• Star Wars Model Links Thread .V5 "Hive of scum and villainy"
    987 replies, posted
No, I'm too poor. Rent, bills then payments. :/
@Warhammer_81 Do you still have that Wedge model from Rebel Strike? I actually just want to steal the head and copy/paste on another model. https://imgur.com/P1VJ2wz
https://files.facepunch.com/forum/upload/383127/a3a5c81c-643e-4ca7-b6b4-ef9032b03749/obi.png @wubba I don't know how to do that unfortunately. But here is a quick raw pose from when I tested it out.
@Silverado117 .. ahhh.. WINNING!!!
The only models from I've released from Star Wars The Clone Wars (2002) game are these: CIS Heavy Artillery Gun (HAG) https://i.imgur.com/a904Miu.png CIS Ground Armored Tank (GAT) https://i.imgur.com/GBBzyLz.png
Could you upload the link to your mediafire files?
Her is the Wedge Antilles model from Rebel Strike: Wedge Antilles RS3 Model Rip
Thank you!!
Thanks @Warhammer_81 . That's something I can work with.
I was actually gonna complain that the gantry cranes were missing till I found all 4 of them buried in the bowels of the hanger bay. I had already moved the hangar interior back to its position, which really made them hard to find! Would be a bit easier to re-assemble if they weren't buried all in one location, and they didn't have a multitude of pieces! Anyway THANKS for ripping these. My one request would be "Is it possible for you to rip the textures as well?"
pleeeease! i can't open it with winRAR!! sooooo sad :'-(
I was afraid that there might still be minimal pieces buried in the centre like NR somewhere but without researching the dock meticulously, I wouldn't know!?.. hopefully thats the only parts you found out of place?.. Yes textures would be nice but via Frosty would take forever having to export each map individually... NR wouldn't get all of the maps in one rip due to it's huge scale in game either... Doh! .. would be nice! @XOBOTURA is your script capable of ripping all the required maps for each model automatically, or are we stuck in the payphone era!?
Nah, just model positions As I said earlier, some dock's parts didn't have meaningful names in coordinate file (tho I can rip 'em properly, it take some time to guess text name, not alphanumeric hash), so that is why some part are set at origin etc... P.S. Can someone give me D-qar textures ? The ones I found look not that good as in game
Not sure...Had to be careful when moving the interior of the landing bay, (sticking out ) and grab all of it in one go. Then just moving on the right axis, was able to get the whole thing in place...but like you say ...don't know what else is buried in there...I will probably start again and grab all the interior and send to a new layer ( using Rhino for this as I can use the X-Ray view and the parts are solid but transparent makes it real easy to see something out of place) getting to them is another matter. Textures look like your basic star-war panels... just with the Red decals. But there are just TONS of GREEBLES in this one...Link to the guy that created this thing on ARTSTATION Nice views and should be some help seeing where everything should be. Really nice model when all 3 parts are combined...if my rig can handle it!!
@RScott it should do fine.. Only rips for me on Dx11 settings via win10 or just win7... Only problem is like I mentioned before, because in game, it's scale is ridiculous so you'll need to get nice and close and do a few rips in different areas of the model to make sure you rip all the DDS maps/meshes
OK. But where to find d-qar planet texture (maybe thers's two of 'em or smth like that)? dock_textures
@XOBOTURA I would of replied but I honestly don't know where they are within the archives... I wanted to get the planet splash screens but they seem to hidden well also!?
One small thing, your model is missing these six (3 and each side) fins. They are in the game, as they're an objective in Starfighter Assault. https://files.facepunch.com/forum/upload/108621/4e3fe209-852f-45dd-9276-38acfe691582/image.png
Thought I would share these from Star Wars Jedi Challenges: Elite Praetorian Guard with vibro-arbir blades (includes animations): Elite Praetorian Guard with vibro-arbir blades https://imgur.com/Qd1vl0F Elite Praetorian Guard with vibro-voulge staff (includes animations): Elite Praetorian Guard with vibro-voulge staff https://imgur.com/rjHP82y
Nice! Have you got the other First Order troops out yet? I'm starting a mod for Star Wars Battlefront (2004) that adds in the Sequel era.
I’m working on it. Unfortunately not all the models are of the same quality.
That would be just fine - the 2004 game isn't high-poly and the idea of adding the Sequel era to it is to keep it fairly consistent with the stock sides as far as level of detail goes.
Hi, new to this forum. I'm trying to access the Star Wars V2 and V3 model threads, but it says they are hidden and I don't have permission. Am I missing something? If anyone could help me out it would be most appreciated.
Go to the first page on this thread, select the link to V2 or V3 and browse page by page... search function does not work and says it's all hidden.
Thanks RScott! That worked. I'm finding this forum a little quirky, but great content.
Anybody have that third Grevious costume as well as his textures?
@RScott you say NR doesn't rip alpha!?.. But I encounter .dds files with alpha channels all the time!!??
If you're talking about the textures posted here, all of us use Frosty, which is vastly superior.
Anyone know of a low-rez (2005-ish game poly level) Star Wars hovertrain? I know Rogue Squadron had one on Kessel you protected, but that's DirectX 7, so I don't think it's rippable.
God I wish I could figure out Jae rigging. No matter what I do the upper lip gets pulled down with the daw.
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