Soon. The UI files still use the old STU format which barely works because it depends on up-to-date STU instance data which we only export every 4 to 6 updates.
That said, we want to migrate our category system to the same one Overwatch is using so we'll do a STU update for 1.28.
https://files.facepunch.com/forum/upload/316865/85b70f0b-102b-40fd-8d12-b45102f22891/Numbani Blender Grey.PNG
all grey...
see that ball next to object mode
set that to either rendered (slow and will suffocate your GPU) or material (better) or textured (real fast)
LOL what a stupid engine, defaulting the viewport settings to greyscale... I am used to Ue4 srry
Blender is not an engine, it's a 3D modelling suite.
@Naomi, hello!
I'm back, again.
I've updated to DataTool 1.27.0.768 yesterday.
Unfortunately, i'm not a expert using commands, so i use DataTool GUI. They are QuickDataTool (i know it's changed) and OWorkbench.
Untill yesterday, before updating to the new DataTool version, they were working fine to extract all the voice lines i need.
But now, i'm getting this:
[Core] Tooling...
System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei DataTool.QueryParser.ParseQuery(ICLIFlags flags, List`1 queryTypes, Dictionary`2 queryNameOverrides)
bei DataTool.ToolLogic.Extract.ExtractHeroVoice.SaveHeroSounds(ICLIFlags toolFlags)
bei DataTool.Program.Main()
what is the command you're using?
Do the character exports include the emote animations too? And where are they located?
@Naomi , i'll post the full log from QuickDataTool - DataTool GUI, in case:
Cmdline: DataTool.exe --language=enUS --cache --cache-data --convert-textures-type=tif "C:\Program Files (x86)\Overwatch" extract-hero-voice "C:\\Users\\Raeken\\Documents\\Spiele\\Overwatch Inhalt\\Extraktionsprogramm\\Overwatch Stimmen" "McCree"
Output: C:\Users\Raeken\Documents\Spiele\Overwatch Inhalt\Extraktionsprogramm\Overwatch Stimmen
[Core] DataTool v1.27.0.768-git-0f3f25d42d95e1fe54ea4586f24e191ab219fee4
[Core] CommandLine: ["--language=enUS", "--cache", "--cache-data", "--convert-textures-type=tif", "C:\Program Files (x86)\Overwatch", "extract-hero-voice", "C:\\Users\\Raeken\\Documents\\Spiele\\Overwatch Inhalt\\Extraktionsprogramm\\Overwatch Stimmen""McCree"]
[Core] CommandLineFile: C:\Users\Raeken\Documents\Spiele\Overwatch Inhalt\Extraktionsprogramm\toolchain-release\DataTool.exe.args
[CASC] Set language to enUS
[Core] Using Overwatch Version 1.27.1.1.50148
[CASC] Initializing...
[CASC] Loading APM Win_SPWin_RDEV_LenUS_EExt
[CASC] Using CMF procedure 50148
[CASC] Loading APM Win_SPWin_speech_RDEV_LenUS_EExt
[CASC] Using CMF procedure 50148
[Core] Mapping storage
[Core] Checking ResourceKeys
[Core] Tooling...
System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei DataTool.QueryParser.ParseQuery(ICLIFlags flags, List`1 queryTypes, Dictionary`2 queryNameOverrides)
bei DataTool.ToolLogic.Extract.ExtractHeroVoice.SaveHeroSounds(ICLIFlags toolFlags)
bei DataTool.Program.Main()
Just pushed a fix.
https://ci.appveyor.com/api/buildjobs/v1uh4mmlrumyb5y3/artifacts/dist%2Ftoolchain-release.zip
@Js41637 , downloaded and it's working fine, again.
Thank you so much.
guys i dont know how i can extract all maps. Pls guys help me.
Oh i tried but this is result
[Core] Using Overwatch Version 1.27.1.1.50148
[CASC] Initializing...
[CASC] Loading APM Win_SPWin_RDEV_LitIT_EExt
[CASC] Using CMF procedure 50148
[CASC] Loading APM Win_SPWin_speech_RDEV_LitIT_EExt
[CASC] Using CMF procedure 50148
[Core] Mapping storage
[Core] Checking ResourceKeys
[Core] Tooling...
[Core] Execution finished in 00:00:00.9688828 seconds
my bad. it should be extract-maps, was writing that on my phone, didnt really check twice
i did but dont work anyway
copy me your exact command line.
I'll post the log.
[Core] DataTool v1.27.0.769-git-65c3a93482ea1fbf120522cc9f92d38cec2b42f6
[Core] CommandLine: ["C:\Program Files (x86)\Overwatch", "extract-maps", "C:\\Users\\Denis\\Desktop\\Nuova cartella (2)\\DataTool\\extract"]
[Core] CommandLineFile: C:\Users\Denis\Desktop\Nuova cartella (2)\toolchain\DataTool.exe.args
[Core] Using Overwatch Version 1.27.1.1.50148
[CASC] Initializing...
[CASC] Loading APM Win_SPWin_RDEV_LitIT_EExt
[CASC] Using CMF procedure 50148
[CASC] Loading APM Win_SPWin_speech_RDEV_LitIT_EExt
[CASC] Using CMF procedure 50148
[Core] Mapping storage
[Core] Checking ResourceKeys
[Core] Tooling...
[Core] Execution finished in 00:00:00.9688828 seconds
If you want all of the maps, you need to put * at the end. If you want a specific map, just type the name of that map.
--
@Naomi @zingballyhoo Ive done some work on the wiki, what do you guys think? DataTool, Tutorial/Extracting with DataTool - its needs more work, ill make stuff like the modes for extracting, types and flags "soon". Is it ok if i do some stuff like this? I wanna help with the Datatool project, but i cant really code that much (just some stuff we learn at school - java mostly).
You need to add * to the end, you need to tell it what maps you want, extracting all maps will take a while.
I don't know how you guys are still ending up with indev builds. If you are downloading from AppVeyor history please only use builds from the master or overwatch/1.14 branches. Query help on develop builds was broken.
Latest stable is https://ci.appveyor.com/project/yukimono/owlib/build/1.27.0.752
You are missing the "*" that tells it to extract all maps.
Copy this fully: (including the star at the end)
DataTool.exe C:\Program Files (x86)\Overwatch extract-maps "C:\\Users\\Denis\\Desktop\\Nuova cartella (2)\\DataTool\\extract" *
I've never had any issues. Anyways, what would be the direct link to download the latest build from the master branch.
thk a lot guys
Guys
Do you know which file contains this animation?
http://www.listofdownload.com/wp-content/uploads/2016/10/Witch-Mercy-wallpaper-1920x1200.jpg
Erm but how do i exactly extract the game's UI textures>? With wich command do i obtain those
Can some users that use the following programs test the following importers for me (i found some, but they are pretty old), but i dont have the software installed.
Maya: https://bitbucket.org/Kjasi/owmdl-maya-importer/downloads
3DS max: Dropbox
They most likely wont work, but i just want them tested.
Thanks.
There have been changes to owmdl since then, so it probably won't work.
Thought so. If anyone is fammiliar with the making of importers for those programs (Maya&3DS max), im sure Naomi or someone else will be willing to help you understand how the custom filetypes work, so you can update the old importers or make new ones.
I'm planning a re-spec of all formats so it breaks less every time we make a change to it from that point forward
With wich command do i extract UI files from the game? Please?
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