• Overwatch Model Thread v3
    999 replies, posted
Big thanks for all the hard work on the tool firstly! It seems that on a full extract, for some reason the tool isn't extracting any interactions specifically (even old/existing ones before Hammond patch) though. The folder names that I'm looking for just aren't there..all other sounds for a hero seem to come out OK. Let me know where best to share any troubleshooting information!
Check your twitter DMs.
It doesn't work. It extracts Wrecking Ball voicelines. I have tried this in 3 languages.
Hammond = Wrecking Ball last time I checked. There is no distinction between the animal and the robot, if that's what you were expecting.
Hammond = Hamster Wrecking Ball = Robot Then how can I extract HAMSTER HAMMOND voiceline?
ninja edited you
It's okay, Homer.
Ah yes, sorry for the confusion, it was never intended to extract the hamster "voicelines" which is basically just some squeaks it randomly plays before every sound. As far as I understand it as well the sounds aren't even classified as voicelines, they're likely SFX meaning the tools would not extract them anyway. Might be able to look into getting them but I wouldn't get your hopes up. Best method would be using CASCExplorer and going through everything or wait until someone else finds them.
Yeah, Hammond's squeaks are classified as sounds and not voices, therefore they're in the 03F folder. The ID ranges for those are as follows, 131 in total: 0000000A8ED7-0000000A8EE1 0000000A8F1F-0000000A8FDA
DataTool.exe --language=enUS "C:\Program Files (x86)\Overwatch" extract-hero-voice ".\\" "hammond" I get an error about 'librevorb.dll' when I run the above command. Screen_Shot_2018-07-29_at_04.06.15.png
You're my savior, dude!! I was getting crazy with over 22k files. DataTool.exe --language=enUS "C:\Program Files (x86)\Overwatch" extract-hero-voice ".\\" "hammond" If that's the exact code you're using you are not choosing the outpath correctly. ".\\" should be replaced with a common folder. If not try updating both the Tool and the game.
So, I pretty much just got into working with the ripped Overwatch models and got a question, when looking at Hammonds animations a lot of them were broken and besides to that all the .seanim files too, so what's the correct way of getting them to work?
Is there a librevorb.dll in your DataTool directory? Download the latest version and extract all files to ensure everything will work. Also I dunno if you just entered the command incorrectly on Facepunch but there needs to be a space between the output directory and the hero. extract-hero-voice ".\\" "hammond" You can find latest versions here https://ci.appveyor.com/project/yukimono/owlib/branch/overwatch/1.14/ or a direct download https://ci.appveyor.com/api/buildjobs/jsrqpas4mmqhh1q8/artifacts/dist%2Ftoolchain-release.zip
Not sure if I posted it, but I backed up the old Horizon map before it got replaced, you can get it from here as a standalone blender file, and here as a full map archive. The full map archive just looks like it's a small archive, but it's actually 4GB. I hope it's good for it's purpose.
Yeah "librevorb.dll" in my DataTool directory. I just download the "DataTool v1.26.0.602-git-d067f3921c77f567d1bf5dfdf86940e4c867708d" version, is it updated version of tool, right? I downloaded the tool from the link you gave and same version as mine. I have space between the output folder and hero name. The error about "Revorb" thing.
Yes ! thanks!
Are you running 32-bit windows per chance?
I'm running 64-bit Windows 10 Pro
install these https://aka.ms/vs/15/release/VC_redist.x64.exe https://aka.ms/vs/15/release/VC_redist.x86.exe
I installed visual studio redistributable package and it's worked. Thank you so much mate.
Good to know that it's fixed, I'll write some code to automatically install it if it's not installed.
From what I understand the files save as .owmdl. I am trying to use 3DSMax to fix the animation files however I am not seeing how to import them into Max and only Blender. I am aware there's an import tool for Max but it doesn't seem to work for .owmdl files. Any updates for it or new solutions?
The 3DS Max script hasn't been updated in a while. The person that maintained it has vanished, and nobody on the remaining team doesn't have nor can program 3DS Max scripts. Right now your only option is to ask someone in the Blizzard community to make an importer for the OWM formats, or to import it via Blender and export it to a shared format like COLLADA or Autodesk FBX. Sorry.
So, I saw an option in the newer Blender 2.79 that it has a Film option called "Transparent Glass" which has the tooltip "Render transmissive materials as transparent" I've checked it (but not fully tested) and saw that it actually changed the appearance of a goggle lenses material (with the default settings) and I also saw that there's a shader named "Glass ESDF". Could this be a method to make those types of materials look as it should be or the thing what's needed is a completely different than the Glass ESDF shader?
Transparent Glass modifies how light behaves when it passes through a transparent object, which is more accurate for the Disney BRDF model (which is the Principled Volume and Principled BRDF shaders.) Because Principled BRDF shaders do not inherently support transparency, you'll still need to mix it with a glass shader. Currently, this causes the lighting to bug out and causes it to become completely opaque.
The Blender importer has no knowledge of which materials should be transparent. Every imported material uses the same shader. If we wanted we could add a second setup for glass/transparent materials, but it probably isn't going to happen.
The 3DSMax importer works, but not with OWMDL files. It imports raw .00C files. You have to extract models with this flag: --convert-models=false
Hey guys very new to all this but im trying my best to figure it all out via the threads and wikis but man is there a lot to learn Im trying to import D.Va's Mech animation for when its first called in and im just curious if it's even possible before I waste any of my time (its been a headache) Any tips or information is gladly appreciated! Thank you again!
yes, it's possible but expect a lot of trail and error trying to get everything to line up and even getting the corrent animation.
I think im making progress! Followed the wiki and got the model working and messed around with a few of the animations The one that looks like its the one i need, however, doesnt seem to be working? Any idea of what's going wrong? https://files.facepunch.com/forum/upload/303976/76143c4b-7012-4b34-b57c-a00c4eb292ed/2018-07-30 15_12_43-.png
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