• Overwatch Model Thread v3
    999 replies, posted
If you never have enUS as your selected locale then the data for it will never be downloaded, hence the error. Switch to english then play the game for a bit. (at least that's what Zing wrote to me when I had the same problem)
Launch it in the language at least once, and if the issue still persists use verify and repair from the battle.net launcher.
Make sure both your main language and speech languages are set to polish. Then play the game with them selected for a bit.
owentity import still stops there: Traceback (most recent call last):   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/manager.py", line 505, in execute     import_owentity.read(settings, self.import_children)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owentity.py", line 33, in read     base_model = import_owmdl.read(mdl_settings, None, False, not is_child)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmdl.py", line 479, in read     status = readmdl(materials, rotate)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmdl.py", line 427, in readmdl     materials = import_owmat.read(matpath, '', settings.importTexNormal, settings.importTexEffect)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmat.py", line 203, in read     data = read_owmat.read(filename)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmat.py", line 14, in read     stream = openStream(normpath(filename))   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmat.py", line 9, in openStream     with open(filename, "rb") as f: FileNotFoundError: [Errno 2] No such file or directory: '/home/userx/Downloads/Heroes/Ana/Skin/Default/Common/Classic/Models/000000003686.00C/ModelLooks\\0000000045C5.owmat' location: <unknown location>:-1 location: <unknown location>:-1 owmdl import is the same: Traceback (most recent call last):   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/manager.py", line 108, in execute     import_owmdl.read(settings)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmdl.py", line 479, in read     status = readmdl(materials, rotate)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmdl.py", line 427, in readmdl     materials = import_owmat.read(matpath, '', settings.importTexNormal, settings.importTexEffect)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmat.py", line 203, in read     data = read_owmat.read(filename)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmat.py", line 14, in read     stream = openStream(normpath(filename))   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmat.py", line 9, in openStream     with open(filename, "rb") as f: FileNotFoundError: [Errno 2] No such file or directory: "/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/ModelLooks\\0000000050D2.owmat" location: <unknown location>:-1 location: <unknown location>:-1 However, owmat import throws a different error now: Traceback (most recent call last):   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/manager.py", line 174, in execute     import_owmat.read(self.filepath, '', self.importTexNormal, self.importTexNormal)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmat.py", line 203, in read     data = read_owmat.read(filename)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmat.py", line 43, in read     textures, shader, ids = read(os.path.join(filename, normpath(material_file)), True)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmat.py", line 14, in read     stream = openStream(normpath(filename))   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmat.py", line 9, in openStream     with open(filename, "rb") as f: NotADirectoryError: [Errno 20] Not a directory: "/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/ModelLooks/0000000050D2.owmat/..\\..\\Materials\\000000003C8C.owmat" location: <unknown location>:-1 location: <unknown location>:-1
Just got off a 2 hour Overwatch session. Still showing this. A:\DataTool>DataTool.exe "A:\Program Files (x86)\Overwatch" extract-unlocks "A:\DataTool\EX" [Core] DataTool v1.27.0.659-git-bae28ab0db7068ecdbf7ff0f85516e494f470a8a [Core] CommandLine: ["A:\Program Files (x86)\Overwatch", "extract-unlocks", "A:\DataTool\EX"] [Core] Using Overwatch Version 1.27.0.1.49758 [CASC] Initializing... [CASC] Loading APM Win_SPWin_RDEV_LenUS_EExt [CASC] Using CMF procedure 49656 [NULL] TankLib.CASC.BLTEDecoderException: frame header mismatch (bad BLTE file)    at TankLib.CASC.ApplicationPackageManifest.Load(String name, MD5Hash cmfhash, Stream stream, CASCHandler casc, String cmfname, LocaleFlags locale, ProgressReportSlave worker)    at TankLib.CASC.Handlers.RootHandler..ctor(BinaryReader stream, ProgressReportSlave worker, CASCHandler casc)    at TankLib.CASC.CASCHandler..ctor(CASCConfig config, ProgressReportSlave worker)    at DataTool.Program.Main() Tried repairing it too. Nothing works
That error should never happen. I'll do some work then give you a special build so I can get some more info.
So, I've checked out those problematic owmat files and found out that they still have backslashes in them, so I thought that not just the importer plugin needs to have Unix support, and there could be a switch for DataTool to make the toolchain files with the regular slashes (for example, --unix-compat ?), so the importer can read the toolchain files without having trouble with the backslashes.
It seems python doesn't normalize the slashes with normpath on unix, but it does on windows. I'll implement a fix in a second.
The new addon fails when trying to install it: Traceback (most recent call last):   File "/usr/share/blender/scripts/modules/addon_utils.py", line 331, in enable     mod = __import__(module_name) ModuleNotFoundError: No module named 'io_scene_owm-master' addon_utils.disable: io_scene_owm-master not disabled. addon_utils.disable: io_scene_owm-master not disabled. Modules Installed (io_scene_owm-master) from '/home/userx/io_scene_owm-master.zip' into '/home/userx/.config/blender/2.79/scripts/addons' Traceback (most recent call last):   File "/usr/share/blender/scripts/modules/addon_utils.py", line 331, in enable     mod = __import__(module_name)   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/__init__.py", line 21, in <module>     from . import import_owmap   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/import_owmap.py", line 3, in <module>     from . import read_owmap   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/read_owmap.py", line 2, in <module>     from . import owm_types   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm-master/owm_types.py", line 5, in <module>     from bpyhelper import normpath ModuleNotFoundError: No module named 'bpyhelper'
Oh, right. Durr. https://github.com/overtools/io_scene_owm/archive/master.zip
Model loaded fine, but for some reason, it defaults to DDS (while the textures are in TIF), but that's just a minor inconvenience. Creating Overwatch nodegroup has finished. [import_owmat]: 29DFB1F32EE99C66 uses shader 44 [import_owmat]: ../Textures/00000000B828.dds is Emission [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000B825.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B825.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000B829.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B829.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000000A.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000000A.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000B827.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B827.dds [import_owmat]: ../Textures/00000000B82B.dds is Normal [import_owmat]: 907E4C5B4CB28887 uses shader 54 [import_owmat]: ../Textures/0000000050D7.dds is HairNormal [import_owmat]: ../Textures/0000000050D7.dds is CorneaNormal [import_owmat]: 6C7465EAD31BF9D4 uses shader 54 [import_owmat]: ../Textures/0000000027ED.dds is HairNormal [import_owmat]: ../Textures/0000000027ED.dds is CorneaNormal [import_owmat]: 69BB44FD0839967B uses shader 44 [import_owmat]: ../Textures/0000000027E8.dds is Emission [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/0000000051F1.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/0000000051F1.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000000E.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000000E.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000000A.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000000A.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/0000000051F2.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/0000000051F2.dds [import_owmat]: ../Textures/0000000051F3.dds is Normal [import_owmat]: 2199795CFA08AEC0 uses shader 34 [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/0000000027EC.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/0000000027EC.dds [import_owmat]: ../Textures/0000000027EB.dds is Opacity2 [import_owmat]: 75360D43B0079208 uses shader 51 [import_owmat]: ../Textures/00000000B853.dds is AO [import_owmat]: ../Textures/00000000B898.dds is HairAnisotropy [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000B852.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B852.dds [import_owmat]: ../Textures/00000000B86B.dds is Specular [import_owmat]: ../Textures/00000000B854.dds is HairNormal [import_owmat]: ../Textures/00000000B854.dds is CorneaNormal [import_owmat]: A3BE31315413188E uses shader 43 [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000B82A.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B82A.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000B825.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B825.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9E.00C/Textures/00000000B827.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B827.dds [import_owmat]: ../Textures/00000000B82B.dds is Normal [import_owmat]: 29DFB1F32EE99C66.001 uses shader 44 [import_owmat]: ../Textures/00000000B828.dds is Emission [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9F.00C/Textures/00000000B825.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B825.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9F.00C/Textures/00000000B829.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B829.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9F.00C/Textures/00000000000A.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000000A.dds [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9F.00C/Textures/00000000B827.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B827.dds [import_owmat]: ../Textures/00000000B82B.dds is Normal [import_owmat]: A0C1C7755BC4C035 uses shader 34 [import_owmat]: error loading texture: Error: Cannot read '/home/userx/models/Heroes/Mei/Skin/Lunar New Year/Legendary/Chang'e/Models/000000003E9F.00C/Textures/00000000B863.dds': No such file or directory [import_owmat]: failed to load texture: ../Textures/00000000B863.dds [import_owmat]: ../Textures/00000000B8F1.dds is Opacity2 [import_owmat]: ../Textures/00000000B8F8.dds is HairNormal [import_owmat]: ../Textures/00000000B8F8.dds is CorneaNormal DONE
Okay yeah, progress. I can fix this. https://github.com/overtools/io_scene_owm/archive/master.zip
Still wants the DDS files instead the TIFs
Okay, I found the issue and tested it in a linux and mac VM. It should all be fixed now. https://github.com/overtools/io_scene_owm/archive/1.7.8.zip
Hi, can someone share me the map number of "Ecopoint Antartica" and the complete code to extract Athena voicelines? (:
I get this error when I extract the new unlocks https://files.facepunch.com/forum/upload/132351/d835d31d-4df8-4c99-ad1d-4b765f2543d5/image.png
What did you do to fix it?
I messed up with the convert textures command.
Model load / Entity load is good, but Animation load fails with this: Traceback (most recent call last):   File "/home/userx/.config/blender/2.79/scripts/addons/io_scene_owm/manager.py", line 628, in execute     True TypeError: __init__() missing 1 required positional argument: 'importColor' location: <unknown location>:-1 location: <unknown location>:-1
https://github.com/overtools/io_scene_owm/archive/1.7.8HF.zip
i know to reduce noise in cycles there are many things to do (clamp, samples, light bounces etc...). Is there any advice people have rendering overwatch maps? what settings do u usually use to get a cleaner renders in a reasonable time?
Currently it seems like the SEAnim plugin can't open the corresponding file it needs:   (  0.0000 sec |   0.0000 sec) 000000003C47.seanim Could not open file for reading:  E:\mdl\Heroes\Ana\Skin\Default\Common\Classic\Models\000000003686.00C\Animation s\000000003C47.seanim   (  0.0300 sec |   0.0300 sec) Finished! Progress: 100.00% Info: Import finished in 0.0314 sec. DONE Problem is that the file is in the "160" subfolder, not at the root of the directory.
That depends on what causes the noise. Mesh emmision of skylight is nasty. You should use a procedural or custom crafted background mapping composite. Smaller light sizes cast sharper shadows with less 'umbra' space to fill, with the need to sample. Gloss is notorious for demanding samples if you have low roughness or sharp normals. More roughness and smoother normals makes it less noisy, less shiny too tho. In general you can balance the samples with the branched tracing. Means if favor or need diffuse or gloss in the shot. Quick fix against noise is the denoising in the layer tab. It can demand alot of memory if mismanage your tile sizes and denoise to many components. Alternative is using the postprocessing to get rid some noise. Blur or balance whatever.
Be careful importing this zip file straight into blender. Importing zip files creates a folder with the imported content AppData\Roaming\Blender Foundation\Blender\%version%\scripts\addons using the same name as the zip. If there are dots in the folder name blender won't recognize the plugin in the user preferences window.
Denoising at 8 steps only uses 512 MB RAM (usually tile size * 9) Look at this too: Blender 3D
Did something changed on the raw (006) animation files? They are all with less sizes and i can't manage to import them into 3d max anymore.
I've accidentally introduced this same bug in the exact same way three times now. DataTool 1.27.0.668: https://ci.appveyor.com/api/buildjobs/exdhksxs97cosf4n/artifacts/dist%2Ftoolchain-release.zip
Im trying to extract the busan stadium map and the latest d.va skin but im getting greeted that the software is outdated. F:\Overwatch\Software\toolchain>DataTool.exe "F:\Overwatch" extract-unlocks "F:\stuff" D.Va CASC CDN Cache path is F:\Overwatch\Software\toolchain\CascCache DataTool v1.26.0.637-git-656e87f5a391791ab68e51a8f3755aecf57b5ebf Initializing CASC... Set language to enUS Using Overwatch Version 1.27.0.1.49758 Loading APM TactManifest/Win_SPWin_RDEV_LenUS_EExt.apm No CMF procedure for build 49656, trying closest version Using CMF procedure 49154 CMF Procedure is outdated, cannot parse TactManifest/Win_SPWin_RDEV_LenUS_EExt.apm F:\Overwatch\Software\toolchain>
Oh. Thanks for fixing then. Taking this opportunity to ask, theres any chance of supporting additive animations in the future? I was trying to find an seanim importer with additive animation support and found this one for maya GitHub but sadly it doesn't import overwatch seanim files, additive or non additive.
fixed: https://github.com/overtools/io_scene_owm/archive/master.zip SEAnim is silly.
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