• Gmod RP map RP_Acacia_Ridge_CA (might not be the final name)
    59 replies, posted
This is a gmod rp map i have been working on since february, The displacement isn't the best in the world i only started mapping in dec 2016 This map includes: Ralphs (Grocery Store) (unfinished) Subway (Planned for connected row stores) (unfinished) Super Cuts (almost finished) 11 Homes (5 Unfinished) (6 finished) Post Office (unfinished) Police Department (unfinished) Fire Department (unfinished) Payless Shoe Store (unfinished) Warehouse (pretty much finished) Gas Station (Chevron) (unfinished) There are some missing textures because i didn't give myself some textures from hammer I pretty much always run the map in fast mode just to check it out and play around.. https://files.facepunch.com/forum/upload/256233/18d46676-5765-4d7d-8257-e25eb7773248/rp_sapphire_ridge_v14a0009.jpg https://files.facepunch.com/forum/upload/256233/416f4657-8e98-4bdc-9aaa-06a0a7e40163/rp_sapphire_ridge_v14a0008.jpg https://files.facepunch.com/forum/upload/256233/13e9a8a8-416d-4e60-988a-411cf33e6a89/rp_sapphire_ridge_v14a0006.jpg https://files.facepunch.com/forum/upload/256233/26b7d3ba-c78b-45a3-bcb1-fcc7f8632319/rp_sapphire_ridge_v14a0005.jpg https://files.facepunch.com/forum/upload/256233/c44d70a7-96ba-4892-a3b8-73ace0ee393e/rp_sapphire_ridge_v14a0004.jpg https://files.facepunch.com/forum/upload/256233/6edd886e-f8ce-45ea-ac70-7defcfcbfe5e/rp_sapphire_ridge_v14a0003.jpg https://files.facepunch.com/forum/upload/256233/68403aaa-c6d4-43f1-994a-fb22a53c9513/rp_sapphire_ridge_v14a0002.jpg https://files.facepunch.com/forum/upload/256233/84785c9e-1d9f-4997-8f49-8ffd9ebf93a2/rp_sapphire_ridge_v14a0001.jpg
Hey, this is looking pretty ambitious. Looks like you made yourself a little layout here, not a bad start. There is a few things you really need to work on: The ground needs a lot better work, looks like you have a bunch of solid geometry mixed with displacements which makes things look a little weird. If I were you I would make all the ground displacements, and match them mathematically so you can sew them together and such. Go dig for some tutorials on it, all kinds of neat stuff. You can even visit some of the forums here to find out more about displacement management. The lighting could use more work, if I were you I would watch this lighting tutorial all the way, every minute of it. Practice these techniques, and just kind of learn what you should do to certain lights. For example, the lights in your hair salon. It's good you thought to put shadows behind it, but due to it's model, it doesn't look like the light should be able to reach up like that. If I were you, I would try to use really wide "light_spot's" for the lights themselves and then add in a couple"light's" or so for better ambient lighting / better looking light bounce, make them dim and very linear (Maybe even 100% linear if it really works for you) to achieve the desired effect.. I also heard Cubemaps will help with light bounce too. I would add some more detail work, like more brushes for all kinds of neat little shapes and such. For example, add like a trim around the gas stattion parking lot, or make a displacement clip through it's sides a bit then add a blend texture so the parking lot looks like it fades out toward the ground. Or add some more shapes to the stores outside areas, like trims that kind of hang down from the roof and such. Also add decals such as: graffiti, stains, water spots, trash, posters / signs ...etc , I wouldn't do this till late stage though. Keep those things in mind and always keep working hard because this map looks cool.
Thanks for the feed back, ill look in to the lighting tutorial and try and improve.
https://files.facepunch.com/forum/upload/256233/00367eb7-7dff-4bb0-8109-be9450cc286a/rp_acacia_ridge_ca_v2b0000.jpg test
The bank looks a little better https://files.facepunch.com/forum/upload/256233/181bbbf4-a5b6-42e6-a828-8d49809ec029/rp_acacia_ridge_ca_v4a0001.jpg https://files.facepunch.com/forum/upload/256233/9a5c0732-16d6-4427-af53-12d3cf7afcab/rp_acacia_ridge_ca_v4a0004.jpg i mean its okay (not finished)
disable the shadows on those trees + I assume you're going to use a more rocky blend texture on those displacements yeah? not a bad start for the basic geometry of those cliffs though
oh joy.... it says bad displacement... something along those lines i gotta get to the bottom of this https://files.facepunch.com/forum/upload/256233/27a17778-d4bb-4d2d-850c-443a341c66b7/a.PNG
If its a displacement causing the issue, make sure you didn't accidentally make every side of a brush a displacement... This might cause displacement vertices to squish and make this error. Also, make sure it's not a power of 4... Power of 4 displacements can be buggy and take more performance in game to calculate physics.
noted thanks
new area https://files.facepunch.com/forum/upload/256233/f3182b3f-159b-4a56-bed7-f69de6057c07/rp_san_diego_ca_v2g0001.jpg https://files.facepunch.com/forum/upload/256233/edda8cca-74c9-4a72-aef9-b69c0af956a0/rp_san_diego_ca_v2g0000.jpg https://files.facepunch.com/forum/upload/256233/838eb199-9abb-4b1a-a412-085695f5a3b8/rp_san_diego_ca_v2g0002.jpg Police Station will be removed ill put some stores or apartments there or something https://files.facepunch.com/forum/upload/256233/f22d977a-1ccf-43d5-9c2c-2debc7f36e2b/rp_san_diego_ca_v2g0003.jpg Buildings on top of the hills to look like there is stuff around
Here is some new stuff i took screenshots of yesterday or something https://files.facepunch.com/forum/upload/256233/a18545b3-27fc-4c59-81c4-9f3be29aae7e/rp_san_diego_ca_v7a0008.jpg https://files.facepunch.com/forum/upload/256233/7f896666-68a6-4b29-9ca8-d90e8f3c07ea/rp_san_diego_ca_v7a0006.jpg https://files.facepunch.com/forum/upload/256233/44f438c2-f907-4c66-a12e-e0ebf66903ac/rp_san_diego_ca_v7a0005.jpg
Hey man, this looks awesome already! You got my word. Keep up the good work!
thanks
So i have just got bored from making this map but it does not mean i'm done no no it just means ill get back to it when i feel like it
So i get bored of projects and i jump ship because my creative energy goes to something else, I want it finished so i can have my first map out and ready, like so many things might be cool i could do but i have to finish my other project, and its hard to get back in to the groove of rp_san_diego so hopefully i stop being.... well me i can get on a grind and finish interiors and displacements So if that map is not out by January 2019 then it will probably not happen
Alright so i did some things on the map and the next day i went to run it got an error found out what it was, Now i run it and i put it in my gmod map folder and try to load the map and.. Map coordinate extents are too large So i'm new at this.. well done it for a year now but i'm still learning so either i'm just going to start a new map or i make me wanna die and try and fix this map
uh oh ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb" Valve Software - vbsp.exe (Aug 14 2018) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb.vmf Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01A, using default Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01C, using default Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_A01, using default Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_01, using default Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default material "de_train/train_officetile_01" not found. Material not found!: DE_TRAIN/TRAIN_OFFICETILE_01 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop wet for material PLASTER/ROOFFLOOR_TAR01, using default material "de_cbble/woodceiling01" not found. Material not found!: DE_CBBLE/WOODCEILING01 Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default material "plaster/offwllc" not found. Material not found!: PLASTER/OFFWLLC material "de_nuke/nukroofa" not found. Material not found!: DE_NUKE/NUKROOFA material "tile/ceilingtilea" not found. Material not found!: TILE/CEILINGTILEA material "test_speakers/miwoodm" not found. Material not found!: TEST_SPEAKERS/MIWOODM "materials/de_prodigy/ceiling01.vtf": cached version doesn't exist Can't find surfaceprop asphalt for material CONCRETE/ROAD06_WIDE, using default Can't find surfaceprop asphalt for material CONCRETE/ROAD01, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_san_diego_ca_v15testb/nature/blendgrassgravel001b_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/nature/blendmilground011_2_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/concrete/blend_concrete_01_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/concrete/blend_sidewalk_01_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/nature/blend_grass_gravel_01_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/buildings/blend_roof_01_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/concrete/blend_blacktop_brick_01b_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/nature/blendsandsand008a_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/concrete/blend_blacktop_03_wvt_patch Patching WVT material: maps/rp_san_diego_ca_v15testb/nature/blendgrassgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 86 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... HashVec: point outside valid range ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb" Valve Software - vvis.exe (Aug 14 2018) fastvis = true 4 threads reading c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb.bsp Error opening c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb" Valve Software - vrad.exe SSE (Aug 14 2018)       Valve Radiosity Simulator      4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb.bsp Error opening c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\users\\desktop\everything\gmod maps\rp_san_diego_ca\rp_san_diego_ca_v15testb.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_san_diego_ca_v15testb.bsp" The command failed. Windows reported the error:   "The system cannot find the file specified." Doesn't say its a displacement it seems or i'm blind gotta get to the bottom of this
I love trying to find some brush or little texture that's making my map fail and not compile right
--PROBLEM-- So when i go to the neighborhood part of my map the skybox will go black if i look in some angle's the hills displacement is not sewing so it might be that, I was trying to get video of it (might be under this post as a new one) but it is a slide show (hope its not my map)
Remember that displacements CAN'T seal leaks. And your skybox becomes black because of leak.
Alright thanks
Well i might of hit a limit on verts Too many unique verts, max = 65536 (map has too much brush geometry) Maybe i got to add more to a func_detail I was starting a new map area and just plop the houses, stores, buildings, and some new ones.. tell me which map looks better the one in all the screenshots or this one. Images: NOTE light_env is in the map but i made the mistake of not running on default when the map was small so now i cant run default without it taking like an hour or more. https://files.facepunch.com/forum/upload/256233/d85922da-38c0-4f7d-868d-1ee5dbaca0c2/rp_san_diego_ca_v31a0003.jpg https://files.facepunch.com/forum/upload/256233/4f11470a-65b4-4069-81de-65268f46dc48/rp_san_diego_ca_v31a0004.jpg https://files.facepunch.com/forum/upload/256233/887cdc2b-d864-4707-9196-2cae0cef30d9/rp_san_diego_ca_v31a0005.jpg https://files.facepunch.com/forum/upload/256233/484aed6d-a0c7-4c9f-9d91-5a71f38ffe1c/rp_san_diego_ca_v31a0006.jpg https://files.facepunch.com/forum/upload/256233/a32538cf-dee9-44a6-9986-9ecf4b9a3bcb/rp_san_diego_ca_v31a0007.jpg https://files.facepunch.com/forum/upload/256233/2707129c-b04a-451c-89be-71a2cf47f425/rp_san_diego_ca_v31a0008.jpg https://files.facepunch.com/forum/upload/256233/9ded5d0c-754d-408b-afe7-bab2c18e1e45/rp_san_diego_ca_v31a0011.jpg https://files.facepunch.com/forum/upload/256233/ac05738a-af04-47ad-b832-1d3ab78eca97/rp_san_diego_ca_v31a0012.jpg https://files.facepunch.com/forum/upload/256233/a24ac082-f347-437f-8e5c-79e7c871c9b8/rp_san_diego_ca_v31a0013.jpg https://files.facepunch.com/forum/upload/256233/22673378-84b2-42fe-a436-324ede40624a/rp_san_diego_ca_v31a0002.jpg
If you have too many verts as it says func_detail wont help that much. If you're running into brush limits or vertex limits like that you should use Propper Releases · tuxxi/propper Propper and turn commonly reused brush based details into prop_statics as well as building facades that take up a lot of brushes
I'm gonna remove the highway on the map to put some buildings there, If i don't know what to do with it then ill put the highway back I also wanted to do a stack interchange on the highway but its too many curves and editing.... https://files.facepunch.com/forum/upload/256233/c7721c22-0876-402b-a86f-2a730d1b8ba1/rp_san_diego_ca_v33b0005.jpg
Highway was removed.
Alright so in the map areas like the houses and a apartment will NOT have lights because the max is 32, So only areas like Ralphs (Grocery Store In Cali) And some of the stores that already have a business in it will have lights (police department will) (fire department) (some of the hospital) So in RPs you must light up your own house.... now the map is going to be called this RP_Montizema_Valley_San_Diego_CA Why its not RP_San_Diego_CA is because i wouldn't be able to have a police department so it has to be a little city in the county.
Here is some pictures i compiled it wrong because i canceled it but its fine i save another version to run the map just in case.... The apartment/stores don't have windows because either there is a error with the windows or its because it didn't compile right and i'm missing some CSS textures https://files.facepunch.com/forum/upload/256233/eb7835a1-0fa7-4626-aa8d-af4272279d44/rp_montizema_valley_san_diego_ca_v2e0001.jpg https://files.facepunch.com/forum/upload/256233/182a5c41-827d-447f-81da-eafc3f95923b/rp_montizema_valley_san_diego_ca_v2e0000.jpg https://files.facepunch.com/forum/upload/256233/77aca3df-cd5d-4e47-b8de-e6b6d90dad7a/rp_montizema_valley_san_diego_ca_v2e0002.jpg https://files.facepunch.com/forum/upload/256233/63cc97dd-adc0-4bb4-bb56-b321f732150b/rp_montizema_valley_san_diego_ca_v2e0003.jpg https://files.facepunch.com/forum/upload/256233/22253070-6e46-4d2d-9043-2b738f6ae8ef/rp_montizema_valley_san_diego_ca_v2e0004.jpg https://files.facepunch.com/forum/upload/256233/e8b6427f-2e22-4e6b-ae0b-afb6392d0cf3/rp_montizema_valley_san_diego_ca_v2e0005.jpg The dummy houses are there to look like there is a neighborhood just to add to the map.
So i ran in to the vert limit so i'm gonna try to use propper hopefully i can get it to work
I kinda want to make a model after this Transmission Tower in San Diego for the map, I have tried a couple times before just could not get the textures to work which was an error on my part.. https://files.facepunch.com/forum/upload/256233/f50f95d3-6beb-41b0-a0f4-38c2a8f17fcd/power.PNG
https://files.facepunch.com/forum/upload/256233/029f463f-0343-4245-b2a6-4c662cbef562/rp_montizema_valley_san_diego_ca_v8a0001.jpg https://files.facepunch.com/forum/upload/256233/d1431ea9-8fb4-4d49-a443-f06bd386d93c/rp_montizema_valley_san_diego_ca_v9a0000.jpg Top Pic: Police Department, Bottom Pic: Post Office
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