• rp_scp_site19
    53 replies, posted
Finally a map fully identical to SCB:CB without unnecessary CSS content. By the way, how development is going?
Happy birthday OP: https://files.facepunch.com/forum/upload/57863/ac136649-2064-4dd9-95b3-47302a735840/image.png (from FEB 19 2019 update)
yeah it didnt get fixed. i was really hoping to post good news here but unfortunately the new brush limit is pretty much useless. you just hit a MAX_MAP_BRUSHSIDES limit and in my case MAX_MAP_VERTS. im still going to try to lower the brush limit as much as possible and im actually under 8192 and still unable to compile due to "too many unique verts". if the map cant work for gmod then i guess ill have to wait for s&box to come out.
map just compiled: https://files.facepunch.com/forum/upload/58090/e54ccc8e-6d4e-4a0e-87a6-21ae38ffbbcb/rp_scp_site190081.jpg gate A and B are both there
i still pray that those other limits are raised though. the map is at about 3000 prop_static entities now and i need to cut extra stuff from the map because it wont fit.
https://files.facepunch.com/forum/upload/58090/5bdcb880-71bd-47d1-82a4-32cd2465d946/gate A.mp4
what are some cool things to put into the vents to make them interesting?
Fans that push you, enemies, height variations/slopes,pits, lasers the only limit is your imagination
I too would like to see stuff like vans or grates, stuff to block you unless you can get past it. Vents are an access to many parts of the facility and if this map is going to be used in roleplay then having no restrictions may be detrimental to the level-based gameplay.
im thinking of having air conditioning turn on and off on a timer which could be cool for something like this https://files.facepunch.com/forum/upload/58090/fd80c998-6c64-4276-9c01-de83579212d8/2019-02-28 00-09-06.mp4
That can be something for SCP 079 as well, like a big "Ventilation" button in the server room, people would obviously turn it on all the times but a particularly sneaky GoI could turn it off for a stealthy access all over the facility.
pretty much finished gate a and also doing scp 682s chamber (lighting and detail not finished yet) https://files.facepunch.com/forum/upload/58090/1ae0c962-0dc9-4a02-a99a-ace8ddbc51da/682.mp4
tunnels between gate A and B https://files.facepunch.com/forum/upload/58090/89964d46-2be5-488b-8809-b291f65994f9/tunnels.jpg no idea if / when facepunch will shut down so just incase it does theres a discord server
pocket dimension rock thing https://files.facepunch.com/forum/upload/58090/d0e64eb8-11e5-4da7-a81b-c9d739aec3dd/pocketdimension1.mp4
Hahaha I love how it makes a sound when it comes close, I'm assuming it's actually just constantly emitting a sound?
yeah its just an ambient_generic emitting from the pillar
pocket dimension trenches https://files.facepunch.com/forum/upload/58090/650d3823-41c4-41b4-97c1-31781d50bfab/PD_trenches.mp4
https://files.facepunch.com/forum/upload/58090/463bc368-9a2c-4677-8a3a-492f0ded5e52/the great pocket dimension adventure.mp4
Holy SHIT, this goes beyond what I expected, it doesn't even look like a normal Gmod Map anymore. What happens if you don't kneel?
it keeps telling you to kneel and taking 10-15 health until you die
this was way harder to make than i thought it would be but heres what happens when a breach happens while down in 049s area https://files.facepunch.com/forum/upload/58090/0b4ed80c-9061-4928-8eb8-496e93f66501/049 breach.mp4
Just browser through the whole thread, this is some good stuff man, well done.
femur breaker https://files.facepunch.com/forum/upload/58090/a2f7920e-95f6-4f93-a3c9-2c179f727081/femur_breaker.mp4 https://files.facepunch.com/forum/upload/58090/780cbc25-ed3d-408b-9432-7f33dc791273/gay.jpg it seems the only way to get the prisoner pod pose to work is for it to actually be named prisoner_pod_inner.mdl in models\vehicles but id rather that happen than to have it probably break
post made very fast because facepunch is apparently dying now https://files.facepunch.com/forum/upload/58090/07fbe5d9-e658-43e4-ae55-7c187120122a/2019-06-11 21-47-09.mp4 video shows lights flickering which hints that a breach is about to happen also shows little dust particles floating around during a breach surveillance room and vents the map is going to be put onto a server so that more cool stuff can be added and so you wont just play around in the map by yourself for about an hour and move onto something else after you get bored. discord link
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