Found another bug. If you use extract-general, the tool won't extract "Season X Hero" sprays, only "Season X Competitor". It does extract "season X hero" sprays but only for arcade modes (Elimination, Deathmatch etc), not for regular Competitive game.
Btw any updates on fixing previous bugs with McCree voicelines?
Because the hero sprays are animated and they can't be extracted as images? You can pass the option --spc-spray which will extract all the images into folders containing their textures/materials/effects which also includes the Hero sprays but its not a bug that they aren't extracted in the normal mode.
There is no updates on the McCree voicelines.
Oh shit, I just forgot about that. Sorry
Seems there is a problem with BOB normal map
What do you mean?
The normal map comes out like this
https://files.facepunch.com/forum/upload/159945/3e37e7be-25e6-48d6-9a3f-731dca284f87/BOB normal map.png
I've seen this on the assasin model already. It's the compression that messed up the data. Their quality control didn't catch that, i guess. There's nothing you can do about that but repaint/smooth the normals with a bit of handy work.
@dlight ..still attempting to wrap my head around these textures.. does the below map require a specific blending mode when compositing?..
https://files.facepunch.com/forum/upload/277755/413eb134-7a62-4b7d-ad38-a2bdb4a400eb/orig.png
..or do I need to separate & save out the red & green channels like so??...
https://files.facepunch.com/forum/upload/277755/ee309bd2-5a36-4673-9a81-3b727f25d5a7/redgreen.png
Cheers!!!
I believe if you switch to Cycles Render before importing the model, most of the materials should be set up for you like the texture you just posted.
Right. Cycles' node setup decomposes it automaticly. If you do it for other programs without blender, Iirc you basicly just decompose the blue channel. Then decompose the red channel into a 'signed value' and take the positives and negatives and convert them into their own channels. Or to say different, just extract the 0-127 and 128-255 value ranges into their own textures. That was the consensus found regarding those textures.
I would like to request a tutorial on how to use TankView.
A few pages ago someone suggested that you can preview images with it but I haven't found a way, I selected files in "004" and "0f1" but no response.
only sound previews work in "0b2" and "0bb" folders, but sometimes crashes TankView
I want to extract HUD/UI images with TankView and want some assistance in how to do that.
Thanks in advance!
A slight learning curve for me in Blender as not very familiar with the interface and only use it to import/export etc 😊.. However I can follow a node screenshot and duplicate within 3ds Max's Slate Material Editor..
Assuming each character has its own unique composite.. Any chance of a screen shot for how Reaper is setup.. please??
Nope. I don't own it, nor have it installed (and don't wanna mess and do that right now). The snap are just 'leftovers' from my last extract. Looking at reaper snapshots the shader could be default and the specular assembled just like that, i'd think.
Make sure your tank view is up to date, some sounds will crash as there are sounds that are 'missing' but are listed as there and TankView will crash when trying to play those, I dunno when that will be fixed.
As for images I dunno what to tell you, clicking on any 004 image brings the preview up fine, there's not much to it.
All TankView will do is show you the previews of all images, you'll have a hard time finding anything related to the HUD or UI unless you mean like ability icons or stuff.
I'm using TankView v1.30.0.792, everything works (strings and sound) except images, here's a screenshot gif:
https://i.imgur.com/5rZgkCd.gif
I'm on windows 7, maybe I'm missing a dependency used by tankview, or maybe because i've installed overwatch not on the default drive (D:/progs/Overwatch)
Yeah images aren't loading, you must be missing something, i'm not sure what it is though... @Naomi might know.
I exported the OW models using the data tool,but i can't find any refpose.smd in these files...Can we import animations into blender without refpose.smd now?
"Datatool "Overwatch Directory" extract-unlocks --extract-refpose "Output Destination" "Character" this was explained to me a few pages ago friend
Oh! I find it! thanks mate
You can also use the updated QuickDataTool GUI and tick the Refpose button.
Hey guys, I'm receiving this exception:
System.NotImplementedException: unable to detect product. ensure that the archive directory is correct
en TACTLib.ProductHelpers.ProductFromLocalInstall(String path)
en TACTLib.Client.ClientHandler..ctor(String basePath, ClientCreateArgs createArgs)
en DataTool.Program.InitStorage(Boolean online)
en DataTool.Program.Main()
DataTool has exited.
Can anyone help me with this?
Try out the GUI I linked above.
I think your problem is that you didn't specified the Overwatch directory.
Already tried with that one, and the Overwatch directory is in this path "C:\Proyectos\Overwatch", any other idea as to why this could be happening?
@Lirala I'm certainly no expert & have only tinkered with the GUI but I found it is rather specific in regards to the config settings.. the following video is not up to date but will easily explain how you go about setting up the GUI for extraction 🙂
https://m.youtube.com/watch?v=LWRN2ioI9to
@wubba Thanks, that's how I got to know about the tool actually, I already fixed my problem, I now have the model files for Moira's blackwatch skin, but now I can't import them into Blender, I have all the models for that skin, but I can only open the skeleton in Blender, whenever I try to open any of the other files inside Blender throws me an error similar to this:
https://files.facepunch.com/forum/upload/358164/59d62504-4ceb-4fdb-a2a0-8990efb7be8d/image.png
Update the blender plugin, or export everything again.
@Naomi Thank you, I updated the plugin and I was able to import the models I extracted.
I got another question though, I think it got partially extracted, I opened every model of the Moira Blackwatch skin, I extracted the skeleton, the forearms some parts of the elbows, but not the rest of the body, any idea as to why this is happening? It seems the complete model wasn't included as well.
You probably grabbed the first-person viewmodel; it should have the full body in another folder besides the one you checked. Probably the owmdl with the largest filesize?
I use OWorkbench and i have same problem
https://files.facepunch.com/forum/upload/359264/aa89667e-a798-49be-be7f-0c2b03553da0/prbl.PNG
It's okay now. The full model appeared together with weapons and everything else. I just had to launch the game once, but i forgot to do it after the installation
https://files.facepunch.com/forum/upload/359264/39569bbe-ac19-4b87-9c9b-0d73c208d754/0NXhpMsjKHU.jpg
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