• Star Wars Model Links Thread .V5 "Hive of scum and villainy"
    987 replies, posted
Those kaminoans are such good models!
I know I have them, but I'm not sure how convoluted they are (how many pieces, textures, etc.) I'll have to check it out later and see what happens.
Ok
Alright, here's what I could find, which appears to be everything. There aren't nearly as many objects as I was fearing, and there were only 2 unique textures. http://www.mediafire.com/file/0pjsih7q51p0qcc/Tantive+IV+Interior.rar
Legend!.. thank you!!! 😁
I forgot to mention that the method I detailed for re-baking the normal textures to the same UV as diffuse color can also be used to bake those annoying decal normal textures (typically used for seam lines) onto the same UV. In this case, your source (high-poly) mesh would be the seam lines decal with its corresponding normal texture, and the destination (low-poly) would be your main mesh (fuselage, wings, etc.) whose UV is the same as the diffuse color. In the example X-Wing Red 5 pic, the fuselage, wings, and gear all have had their normal textures re-baked, and the wings and fuselage have had seam lines transferred from the decal mesh. https://files.facepunch.com/forum/upload/132346/f64ea6f1-4536-4b62-9daa-ef4412614da8/X-Wing_02.1040.png
This might not be the right place to ask but has anyone ever done a model of the Ebon Hawk for Garry's Mod with an interior?
I think I've got some fantastic new ( @BadHorse perhaps this could also help you). I figured out that in Unreal Engine 4, you can re-bake and instantly export textures from one UV to another; it's a very simple 1-step process, takes a matter of seconds, and the output file is EXACTLY as it is supposed to be, without any error whatsoever. No need for corrections, Photoshop, etc. This will definitely help with my uploads in the future. I'm still doing some tests, to make sure it works with everything, but the vehicles I've done it with so far turned out perfect!
@Warhammer_81 Do you recall how you were able to rip models in T-Pose from Renegade Squadron? We're wanting to rip Asajj Ventress from that and Kit Fisto from Elite Squadron to re-rig for Battlefront II on PSP
I can believe how convoluted it is just to map a texture from one UV channel to another. You'd think it would be a simple process.
First I use either PPSSPP or JPCSP emulators to run the game. To put models in T-pose in Star Wars Battlefront: Elite Squadron you have to use the following CWCheat code: _G Star Wars Battlefront: Elite Squadron [US] _C1 Character Models in T-Pose1 _L 0x20411B84 0x3C800000 _C1 Character Models in T-Pose2 _L 0x20219A8C 0x03E00008 Unfortunately I do not have a similar code for Star Wars Battlefront: Renegade Squadron. I use either NinjaRipper to capture the models and then re-assemble the meshes in 3DSMax or use JPCSP's built in 3D scene capture feature. Each ripping method has its own quirks which is why I have to use both to get what I need. Using NinjaRipper with PPSSPP I can't always get the models I want and they require assembly. Also the textures get ripped incorrectly. Using JPCSP's geometry dump feature gets the scene out fully assembled with the correct textures but the scene may be rotated or skewed.
Would you mind sharing those decal greeblies you extracted there? I`d love to use them to create some STAR WARSy looking ship designs myself http://www.hedfiles.net/BGships_46.png
https://files.facepunch.com/forum/upload/398288/6cb6dc71-810e-4dd7-8e8b-73e6ee82d5e0/Ani_Test54.jpg https://files.facepunch.com/forum/upload/398288/9bb4a4ba-756b-450c-9d6c-8b53f067de99/Obi_Test.jpg All, looking for the model(s) that go with theses textures. They are for the ETA-2 jedi starfighter; the one from Ep III. I've combed the V1, V2, V3 and V4 forums. A lot of broken links. Any assistance you can provide would be most appreciated. https://files.facepunch.com/forum/upload/398288/5e879e8f-a0ea-4a5d-af62-677061f580a9/Ani_Test54.jpg
Eta2_Droid_Co_01 Reposted this awhile back with those textures.
I've noticed that the 2015 and 2017 Battlefront games employ dynamic character weathering for such things like walking across certain terrain types for a period of time, being within an explosion's blast radius, being outdoors while certain weather conditions prevail etc. Have the relevant textures for this been made available anywhere?
mdreece_01, you da man! THANK YOU!
Does anyone have a model of a Rebel Officer uniform?
Geez!?.. everyone must of gone back to schoo/workl!?
I am on the hunt for any .OBJ and .STL files from Battlefront (2015) and Battlefront 2. Whether it's vehicles, objects like barrels, weapons, structures, droids, character heads etc. Is there a database of files I can download for something like that? @Warhammer_81 @Rancor022 any suggestions, guys?
Alright, I've redownloaded TFU2. Does anyone have any resources or tips as to how to extract models from it with the skeletons intact?
I love
I'm very slowly rebuilding my "library" of files, although there isn't much yet. I will be continuously updating it. Here's a link: My Files
Thank you, dude! Much appreciated.
Here are all the SWBF file archives I'm currently aware of: Corra_Ashu's (SWBFII 2017), Corra_Ashu's (SWBFI 2015), SWBFII (2017), SWBFII (2017), SWBF Resurgent Class Star Destroyer model dump, SWBFII (2017) Holo Cards and Loot Boxes, SWBF (2015), My personal files which have some SWBF I and II models.
I'll be posting ALL of the Rebel soldiers from BF1 and BF2 later today, once I'm done making some adjustments to my files. Then I might start re-doing all of the heroes, and posting updated versions of them at some point.
Here is a little animation i did in C4D and AE with models supplied here. Thank you and hope you enjoy. https://youtu.be/OVr3x_VU5Gk
Lol, pretty fast, spinny falcon, but I like the camera movements and motion blur. Pretty good
Original I wasn't going to, as the separate mesh skeletons cannot be combined. But I will rig them anyway right now, in which case I won't be able to upload them until tomorrow. Imperial Troopers should be up tomorrow as well if I remember to do them.
Heyo. Reposting this as I recently discovered our first two threads have been erased. Since it is no longer possible to go back and individually download those assets I was hoping people could reach out to me with ones I might be missing. Im aware weve lost some creators over the past three or so years but some of you, like me, probably download anything you can't readily get yourselves. Trello ^ Here is the trello link. http://prntscr.com/mh97ng ^Here is my discord info. If im missing something please feel free to reach out. Thank you.
Hey, Does anyone know how to get or happen to have environment props from Battlefront II (2017) Mos Eisley? I'm particularly looking for buildings and the junkyard parts of points A and B in the first part of Galactic Assault (everything in the red box). Thanks! https://files.facepunch.com/forum/upload/272834/16d4af2d-82ce-4fc6-9a9f-9dcebacf59b2/Mos Eisley.png
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