Star Wars Model Links Thread .V5 "Hive of scum and villainy"
987 replies, posted
I see you baby.. skakin those sleeves.. skakin those sleeves.. alright don't watch it! lol
https://files.facepunch.com/forum/upload/277755/048f0548-6c96-4172-9d12-065b74085a8d/ObiWan ShakinThoseSleeves.mp4
@everyone
Where can I find the same texture as the photo below for the lightsaber of Revan ?
Thanks in advance.
https://files.facepunch.com/forum/upload/369552/ddb49c6b-a3b1-464b-b32c-2bda1543470d/image.png
@Tachyon ..Hope this helps...
https://files.facepunch.com/forum/upload/277755/fa01bf4a-f6ca-4cba-8068-f332d84bded9/lightsaber-revanFP.png
lightsaber REVAN
@wubba Thanks... but I already ripped that model from https://sketchfab.com/models/77ae2692db3348048cc2791533cb1841
That is not the texture I am looking for.
I have the model from thingiverse that @RScott shared me.
But thank you for your time though for the help.
Still looking for a texture for it.
Hello, guys!
Just a quick and simple q:
My frosty doesn't show anything, except empty root and I can't pose the instance parts properly, since I can't read SpatialPrefabBlueprint (I just know it should be somewhere, but don't know where). So can anyone plz help me - I need that position file, so I can try to automatically assemble my lovely resurgentclass_stardestroyer. I have already unpacked everything. Will share as soon I create full model, I promise!
I know they are raw files, but would you happen to have the fixed version of Kenobi's head? I just realized the raw of his head you sent has that deformed look. lol
Please give me your animation!
You could unwrap, don't know about using the textures from BF, unless that is where the guy pulled the mesh from to begin with. I am not sure that you even need to unwrap... just separate out the parts and a metallic shader as well as some emissive should just about finish this, as there is now really anything else to it. Use the paint function to add some grunge and it's done.
Any chance of having unit/soldier models from Jedi Challenges? Those low-poly First Order ones, with some minor changes, would fit right in to the original Battlefront aesthetic.
Once the head is fixed, the skeleton can't be moved. If you send me the final rig you've done (if it worked) I can fix the head with the body intact, and then reupload it here.
@Silverado117
Obi wan Head Fix Link Star Wars Model Thread V5 Page 15
I can give you my sleeve fix, though be reminded it is not the Frosty skeleton & it will have to be in .max as had trouble exporting the mesh & rig via .fbx.. though .dae does look promising??...
He's trying to fix the Frosty skeleton.
I realise that :b.. thinking he may just want Obi wan simply rigged & done?...
Alright Ya'll fingers crossed.
EP3 Obi
I've tried that method I mentioned. Important thing to note, considering that I have no idea if it will mess up the face fix: After my "process" the helpers turn into bones upon re-import. Hope it works.
Eh I don't have 3DS Max, so I can't utilize the file.
I changed it to a .fbx
EP3 Obiwan
Is this pre head-fix rig rigged?
Yeah, its the raw head Rancor sent over. I think the rigging is a little askew, but I'm not really focusing on face rig until the fix is applied. Hoping the headfix rig fixes the issues I saw.
Ok. Since frosty now works: how can I read bin data exported from frosty? I mean blueprint transform.
All of that information is readable *in* Frosty. It's not readable when exported to my knowledge.
She pretty!
Geez, Well can we try one more thing? If you apply the fix to just the head, does it change the any of the other bones or just the face? If so, can you apply the fix to just the head and send it over? I could try one more thing, at least I'd like to try one more thing.
I'll upload the file, but the skeleton usually isn't movable after applying the fix.
It works! .. load head, then body..
you got the rig to work with the head?
Try moving the neck/jaws, etc. to make sure it actually works first (if you haven't already).
Whoops i spoke to soon!.. it imported both heads & the rig is attached to the distorted head.. Doh!!... should be still doable by reassigning the head skins.. potentially tedious considering the facial rig...
Any chance of those First Order Stormtrooper models?
So, extracted everything from that resurgent_destroyer. Transform matrices, full lod etc... Stay tuned We are close to smth ;) But it took me a while to dig into...
@XOBOTURA Are you attempting to extract all meshes in one go without having to place all individual pieces manually? (like the nightmare jigsaw puzzle it it)??...
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