• Overwatch Model Thread v3
    999 replies, posted
Quick question, is it possible to extract from PTR?
Nope. Due to issues in the past the devs have decided that they will no longer work on the PTR datamining.
Wait until stuff comes to live and we have working stuff. You can extract the girlie or bobby later, no need to get 'em before they get released.
Big Omnic Boyfriend will have to wait
Do you think BOB stands for Big Omnic Boyfriend?
Do you think it doesn't?
Would you mind helping me with this? I'm not sure how to write it and i'm checking the wiki but i'm still lost. "Datatool "Overwatch Directory" extract-unlocks "Output Folder" Widowmaker that's the line i'm using to extract widow models and anims but how do I add extract-refposes? I place unlocks with it and it doesn't work
at any point add --extract-refpose i.e. datatool C:\Games\Overwatch extract-unlocks --extract-refpose H:\OEXC Widowmaker
For me BOB stands for Bardzo Opiekuńczy Bogdan (Very Caring Bogdan). Bogdan is just a slavic name. You think if can we get Ashe SFM/Garry's model shortly after her official release?
Thanks so much! I was doing it after Datatool but that wasn't working. putting it after unlocks worked
Oh boy, they're changing file format again: The next major patch will require a full reinstall
This could just be the current PTR which has already had a decent amount of changes though it's possible they're talking about the patch after it.
I saw that name on twitter and thought it was funny.
Once again, back up your Overwatch installation, we have reason to believe next patch will have something up it's sleeve.
Pls not the 1.13 again
Can Datatool extract character maps with a higher res than 2048x2048? I thought I had seen OW models around with 4K texture maps but Datatool only exports 2K maps.
Hey everyone. I am completely new to the scene of datamining. Honestly, I only want to delve into it for the sake of rigging and animation practice- I want the OW models right from the source, namely Lucio's, and searching the internet has had me come up empty (or only with his HotS model, which is gross and unacceptable). So, I figured I'd stop being lazy and just rip it myself and learn something new in the process. I've played around with various aspects of running commands and things but never in any detail, so a preemptive apology for dumb questions. Just assume I'm like a 5-year old with this. I downloaded Datatool and already have the game, and I've been following this tutorial. I'm stupidly stuck at the part where I'm trying to bring up the list of characters. My command is this: datatool c:\"Program Files (x86)"\Overwatch\Overwatch list-heroes which leads to: [Core] DataTool v1.29.0.788-git-8784649b737d7b1dba212ec4a38daf246fae66f4 [Core] CommandLine: ["C:"Program", "Files", "(x86)\Overwatch\Overwatch list-heroes"] [Core] CommandLineFile: C:\Users\blizs\Desktop\DataTool\DataTool.exe.args From here I presume it's not gonna generate in the cmd window itself and, like typical ipconfig shenanigans, I'd need to extract it to a txt file to actually read the information. These are the commands that I'm trying for that: datatool c:\"Program Files (x86)"\Overwatch\Overwatch list-heroes>heroes.txt notepad.exe heroes.txt And what generates in the txt file this the same set of [CORE] lines as the above. Clearly I'm doing something wrong but I lack the knowledge to hammer out the problem on my own or even begin a search (my hunch is telling me that the last CORE line is the key to what I need). Heck, I'm not even sure I've got every program I need to do this properly. It said I only needed Datatool, the game, and a 3D program of some sort (I've chosen Blender), but I could also be missing something else? I don't know; I'm a noob. So basically, I just need to learn how to read the hero list so I can continue on in the tutorial. Any help would be appreciated. Thanks in advance!
If you saw models with 4K texture maps, they were upscaled after extract. Overwatch texture maps are 2K maximum resolution.
You need to put the Overwatch path in quotes because it has spaces in it. datatool "c:\Program Files (x86)\Overwatch\Overwatch" list-heroes
Yeah, I discovered that out by A) Reading the tutorial more thoroughly and facepalming, and B.) Cheating by having my IT friend come over and work through even more syntax errors we were both having. So yeah, I'm currently sitting on the hex code of all of Lucio's stuff, haha. Thank you for the response regardless. I'll probably be back here again soon if I can't get said IT friend back over to my place.
I'm afraid so, just read the article here: https://kotaku.com/overwatchs-next-big-patch-will-require-a-full-reinstall-1830345320 I think we might see an overhaul of the data encryption, seeing LOL did something similar... who knows I certainly hope not
this is gonna sound dumb as hell, but whats with the OWMTL files? when i import them, they seem to have no noticeable effect on the models at all.
Are you in Cycles Render mode before importing the .owmdl? Gotta do that first.
Update 1.30.0.1 has arrive to live.
ah, no i wasn't. i switched over to cycles render and figured out that it's new textures to set on, it looks a lot better now. thank you very much!
B.O.B is insane, by the way. He charged around the corner at me like I owed him money. ANYWAY, another stupid question. I'm trying to get Maya 2016 to import a model but I'm getting a read error. I've got Kjasi's OWMDL importer installed and loaded properly, but when I tried to open the file I got this error in the Script Editor: file -import -type "Overwatch Importer"  -ignoreVersion -ra true -mergeNamespacesOnClash false -namespace "D7" -options "-MapImportModels 1 -MatImportTextures 1 -MapImportMaterials 1 -MapImportLights 1 -MapImportModelsAs 1 -MapImportObjectsLarge 1 -MapImportObjectsDetail 1 -MapImportObjectsPhysics 0 -ModelImportMaterials 1 -ModelImportBones 1 -ModelImportEmpties 0 -MapHideReferenceModels 1 "  -pr "C:/Users/blizs/Documents/OW-Rips/Heroes/Lúcio/Skin/Overwatch/Common/Classic/Models/0000000011D7.00C/0000000011D7.owmdl"; fpath: C:\Users\blizs\Documents\OW-Rips\Heroes\Lúcio\Skin\Overwatch\Common\Classic\Models\0000000011D7.00C, fname: 0000000011D7, fext: .owmdl loading model... // Error: line 0: error: file C:/Program Files/Autodesk/Maya2016/bin/plug-ins\OWMImporter\bin_ops.py line 40: unpack requires a string argument of length 8 //  // File read in  2.8 seconds. // Error: line 0: Error reading file. //  I quickly Googled it and in my infinite wisdom it seems like it's a problem with the way the Python code in the importer is structured, and unfortunately the last time I used Python was to fix a few niggles on a stretchy rig years ago. 8'D Help?
Honestly I'd say download blender and the blender importer script, I use max as well but unfortunately this importer doesnt work anymore either. But the Blender one does so... just go that way?
The Max importer works just fine?
That was gonna be my Plan B. Get the model in there, clean it up" then import it into Maya. T'was really hoping I could just cut the middleman though, but c'est la vie. Thanks though!
So whats the damage doctors?
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