• Star Wars Model Links Thread .V5 "Hive of scum and villainy"
    987 replies, posted
I'm assuming he's extracting each mesh as is, and place them in the corresponding coordinates. It's not that hard, it just takes a really long time. That's what I do.
Yeah, small maxscript, reading bunch of txt files with coordinates
what do you mean by "the skeleton usually isn't movable after applying the fix" ? after the fix, the skeleton must fully work and the head model must be properly rigged like in game
That would do nicely!.. Ripping the destroyer from SWBF1 was tedious in itself.. I could not bring myself to attempt an even bigger feat unless there was as an easier process...
For some reason after fixing the heads, the skeleton becomes unusable, at least for me. The skeleton is there, and applied to the mesh(es), but cannot be moved.
Khem, convenient than what ? Auto scattering along the coordinates ? Frosty export to bin it is not human readable format It should be converted. BTW - Still wondering, maybe there should be Mandator IV-class in DLC one day? I would grab that beast! Also, guys - how you generate that sci-fi panel textures, to look like in cinema ? Maybe there's a tutorial somewhere ?
Not sure what you mean exactly, but you're not supposed to export the bin file. You're supposed to read the blueprint in Frosty. Look at the right side of the image I posted; those are coordinates.
Not max, but houdini 1546774838267.jpg (268 kb) закачан 6 января 2019 г. Joxi 1546774865270.jpg (272 kb) закачан 6 января 2019 г. Joxi
Interesting. We gonna get an assembled resurgent class? I'd not mind to render another 8k poster.
So what you're saying is that you found a way to automatically position all of the meshes? Interesting. I did in fact do all of that by hand myself for many of the larger ships; but of course that took quite some time. I completed about 2/3 of the Resurgent within a few hours last summer, but gave up because I was missing one mesh somehow.
@Rancor022 at least in blender its working fine. You just have to set that "fixed" frame as rest pose, and it should work as usual. I dont know how to do it in max, but that must be easy.
Yep. I dunno if the model was changed anywhen. I had the engines and towers already on it, in my manual attempt. It's a huge improvement tho. This behemoth of a model. https://imgur.com/a/fTSg6XW My craptop barely handles it. UI is laggy af. I mean look at the dots. lol
Well, engines are there, but they are misaligned somehow. But, that can be manually fixed I think If some of you got everything fixed - feel free to share, or at least share missing/misaligned parts. I'm rly tired of messing with this...
Will try. Somehow, i got some of the parts that are missing on yours. i gotta find the scale first tho. The one i did is smaller.
I can't find any words like radar in blueprint files. Anyone saw it?
I primarily use Cinema 4D. I'll try setting the rest pose in Blender though and see what happens.
Does somebody have a fixed version of the venator class star destroyer?
I used Max to open the file he sent over, there is no skin mod that applies the weights and such to the model. So for me, it is just the model and the skeleton.
That's the issue I'm having.
Can you describe steps that you do, so we can see where things go wrong?
Found an error in method me was using. Soon, gonna up almost no-error model. Stay tuned
Yay! 😁
I'm looking for two(+) things if anyone is willing to help out? I'm looking for the Battlefront 2(2017) maps, and the Manaan map from Kotor. I have access to Kotor 1 & 2, I just can't figure out which files belongs to Manaan. I'm trying to find and update the entire level. Textures, new areas, dungeons, etc. I am using the KoToR Tool, so it can browse the game assets. If anyone can point me in the right direction or the Manaan files themselves, it's appreciated! Battlefront 2 I do not have access to. Tried to find a decent (and non-malicious) torrent, but not luck whatsoever. Every. Single. One. Was. Infected. Specifically in Battlefront maps, I'm trying to get Scarif and Kamin for the same reasons listed previously. If anyone on here has already extracted the levels(meshes, textures, materials, etc) from these maps. That or if you could point me in the right direction to find decent copy of the game I tinker with, that works too. I've already researched the Frosty Editor and all that good stuff to work with the game files. (I do not want to play this game in the slightest. Cause **** EA) I just prefer the landscapes and textures because they are indisputably aesthetically pleasing.
You tried Origin? Is the trial still available? I dunno. I have some hours left on mine (if i wanna download the 80+ gigs again) to eventually extract some more.
So. Finally. https://files.facepunch.com/forum/upload/390609/94e7f7c1-ca01-47ae-bf2b-9912948d3309/model_preview.jpg resurgentclass_stardestroyer_model_X
Ma dude. You done it. Defeated the behemoth. Awesome sauce. A Beautiful model. Very detailed. Now we can all print it. A lil undersampled 8k just for good measure. https://i.imgur.com/mb6hCur.jpg
Hello there! I am looking for several models from Force Arena. Does anyone have a First Order officer, Terex, Rebolt and Syke? I would be very grateful! https://i.ytimg.com/vi/ZGHQXFL4Vhw/maxresdefault.jpg https://preview.redd.it/4q2bdrhzv7901.jpg?width=960&crop=smart&auto=webp&s=0157b37482c8d0fc5b2a287e97288ab4178d7041 http://www.swtorstrategies.com/wp-content/uploads/2018/09/1536743774841.jpg
You can't just buy the game legitimately like most of us did? It's like $10 at this point. Plus there's a trial if you sign up for Origin Access for $5.
what no textures!? lol .. but seriously, thanks for the hard 'automated' method!!!
Heh. The script itself is simple as shit, the problem is that you have to extract coordinates as text, also names of assets should be there. Purely manual work (I havent automated this process), so I think for the most of the ppl it is quite unfriendly atm. Maybe in future... Tho Im quite surprised, ppl did all the shite by hand Crazy
Sorry, you need to Log In to post a reply to this thread.