• Star Wars Model Links Thread .V5 "Hive of scum and villainy"
    987 replies, posted
@Warhammer_81 I know you're probably busy with the SWG meshes but im just wondering :P do you have a mediafire folder where you upload the SWG meshes? About the episode 3 game are the characters extracted into their original formats or in 1 arcihve?, if characters are in their native format are you able to see if Jocasta nu has a model? Also have you managed to rip the jedi archivist from the Vr game?
Does anyone know how the delta squad members were extracted from RC? https://files.facepunch.com/forum/upload/107184/67ccccbc-b792-406d-82fd-46a788e04eed/b2.PNG Trying to find a solution to this faceplate-less B2 and noticed that the clone animations package also lacked attachments used in the multiplayer/campaign, so I figure the method used to get commando attachments can get the other pieces missing from other characters. Been using UModel thus far.
@Minelayer can't you just ninja rip it?
Did you "scroll" like i said?
@wubba I may have to, but I'm trying to do it while preserving the animations & skeleton. Worst case i could rip it then weight paint it again. @aspiring3dmod Yeah, I've tried scrolling my mousewheel, arrow keys, [] square brackets (cycle animations), <> pointy brackets (Skip Frame), PGDown & PGUp just switch to another droid in the package, and I've even tried ALT, CTRL, and SHIFT modifiers with no luck. Doing this with the GameData/Animations/droid.ukx package.
https://files.facepunch.com/forum/upload/132582/e8ba768a-5499-4025-899d-c40469355b67/Clone Troopers.png Did some quick retouches to the 212th textures to recreate the film markings.
Youtube videos from Allegorithmic, texturizing the lantern was the best one I saw..I watched it as I followed along in panter...well worth watching !! Substance Academy Tut Vids
Thanks!.. will look into it!!! 😁
- Does anyone have these models: 1) "Older" Ahsoka Tano 3D model from Rebels or an older version of her, 2) SWTOR Male body type 2 or 3 Havoc Trooper armor, 3) SWTOR Darth Revan Reborn armor - default body type of AI Revan and 4) KOTOR Darth Revan Armor ? For Havoc Trooper, I am not sure what body type is on this video below. That is the body type I prefer. I guess it is body type 2 ? Thanks in advance. - https://youtu.be/Ty7hiId7RoY?t=246
@Tachyon The Galaxy of Heroes model is the only one that has the rebels skin afaik. ahsoka_fulcrum_goh
^^ eh... Force arena has one xD
Oops. Yeah. I did that. Checked my imgur. And It's still in my wip folder not in the backup. I think i'm getting old, forgettin' things. rebels_plus
also Aivela and Esne
Is it possible for anyone to get parts from the Jedi Temple on Tython from Star Wars the Old Republic? (or has anyone posted anything like it before)
Hey Guys can someone give a Link to download the EA SWBF2 Kenobi model with all skins please? I try to create a Classic SWBF2 Remake with DICE models
Anyone has the Havoc Trooper "body type 2" ? Thx.
somebody passed me updated files from SWBF2 and i made the new set of facefixes they were not changed much, so it only took one weekend Frostbite "distorted heads", model tools (Battlefield, Battlefro..
Now if only I could get GMan's script to work...
oh really? I would be very interested in your method.
Basically do what Daemon said to do with the original SMD files, but import the FBX for the mesh instead of creating an SMD. It would also help to first delete LOD's 1-5, and save time. Then simply apply the armature tag to all of the individual meshes, and voila.
@Rancor022 naturally it should work. Because it doesnt matter how you got the original distorted mesh, if it has same proper bone names. I think i even mentioned it somewhere.
Can you please jog my memory with what id-daemon said you do with the .smd's @Rancor022 ?.. never saw that post!?... I was going to use the .smd importer to get it into Max...
It's a bit complex to cover in a single post, but essentially you want to import the mesh (in this case the FBX file) into Blender. Next, import the corresponding SMD file that Daemon provided, and make sure to navigate to the last frame (as the file in keyframed). Then click on the "armature" object, and shift-click on each of the individual meshes, click on the button in the navigator that looks like a bone, and press "apply". Do that with every single mesh until you're done, and simply export the finished file.
@Rancor022 cheers for that, will give it a shot! .. may I ask your username on discord?.. I saw your FP profile pic on there once with a diff name.. wasn't sure if it was you or not?? 😅
Anybody here know which .fbx scale should be exported from frosty to fix the heads?
Hunting for two rips from the Republic Heroes game -- the G9 Rigger (Twilight) and the Nu-Class Attack Shuttle (seen below). I know there are higher poly versions out there, but I'm looking for game-level polys (6,000 or less). If consensus is that they haven't been ripped I can do it. https://vignette.wikia.nocookie.net/starwars/images/4/4b/Nu-class_attack_shuttle.jpg
Hey GTTean, I have the Nu Class Attack Shuttle but it's from Republic Heroes. So slightly higher poly, you'd need to do some polygon reduction if you plan on using it for Battlefront 2 (2005)
Yes that is my, username is Manakin Skywalker. Yes, the SMD file does NOT contain a mesh at all. It is only a skeleton, which needs to be applied to the mesh.
Shit aye, this could be tricky!?.. so what units would you export the body/ walrus skeleton out of Frosty then? .. as have no idea what the .smd is set at!?
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