• The Official Facepunch Mapping WiP Thread v18: Source Engine and Friends
    935 replies, posted
"kebab.vmf" Now you must show the kebab place!
Ask and you shall recieve. Also, how do I make it so that a sound keeps playing even after the player leaves a soundscape? https://files.facepunch.com/forum/upload/113201/e3e49a27-aae5-45f2-b73b-729a1cd88346/20190227105508_1.jpg https://files.facepunch.com/forum/upload/113201/fee0dcc6-f7ec-4ac6-8797-1c0f13eeddce/20190227105500_1.jpg
also does anyone know why this section of my soundscape might not be playing? It's not inside any other soundscapes, and I'm positive the names are right and everything. "kebab.clothing" {     "dsp"     "12"     "playlooping"     {     "volume" "0.3"     "pitch" "100"     "wave" "mysounds\paris.wav"     }          "playrandom"     {      "time" "20,30"      "volume" "0.3.0.6"      "pitch" "70,100"      "position" "random"      "rndwave"      {         "wave" "ambient\voices\cough3.wav"         "wave" "ambient\voices\cough2.wav"         "wave" "ambient\voices\cough4.wav"      }     }          "playrandom"     {      "time" "15,20"      "volume" "0.2"      "pitch" "100"      "wave" "ambient\materials\footsteps_wood1.wav"      }          "playlooping"     {         "volume" "0.1"         "pitch"    "100"         "wave"    "ambient\ambience\wind_light02_loop.wav"     }          "playrandom"     {         "time"    "10,15"         "volume" "0.1"         "pitch" "90,100"         "rndwave"         {             "wave" "ambient\nature\wind_leaves_mild_gust_1.wav"             "wave" "ambient\wind\smallgust.wav"         }     }          "playrandom"     {         "time" "70"         "volume" "0.1"         "pitch" "80"         "rndwave"         {             "wave" "ambient\alarms\train_horn_distant1.wav"         }     }          "playrandom"     {         "time"    "16,23"         "volume" "0.1"         "pitch" "90,100"         "rndwave"         {             "wave" "ambient\misc\car2.wav"         }     }          "playrandom"     {         "time"    "50,60"         "volume" "0.1"         "pitch" "100"         "rndwave"         {             "wave" "mysounds\dutchsiren.wav"         }     }          "playrandom"     {      "time" "5,10"      "volume" "0.1"      "pitch" "80,100"      "position" "random"      "rndwave"      {         "wave" "ambient\animal\bird3.wav"         "wave" "ambient\animal\bird4.wav"         "wave" "ambient\animal\bird5.wav"         "wave" "ambient\animal\bird6.wav"         "wave" "ambient\animal\bird7.wav"      } }
My generator program can now add patches of details to the level. It makes sure that they don't interfere with placed lamps they don't punch through floors or walls they don't overlap The details are a bit repetitive for now, but the program is basically still an utter newbie level designer. https://files.facepunch.com/forum/upload/132786/0d1c1ce7-397e-4b6f-a34c-b0bf13499773/D0dKgAdXQAEZX1G.jpg orig.jpg https://files.facepunch.com/forum/upload/132786/0ab5e331-44e2-4ed6-9f44-69c7d8ba9367/D0dKYMZWkAI5ZoQ.jpg orig.jpg https://files.facepunch.com/forum/upload/132786/3d5e7c7c-eb06-46dc-9717-d74f99d0d16e/D0dKG7HWoAAbaNM.jpg orig.jpg https://files.facepunch.com/forum/upload/132786/d8a0ea58-c85f-4236-b85b-d2d2909e5997/ham.png https://files.facepunch.com/forum/upload/132786/1a9bb1bf-cd9e-4e58-9640-18685d73cf23/side.png
sounds will keep playing as long as the player doesn't encounter another soundscape
Anyone know why the "kebab.kitchen" portion of my soundscape won't play? No other soundscapes intrude over its radius. I think I might have accidentally misplaced a curly bracket or something but I don't know. "kebab.outside" {     "dsp"    "1"     "playlooping"     {         "volume" "0.2"         "pitch"    "100"         "wave"    "ambient\ambience\wind_light02_loop.wav"     }          "playrandom"     {         "time"    "10,15"         "volume" "0.2,0.4"         "pitch" "90,100"         "rndwave"         {             "wave" "ambient\nature\wind_leaves_mild_gust_1.wav"             "wave" "ambient\wind\smallgust.wav"         }     }          "playrandom"     {         "time" "70"         "volume" "0.2"         "pitch" "80"         "rndwave"         {             "wave" "ambient\alarms\train_horn_distant1.wav"         }     }          "playlooping"     {         "volume"     ".5"         "pitch"     "160"         "position"     "0"         "wave"         "ambient\machines\diesel_engine_idle1.wav"     }          "playrandom"     {         "time"    "16,23"         "volume" "0.2,0.4"         "pitch" "90,100"         "rndwave"         {             "wave" "ambient\misc\car2.wav"         }     }          "playrandom"     {         "time"    "50,60"         "volume" "0.3"         "pitch" "100"         "rndwave"         {             "wave" "mysounds\dutchsiren.wav"         }     }          "playrandom"     {      "time" "5,10"      "volume" "0.3,0.6"      "pitch" "80,100"      "position" "random"      "rndwave"      {         "wave" "ambient\animal\bird3.wav"         "wave" "ambient\animal\bird4.wav"         "wave" "ambient\animal\bird5.wav"         "wave" "ambient\animal\bird6.wav"         "wave" "ambient\animal\bird7.wav"      }     } } "kebab.kitchen" {     "dsp"     "12"     "playlooping"     {         "volume" "0.4"         "pitch" "100"         "position" "0"         "wave" "ambient\machines\refrigerator.wav"     }          "playlooping"     {         "volume" "0.3"         "pitch" "100"         "wave" "ambient\machines\60hzhum.wav"     }          "playrandom"     {         "time" "20"         "volume" "0.3"         "pitch" "100"         "position" "1"         "rndwave"         {             "wave" "ambient\machines\air_conditioner_cycle.wav"         }     } }
Right before kebab.kitchen there's an extra }
you might this https://github.com/jeanknapp/vmftomdl better than setting up Propper for sourcemulti tool
Tried applying the grass I made into other maps https://i.imgur.com/B42FfjG.jpg https://i.imgur.com/TyPKIF1.jpg
fuck sake anyone wondering what my issue with my key / plug system - the key was teleporting between my gravgun and back. Simply putting in a "force drop" command fixed this. Eugh. it's mental how much nice grass can instantly make source not look horrendously outdated
I'm now exploring new layouts for deathmatch levels I could build with the generator. This one, with two principal sides and some cover for all walkable space, is static with no randomized parts. Only the theme that basically applies a skin to the blockout is randomized. https://files.facepunch.com/forum/upload/132786/044c9614-cde9-4fcf-ac6e-0863f5761e6f/D0vZeq5X0AIEckc.jpg orig.jpg https://files.facepunch.com/forum/upload/132786/2725ca95-c2cc-4783-92b9-c95fc6910e30/D0vZndAX0AAR1kJ.jpg orig.jpg
It's done! https://steamcommunity.com/sharedfiles/filedetails/?id=1672746999
Also, are there any materials or models missing? I forgot to playtest it.
There are some missing textures. Such as lamps in the shop in the corner of the map, and various furniture inside the apartment, such as the fridge and laundry machine.
Okay, so model textures, correct? There aren't any brush textures missing, right? I'll go back and pakrat it again.
https://twhl.info/uploads/competition/full/247.jpg Eventually got that competition submitted. Very far from what I was originally wanting but I got something made. Go download it here: https://twhl.info/uploads/competition/entries/entry-401--nstant--ix.zip
I had some cubemaps that looked missing, but other than that mostly models: https://s.gvid.me/s/2019/03/04/ttt_kebab0000.png https://s.gvid.me/s/2019/03/04/ttt_kebab0001.png https://s.gvid.me/s/2019/03/04/ttt_kebab0007.png https://s.gvid.me/s/2019/03/04/ttt_kebab0008.png https://s.gvid.me/s/2019/03/04/ttt_kebab0006.png https://s.gvid.me/s/2019/03/04/ttt_kebab0002.png https://s.gvid.me/s/2019/03/04/ttt_kebab0004.png https://s.gvid.me/s/2019/03/04/ttt_kebab0005.png https://s.gvid.me/s/2019/03/04/ttt_kebab0003.png You should also add some areaportals and work on sealing the map up, from any given corner of the map just about everything is rendering, including the mirrors (which eat perf like crazy): https://s.gvid.me/s/2019/03/04/ttt_kebab0009.png
I actually have cubemaps set up, how do I make it so that they appear as soon as the level loads?
been a while since i've used any of the mapping tools, whic SDK is the best to use? I assume the most recent year version?
generally now you use the version of hammer included in /bin of the game you're working on. afaik the steam versions of the sdk are all broken after the steampipe switch with the exception of the csgo sdk
I know this is probably the wrong thread but like I said before it's been a while, over 10 years since I touched hammer, is there any website or videos to help me get back into the swing of things?
https://files.facepunch.com/forum/upload/300012/687763aa-f36a-47dd-b555-7f551bd675f3/cube0001.jpg https://files.facepunch.com/forum/upload/300012/18909549-19ea-449b-a215-52d89597fae3/cube0000.jpg https://files.facepunch.com/forum/upload/300012/793d06dc-157f-4642-8f1e-bf4dc1af16f1/cube0002.jpg sum kinda cube statue idk
https://files.facepunch.com/forum/upload/107193/9004b05f-1ffb-4df6-85f7-ee5f9c57f472/rain.mp4 Need to mess with the rain itself a bit. Not sure if I want to use custom particles or not.
Those raindrops and clouds are godly
https://files.facepunch.com/forum/upload/107301/01c9994d-3563-4ca0-9bc9-e51f6d584327/20190307183454_1.jpg https://files.facepunch.com/forum/upload/107301/3cada20e-e987-47e6-b599-77d234393956/20190307184330_1.jpg https://files.facepunch.com/forum/upload/107301/c45f31ba-c7cf-44e3-a6e5-62c212a80dc9/20190307184150_1.jpg https://files.facepunch.com/forum/upload/107301/6067cfe2-4a6e-4f1a-9449-3eecaac39c49/20190307184032_1.jpg https://files.facepunch.com/forum/upload/107301/dbf7d820-3d66-4569-913e-d993af6b5dae/20190307184027_1.jpg https://files.facepunch.com/forum/upload/107301/593e5562-cb93-4404-bf2a-0e1c93470064/20190306204805_1.jpg https://files.facepunch.com/forum/upload/107301/aa8f4f30-4fa3-4c10-8c23-eca8b13454df/20190306204813_1.jpg https://files.facepunch.com/forum/upload/107301/d649d09a-5d31-465b-b9cc-eea23943d5c8/20190307184508_1.jpg https://files.facepunch.com/forum/upload/107301/b56b9094-993a-49d6-a47f-2fb3e4ae6568/20190307184550_1.jpg
Is the file size going to be bigger than npst?
Woah it's me again. New mapping competition, this time we partnered up with RunThinkShootLive (they previously hosted all of the Ville competitions). Here's a tweet that contains all vital information, you can also join our Discord server if you'd like - additional information and updates will be posted there and you can size up the competition. Oh and the prize is a copy of Half-Life 2: Raising the Bar. https://twitter.com/MapLabsComps/status/1104034040460406786
Last I checked it was like 170mb in total so who knows l0l
Finished another layout. Now I'm finally out of ideas. https://files.facepunch.com/forum/upload/132786/b43ee5e7-8876-4186-bb2f-433efd32093f/D1LJgnMWwAEsRSU.jpg orig.jpg https://files.facepunch.com/forum/upload/132786/f156cbc0-405a-49a7-a8ab-25219ff30f15/D1LJUHKWwAEK3bw.jpg orig.jpg
How do you make your textures look so good? Whenever I create textures from images they always look really flat. Do you use special parameters when making the vtm?
Sorry, you need to Log In to post a reply to this thread.