• The Official Facepunch Mapping WiP Thread v18: Source Engine and Friends
    935 replies, posted
The tile texture you see everywhere in the mall. "LightmappedGeneric" { $basetexture mall/tile_1 $bumpmap mall/tile_1_n $surfaceprop tile $color "{255 200 150}" $envmap env_cubemap $envmapcontrast 0 $envmaptint "[.05 .05 .05]" $envmapmask mall/tile_1_m //$detail mall/noise_detail $detail mall/tile_1_d $detailblendfactor 1 $detailblendmode 0 $detailscale 1 } And for the main part of the fountain. "VertexlitGeneric" {    $basetexture "mall/misc/fountain"    $bumpmap  "mall/misc/fountain_n"        $envmap env_cubemap    $envmaptint "[.05 .05 .05]"        $detail "mall/noise_detail"    $detailscale 10    $detailblendmode 0    $detailblendfactor 0.1        $phong 1    $phongboost 100    $phongexponent 50    $phongfresnelranges "[.2 .05 1]"        $rimlight 1 } It pays off to make your own .VMTs :p
What's detail and envmaps? Are there any tutorials for making good vmts
$envmap $detail And if you want to learn about other shader parameters as well: Category
envmaps help a lot and just even the way you make the texture can play a big role. Trim and gradients play a huge role in giving more volume to a texture. Add stuff like sharp color changes ore discoloration. If you make your textures monotone they look plain. Nothing is ever 100% clean, and in modern environments you can get creative with the envmapmask to create a more interesting look. Trim is also very very important, though, depending on your environment you may model or create a separate brush for that.
Any ideas how this would work? https://i.imgur.com/87nvh9g.png
Just make a thread in the Developer section, or look for the UE4 thread. This is for level designing stuff mainly, probably not going to be alot of people in here to help you with coding stuff.
Never mind, like I said. Those threads are dead, and I'm not making one for this question; I found a tutorial.
What tutorial? Maybe some users in the future could find it helpful.
https://files.facepunch.com/forum/upload/150439/e14d5f24-c51a-4e47-81b6-f56d0c5a2bb5/20190313234019_1.jpg https://files.facepunch.com/forum/upload/150439/5b09ab93-1b7f-4072-ac61-6bd05fec5feb/20190313234040_1.jpg idk it's just been a while and I wanted to make something
I have tons of little scrap ideas that turn into uncompiled nothing maps floating around on my computer...most of them don't really ever go anywhere, but they're fun to make. Here are a few hammer screenshots, because I might as well share, it's not like we're swimming in content... https://files.facepunch.com/forum/upload/132374/9fb0039a-4e99-43c7-9d23-bb9d5c91019b/image.png https://files.facepunch.com/forum/upload/132374/d5bc1c3a-5064-4775-8016-53f56228fa2d/image.png https://files.facepunch.com/forum/upload/132374/1827c564-f09d-4cbc-af36-a98d9c3ecb54/image.png https://files.facepunch.com/forum/upload/132374/7844d00f-0775-4274-9df7-f934d693aa85/image.png https://files.facepunch.com/forum/upload/132374/e1f5e78c-f3bb-481a-a4a2-380da23ce767/image.png https://files.facepunch.com/forum/upload/132374/00fa1762-4307-438f-b6e7-32ba944914d3/image.png https://files.facepunch.com/forum/upload/132374/f9549fbe-6420-42c7-866c-2a4b0d23f2ec/image.png https://files.facepunch.com/forum/upload/132374/b87924eb-6ede-423b-8b7b-00e230cd4c5a/image.png https://files.facepunch.com/forum/upload/132374/cb65a658-ff8e-4c39-8f17-96dac5dd7a94/image.png https://files.facepunch.com/forum/upload/132374/71308afd-65b3-4bb5-85e2-2cc1ac954a89/image.png https://files.facepunch.com/forum/upload/132374/9277a13c-e80d-41ed-b869-bdaf529b198a/image.png https://files.facepunch.com/forum/upload/132374/38f1f306-1106-41de-b570-96c774587148/image.png https://files.facepunch.com/forum/upload/132374/155fcc7e-c0f9-4a51-9353-15743c6aebdd/image.png https://files.facepunch.com/forum/upload/132374/f3f30ca8-5d3b-45bd-977b-338f9a1eed74/image.png etc etc I just don't really have the drive to finish projects anymore...though seldom do I start projects with the intent to finish them. I've only "finished" like two maps ever. Never published anything to the workshop or anything though....although I've tried. Couldn't figure it out and never really bothered to learn it again.
Oh man do I ever know that feeling, on all my windows builds you've always been able to find a "vmfs" folder somewhere packed with unfinished work. Some I wish I'd held onto. I made another one that's more "spidery" https://files.facepunch.com/forum/upload/150439/451812d5-7838-4fac-ba92-c00c585ad47b/20190314004920_1.jpg
I'm actually (very, very slowly) working on a website for this exact reason, so people can upload both unfinished and finished VMFs for people to check out. I already mirror a number of VMFs here on FP when people release 'em, so I figured I'd set up a nice website (similar-ish to garrysmod.org back in the day) where you could put some images, select a license (CC-0 <-> CC BY-NC-ND 4.0), and set some basic tags so people could discover it, then upload your VMF for people to peruse.
https://www.youtube.com/watch?v=4ZjxVj6D0z4 Bonk
I have the infrastructure in place to get it running, but mainly it's down to getting the whole thing programmed, it's a team of 2/3. We have most of the high-level design down, but we're still figuring out what language we want it in (probably Go), and what DB we want to go with (Maybe Redis, probably MariaDB or Postgres). But we've all been busy working on another project, and general life stuff; so unfortunately there isn't a timeframe on getting it done. Hopefully soon-ish (within the year) since I'm just sitting on the domain for it until it's done. I'll for sure make announcements here when it's ready for the spotlight, and I'll probably seek feedback when we're further in-dev.
Since we're posting old stuff that's probably been gathering dust https://i.imgur.com/9JTjWe8.jpg https://i.imgur.com/ptMLezF.jpg https://i.imgur.com/NHMroRa.jpg https://i.imgur.com/Ekfdy3G.png https://i.imgur.com/rIJRYBz.png https://i.imgur.com/nj8Kf1S.jpg https://i.imgur.com/e7OHVet.jpg
ah, finally, an info_player_start toaster, how convenient
Who made those info_player_start comics? There needs to be more of those.
Wait, what? All I can find is memes about it, lol. https://files.facepunch.com/forum/upload/132374/b3cf301d-68cf-41d8-a798-1d92c94580a9/images (1).jpeg https://files.facepunch.com/forum/upload/132374/8b4caeb5-328b-4fad-86a1-e71120496f12/2lia7lf8kna11.png
https://files.facepunch.com/forum/upload/811/28c28348-7bdf-4f0e-9f86-5206e4ce3461/image.png
I once made a model for a custom entity that involved transitioning between non-euclidean spaces. https://i.imgur.com/13818zZ.png
I elaborated on the concept some but I think my abuse of the engine is catching up, so I'll call that quits.
I started a roleplay map for gmod based in Utah i only been working on it for around 3-4 days now alot of improvement probably needs to be done so here are some early beta screenshots https://files.facepunch.com/forum/upload/256233/7aa9a35d-6b24-499f-b056-673d8c57c596/rp_springyard_city_ut0027.jpg https://files.facepunch.com/forum/upload/256233/8b5565ed-1579-4f48-b554-42ec24042e47/rp_springyard_city_ut0026.jpg Used overlays to make the two lane road to become a turning lane road https://files.facepunch.com/forum/upload/256233/7a2f26f5-3f88-439d-9d06-d31ceeee6dbd/rp_springyard_city_ut0025.jpg some signs for exit and entrance roads to the highway plus future powerlines https://files.facepunch.com/forum/upload/256233/60dc6fb1-b93d-46c2-9c72-c83e103d5672/rp_springyard_city_ut0024.jpg https://files.facepunch.com/forum/upload/256233/c6ab3193-1fc1-4b8b-9ba8-d9ff9dcf5312/rp_springyard_city_ut0023.jpg https://files.facepunch.com/forum/upload/256233/e5d57e38-e92e-402a-8080-50bb1f8baffb/rp_springyard_city_ut0021.jpg texture is messed up on the left it will be fixed soon https://files.facepunch.com/forum/upload/256233/1cac12e2-5a41-46b6-8cd2-f5c63de13a63/rp_springyard_city_ut0020.jpg https://files.facepunch.com/forum/upload/256233/ba342a59-4029-4bdc-8023-521aaceb10a1/rp_springyard_city_ut0019.jpg https://files.facepunch.com/forum/upload/256233/8be0b741-6ce1-47e0-bd95-13aee79ad2a2/rp_springyard_city_ut0018.jpg https://files.facepunch.com/forum/upload/256233/8f50b368-deb7-4131-aa6a-65c95129935a/rp_springyard_city_ut0017.jpg Albertsons grocery store https://files.facepunch.com/forum/upload/256233/31496d47-1cc5-43a0-9a0a-4ec6d5f64725/rp_springyard_city_ut0014.jpg https://files.facepunch.com/forum/upload/256233/a29c2e42-bb73-44c6-9192-7fac0eb18868/rp_springyard_city_ut0013.jpg used some CSGO and L4D2 foliage but may be a problem in hammer some of them are missing textures so i got to fix that some how or people would need CSGO to see some of the pines and thats not ideal https://files.facepunch.com/forum/upload/256233/5bbb78e8-f6b5-4ec6-b019-e4590a350d51/rp_springyard_city_ut0012.jpg Albertsons https://files.facepunch.com/forum/upload/256233/ccf859bf-6eb5-4bf5-91e2-a6cbff15ebec/rp_springyard_city_ut0010.jpg future exits and entrances for the highway https://files.facepunch.com/forum/upload/256233/a1cf23b7-e691-43e7-be48-96e8e34b535f/rp_springyard_city_ut0011.jpg base area not much yet things may change like roads may be added and removed https://files.facepunch.com/forum/upload/256233/166be007-18b1-4d27-9b68-d5eb3a872d30/rp_springyard_city_ut0009.jpg highway exit turning from 1 lane to 2 lanes https://files.facepunch.com/forum/upload/256233/0039696c-b47e-4eba-8013-18c4835b6633/rp_springyard_city_ut0008.jpg https://files.facepunch.com/forum/upload/256233/bf3bb006-bc14-48b4-9d4b-bf90e27d9431/rp_springyard_city_ut0006.jpg https://files.facepunch.com/forum/upload/256233/8aaba3ba-3f8b-4294-b72f-dd32e4538630/rp_springyard_city_ut0007.jpg overpass https://files.facepunch.com/forum/upload/256233/15c1a7dc-8f69-482a-83b3-d9c8a5db08dd/rp_springyard_city_ut0000.jpg the start of suburban homes https://files.facepunch.com/forum/upload/256233/37e5a6ea-d3b0-4ba0-b341-946285b1a398/rp_springyard_city_ut0004.jpg only two homes so far
Those road markings are way too visible for that to ever be Utah.
It feels like the roads could be real good for street racing on, it was actually something I thought about doing in 2013 with a mate for his server but we gave up on the project in the end. Was supposed to be a city based map, a bit reminiscent of Most Wanted 2012. If you do end up completing the project definitely have to say fair play to you man.
One of (the myriad of) reasons I never release maps is that I love to add music, but I have no way of making it myself....without it sounding terrible, anyway. So I usually pull a cinematic mod and steal it from some dramatic movie....(really only for my enjoyment) but it ads a whole other level of depth to a map. This might not be the best example but I think it fits with its hints at something mysterious and bigger going on. Plus those rusty leggy bois remind me of the stone robots of Laputa from that movie. Also, it's sorta desert-y with the bongos. Like when I used music from signs in that time potty map (overly epic in contrast to...a time traveling toilet) and I used this in that pond map (cozy and introspective) and I used this in a map where you discover a long abandoned building underground. It plays as soon as you flick the power back on and it's exposed, rotting, and alone. (ominous, creepy but intriguing)
https://i.imgur.com/njwgpbH.jpg https://i.imgur.com/iRHko2X.jpg https://i.imgur.com/kkqA6DM.jpg
Venice-themed flower shop https://files.facepunch.com/forum/upload/300012/c743b54d-dd48-49ae-ace2-b53ab532ddde/venice0003.jpg
Year after year I am always impressed at what is done with this old ass engine.
Something I've been working on for Monolith. https://files.facepunch.com/forum/upload/285360/57bcad26-6227-4e6b-ac07-04878dc5fbf0/20190313005719_1.jpg
Uhhh so I updated my map and I got these pics from someone who downloaded it. What the hell did I do wrong? Even the custom textures that I pakrated won't show up. https://files.facepunch.com/forum/upload/113201/cbc80b3f-c92f-4c44-8e6d-44fbec105741/4000_screenshots_20190315191514_1.jpg https://files.facepunch.com/forum/upload/113201/6d02be83-0fa5-47a2-b233-fd08fdebc196/4000_screenshots_20190315191516_1.jpg https://files.facepunch.com/forum/upload/113201/ec5db82a-b2f0-4587-8b71-447482913edb/4000_screenshots_20190315191518_1.jpg
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