Star Wars Model Links Thread .V5 "Hive of scum and villainy"
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Does anyone have good textures for the Corvus? I have model but the DDS files are all messed up whe I try to convert them to PNG. Thanks in advance
Obi Wan [HEAD FIX]
probably posted before but is there a step by step tutorial abut what to do with the heads?
There is, but it's on one of the other threads, not sure which one.
Thanks Mate^^
I love blender, i open it and now i can fix the rig xD
Have someone the model of Obi Wan (DICE)? i only need his clothes to create a remaster of Kit Fisto
Do you know how many polys? If I have to I'll just rip it from the Wii or PS2 versions of the game and then use the hi-res texture if it matches
Exactly 10318. repattack repattack_obj You need both if you wanna dl it. The obj doesn't contain the textures.
Also another heads up; the new SMD's provided by Daemon also fix heads that still had errors, such as the Abednedo's missing tendrils. I think Ackbar's head might be fixed as well, I'll be trying that next.
@Warhammer_81 Those ships are fantastic! I could see plenty of use in the starfighters (they're the right amount of polys for SWBF Classic). Could you post those Commander-styled First Order models, please?
Now the heads are now fixed. I hope to get my hands on the original rigs for obi Wan Kenobi since the one with nif file was not too great. And also getting young lando and Han
May the Work be with you, always.
Hello there! I have a question about star wars commander, in the models what are the bones and how are they exported?
Does anyone have the models for these peeps from Star wars the old republic mmo?
Bengel morr, Orgus din, Darth Angral, T7-01, Tol Braga
Sorry for my late reply, I had been incredibly busy with work the last week and I've only just recovered! So please don't take it I was ignoring you!
It was the only place where I could obtain the model, I dint have the means to extract it myself, I thought the model (whoever done it) was done well (extraction wise) but I think my outdated software might not be handling it correctly or vice-versa.
As you can see here, the hair mesh is made of lot of planes to texture the hair strands:
https://files.facepunch.com/forum/upload/357786/7dfeeac8-4878-4100-98e1-66f07b6a2a4e/Rey_hairmesh_notexture.png
The hair strands texture does contain an alpha and it does work when it's placed in the opacity map. This is how it looks like, exactly like yours!
https://files.facepunch.com/forum/upload/357786/69b14fb4-1746-441a-b663-4d58a541f510/t_hair_rey_01_planes_c_2.png
Hey, does anyone have the carbonite/flame war droids from TFU2?
Everything looks as it should. I agree, it's probably an issue with whatever program you're using.
Hi everyone. Does anyone have Iden Versio's stormtrooper disguise from SWBF II Bespin campaign mission? I'm looking for that female stormtrooper model. Thanks!
U must say quite an influx of newcomers this time of year.. to say the least! 🤔
This is nothing compared to they days of old. Right around the time SWBF 2015 was announced the original thread blew up. When SWBF2's alpha released it was pretty packed as well. Kind of tapered off after the vanilla release.
Yeah most probably willget busy again if they make a SWBF3.. then again I can't seen them doing it as they've used up most of the content from all episodes!?... unless they base it on ep9??...
Content is the least of their problems (not to mention there's still an immense supply of content not yet used). After the launch debacle we'll be lucky is EA greenlights another sequel.
maybe content was the wrong word.. meaning they've covered the majority of eras from the movies/episodes, though content would be another story, not to mention the tv shows etc... I'm hanging for Cody from ep3.. save me putting together his suit meshes from current troopers & creating a hi-res version of his textures/markings etc
Well just because an era is used in one game doesn't negate it from being in another. The original Battlefront games had both prequel and OT content, even sharing some of the same maps and characters. There's still a plethora of content that could be brought in to BF2 and potentially even a sequel; such as Cody for example, as you suggested. Many main characters and planets still have yet to be in one of the Battlefront games.
Too bad they just can't grrenlight mods... would keep the game alive many more years...
Don't get why people want cody so much when this exists:
Commander Cody at Star Wars
Because most people prefer official content over mods, myself included. There are a lot of detailed, high-quality mods out there, but the vast majority are "meh" at best. Plus mods can only be applied on PC, not on console, which would be an issue.
What would mod support have anything to do with official content? Adding mod support doesn't mean developers suddenly can't add content. Sometimes you can have your cake and eat it too. Look at games like Civilization, Stellaris, Cities Skylines. All with lovely mod support and getting nice content from the devs (albeit paid DLC). I would gladly take paid DLC if it meant mod support.
I assumed he meant for adding mods to the actual game itself, which I have seen many people suggest on Reddit. Now that would be unrealistic.
Adding dedicated mod support would be more believable, but still will probably never happen.
Well mods do make games better, perhaps then somebody would have fixed the incorrect non-moive accurate chest armor of the clone trooper
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