some converted animations (SEAnim) are now being imported broken with more frames than it was before, for exemple Peacekeeper's non-addtive reload animation which SEAnim plugin used to import perfectly without any issues is now being imported with 100 frames (it was 45) and also this started to happen to the skeleton on the middle of the animation:
https://files.facepunch.com/forum/upload/185744/89c3d14a-144a-43c2-9b1d-522bea92d482/temp.PNG
This animation bug aways happened with taylors 3ds max script but now its happening on Blender. Btw i have absolute everything up to date.
Okay ive been thinking a bit about this how do i use this / why does this not work stuff. There is a lot of pages in these threads and reading through is something not all people are willing to do. Has anyone considered of making a datatool subreddit. The download for the latest datatool could be pinned, along with stuff like tutorials and update notes.
Hey, I'm impressed. What program languages did you guys use for the models extract?
Thanks
I'm a bit late with this buut.
Has the repo name or url changed with one of the recent datatool updates? Looks like my auto-updater for OWET broke again :{
Hi guys, how can I extract widowmaker in-scope overlay? I found one (https://i.imgur.com/a2ltRjs.png) earlier in this thread, but it's outdated (https://imgur.com/a/19JbN7T this is how it looks in game now).
C# + python for the importer
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Public branch is now master. Gonna stay that way.
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It isn't outdated. The other parts are UI elements (that can't be extracted)
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Most weapon animations are additive, including this one by the looks of it.
I'm working on extracting UI elements, but it's tricky because it often relies on universal constants such as screen resolution
Hey I have another question. Since you moved over to TankLib (I think), CascLib.dll is no longer included in the DataTool package. Does that mean CASC Explorer is no longer usable? Is there somewhere where I can get a supported version of that file or a way to compile it myself? I wanna extract a couple specific files but I don't really want to go through the process of extracting everything with DataTool and then trying to find it there.
TankView is the place my friend: https://ci.appveyor.com/api/buildjobs/wsj398ow388fn86l/artifacts/TankView%2Fbin%2FTankView.zip
Bump. Would you be interested in this/do i have permission to make this happen?
So is CASC explorer unsupported now? Kinda preferred to use that instead buut I guess there's still something...
I dont know. The tools switched to tanklib, so i dont know if casc explorer+casc lib still work.
Its not up to me, thats why im asking the devs for permission. Im just someone who cant code at that level yet but still wants to contribute to this project.
Well like o Said before, this animation in special is not an additive one and seanim plugin used to import it correctly but now it doesnt. It seems that the problem is on the refpose file which souce SMD plugin for blender is giving a error when you try to import it, also does 3ds max's one. Maybe my datatool extraxted it wrong somehow so i will extract everything from McCree again and see if the refpose extracts correctly this time.
No subreddit, probably no discord since my b.net account is linked to it.
I'll think about it.
CASCExplorer was never built for Overwatch, TankView is. TankView is threaded and will soon be able to interact with DataTool as some form of GUI.
I agree but I have concerns.
They do not.
I have created a subreddit.
I don't know why, but here it is:
https://www.reddit.com/r/overtools/
(jesus, fp why)
Hello,
I exported the map Eichenwalde recently and I'm missing some models.
Do you guys have any solutions for it?
(ignore the textures it's in UE4, but the models are missing in Blender aswell)
https://imgur.com/bzFeyou
https://imgur.com/1IXXCuo
Maps are split up into two halves, sometimes three. Make sure to import both. They'll have the same name but different IDs.
I don't think that the map is split up tho
It be split up into two.
Open the Eichenwalde.owmap files in Eichenwalde/68D and Eichenwalde/88C or Run
extract-maps C:\Extract 68D 88C
Eichenwalde:68D (00000000068D.002)
Name: Eichenwalde
GameModes:
Assault/Escort
Skirmish
Deathmatch
Team Deathmatch
Eichenwalde:88C (00000000088C.002)
Name: Eichenwalde
GameModes:
Assault/Escort
Skirmish
Deathmatch
Team Deathmatch
Do you have the english locale installed?
Try --language=zhCN.
Might any have the Numbani map files in .obj format? There are a few objects I hope to pull from it if provided the opportunity.
Thank you,I tried to modify the language, but the problem remains.
My English is not good, I use DataTool is v1.28.0.782, is it still need other files?
Cmdline: DataTool.exe --language=zhCN --cache --cache-data --convert-textures-type=tif "D:\GAME\Overwatch" extract-unlocks "D:\\over" "猎空"
Output: D:\over
[Core] DataTool v1.28.0.782-git-fe61ed3f41accbeb7994e74c3ebed477f7233386
[Core] CommandLine: ["--language=zhCN", "--cache", "--cache-data", "--convert-textures-type=tif", "D:\GAME\Overwatch", "extract-unlocks", "D:\\over", "猎空"]
[Core] CommandLineFile: C:\toolchain-release (6)\DataTool.exe.args
[CASC] Set language to zhCN
[CASC] Overwatch build 1.28.0.1.50951
[CASC] Initializing...
[CMF] Using CMF procedure 50483
[CMF] Using CMF procedure 50483
System.Reflection.TargetInvocationException: 调用的目标发生了异常�?---> System.IO.InvalidDataException: 解码时找到无效数据�?
�?TACTLib.Core.Product.Tank.ApplicationPackageManifest.VerifyEntries(ContentManifestFile cmf)
�?TACTLib.Core.Product.Tank.ApplicationPackageManifest..ctor(ClientHandler client, Stream stream, ContentManifestFile cmf, String name)
�?TACTLib.Core.Product.Tank.ProductHandler_Tank.LoadManifest(ClientHandler client, ManifestRecord record)
�?TACTLib.Core.Product.Tank.ProductHandler_Tank..ctor(ClientHandler client, Stream stream)
--- 内部异常堆栈跟踪的结�?---
�?System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
�?System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
�?System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
�?System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
�?System.Activator.CreateInstance(Type type, Object[] args)
�?TACTLib.Core.Product.ProductHandlerFactory.GetHandler(TACTProduct product, ClientHandler client, Stream root)
�?TACTLib.Client.ClientHandler..ctor(String basePath, ClientCreateArgs createArgs)
�?DataTool.Program.InitStorage()
�?DataTool.Program.Main()
What language do you use to play the game?
Try removing --language=zhCN
There are several objects within the map I wish to make use of, and 600MB is not too much. Still, if you are able and willing to procure one or two specific objects, I would be thankful for your help.
I use Simplified Chinese,
I removed --language=zhCN,but the problem remains.
I am trying to change the game text and voice to English. I hope I can use it normally.
Install the english language in the Battle.net launcher.
Then run it with --language=enUS, and use "Tracer" instead of "猎空"
I understand. Many thanks regardless.
If any might be willing to assist with procuring several specific models from various maps, I would be grateful. If not, I do understand and apologize for any inconvenience.
Thanks,
Why is the exported animation broken? The model is normal, is there a tutorial on exporting animations?
https://files.facepunch.com/forum/upload/324691/d0acdabd-4b20-41cf-9b9c-21dcb90ac333/image.png
Import the OWEntity (From the "Entities" folder), then import the owanim file from AnimationEffects.
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