp.com/attachments/416031859080691712/491842029580582932/ACAH_F15M_Cockpit_01.jpg
https://cdn.discordapp.com/attachments/416031859080691712/491842032286040064/ACAH_F15M_Cockpit_02.jpg
http://www.wduwant.com/index_uploads/uploads/c00e174893fa.jpg
Well, at least one of the Aussies has faceposing now.
Does anyone understand better how the "modulate" shader works? I used it to apply vertex coloring as a mesh stack over a level, but every time you add a dynamic light in SFM it gets darker and you have to use $alpha to adjust it back to normal levels. Is there some sort of parameter I'm missing?
Regular
http://puu.sh/ByUT2.png
After adding a light
http://puu.sh/ByUTR.png
for reference the base materials under the vertex color layer are all UnlitGeneric
I had a luck this weekend. Still searching for rest of team... Oh yeah i know it's too old, but rare.
https://i.postimg.cc/3KSnqPSB/grfs.png
L1A1 from Ins:
https://files.facepunch.com/forum/upload/132519/d2dc3a09-9a46-4060-b879-d89a77393f02/20181004150227_1.jpg
T-26 mod. 1936-1937 from WoT:
https://files.facepunch.com/forum/upload/132519/3aef7913-5568-4a44-80f0-e9488ca16df1/20181003230521_1.jpg
More Ace Combat: Assault Horizon pics
https://cdn.discordapp.com/attachments/416031859080691712/498539501661192197/ACAH_Eurofighter_col01_render.jpg
https://cdn.discordapp.com/attachments/416031859080691712/498539515376435220/ACAH_Eurofighter_col02_render.jpg
https://cdn.discordapp.com/attachments/416031859080691712/498539525576982550/ACAH_Eurofighter_col03_render.jpg
Fun Fact: The diffuse maps are actually composite textures I put together in Photoshop, given ACAH had a skin customization system.