Star Wars Model Links Thread .V5 "Hive of scum and villainy"
987 replies, posted
@BadHorse how do you assemble the ship/vehicle meshes?
It's a tedious process. You have to find the right SpatialPrefabBlueprint file in Frosty for the object you want to assemble, then you have to comb through the list of object sub-meshes, which also show its rotation matrix and translation coordinates. I think I may have detailed the process in one of the previous Star Wars forums. Somebody more clever than myself could probably write a script to accomplish the same thing. Still holding out hope that maybe someday Frosty will add this as a feature.
In addition, some of the object sub-meshes include battle damage (like the Venator), which have to be cleaned up manually. And for those of you whose renderers can't handle a secondary uv channel (like me), I have to re-bake the normals onto the same channel as diffuse color.
Hi @BadHorse . Did you share the fully assembled Imperial Cruiser?. If so, could you please share the link to download it?. The one i downloaded wasn't assembled. Thanks in advance.
Here is a complete new rip of Darth Desolous from TFU Wii (this replaces the old model rip I did): Darth Desolous TFU Wii Model Rip
https://imgur.com/hOOMwVN
desolous finally!! thank you!!!
Is jedi challenges extractable?, especially the dark side expansion.
Mostly only the home one model
@Warhammer_81 just CURIOUS, not asking you to extract it but did you upload the home one mesh form the arcade game? (trying to hoard home one meshes) and did it have an isd mesh?
Go back to page 1 of this thread, the link to download the Home One model from Star Wars Trilogy Arcade is there. Just watch any one of the various play through videos of Star Wars Trilogy Arcade to see what models are in the game. Of course it has a Star Destroyer in the game.
@Warhammer_81 thanks for telling me to watch the video, i noticed it was too low poly so no need for you to rip it.
Do you know if jedi challenges are extractabe or rippable?
Yes you can rip from Star Wars Jedi Challenges. The biggest surprise to me was to find the game uses assets from a few other games including Star Wars Commander!
Is it possible for you (in the future when you have time) to rip from the Dark side expansion?, havent seen gameplay of it yet but looking for 2 meshes only (unless i find more)
Are they remade assets form commander or just exactly the same?
Could someone share an FBX of the Battlefront 2 Boba Fett model? I tried porting it myself, but the dump scripts don't work anymore and Frosty breaks the rigging. If anybody has the clone head, that would be great too, but I mostly just care about the Boba Fett model.
Hero_Boba_Fett
Has anyone been able to get the new Galaxy Of Heros Models of
All The OR Characters like Bastila Mission Jedi Revan
The New BH ships Jango Chewie and Anakins fighter if its not too much trouble thats probable a lot to ask
thanks in advance
Just thought id ask as I haven't seen any downloads anywhere for them yet hope iam not asking in the wrong place
Is there also a Folder for GOH Somewere so I can find some other models that I might be missing from my collection?
@Warhammer_81 do you have a mediafire folder with all the swg meshes?, so if fp shuts down there is a depository?
Anybdy got the ISD mesh and home one mesh form jedi challenges Dark side expansion?
For those who might still be interested, I've made a small amount of progress with the Force Unleashed Endor DLC; unfortunately I've gone as far as my skills will allow me, but what little info I have is here: http://forum.xentax.com/viewtopic.php?f=16&t=17324
Maybe those with better coding skills can take a look and see f they can get further.
FA Riot trooper? Made me check. I got the imp and the rep riot trooper ingame models in my stash. which one? Are there more?
Hey there! I was wondering if any of you had access to the Blockade Runner Interior assets from Star Wars Battlefront II (2017)
https://files.facepunch.com/forum/upload/326042/b97f973e-8f1e-4531-9686-0886098a8921/image.png
Yes Please!!! ... Haven't played it in ages but I don't remember this being in the campaign, so where is it in multiplayer!?
Curious... Has Krennic's shuttle from Rogue One debuted in SWBF??
https://files.facepunch.com/forum/upload/277755/8f6061ed-de90-4529-ab6b-0c110b68af6e/krennic's-shuttle.png
I may be able to get em' soon, I'll post them here if I have any luck
Whoops meant the imperial not FA. so you have it then.
in v1 star wars links thread in the force unleashed pack
There is no jumptrooper there
Nice. I was beginning to think those models had been forgotten about.
Sorry
Found it
Tell me please,
https://files.facepunch.com/forum/upload/301137/403bf6fd-5e28-4b58-836e-e34217ed0a1e/Imperial_Officer_closeup.png
where can I get a model of an officer in armor from BFII?
Heck if somebody can the leia and han solo model from it ill be happy
@aspiring3dmod are you able to upload a video WIP or screenshot of your project?.. I'd love to see all your models/ content in action!!!
Here are the models from Star Wars Jedi Challenges you requested. The game has many unique assets I haven't seen anywhere else before. It also contains some assets from Star Wars Commander and Star Wars Galaxy of Heroes and maybe some other games as well.
Imperial Star Destroyer: Imperial Star Destroyer SWJC Model Rip
https://imgur.com/9DQS3jl
https://imgur.com/F3eP0Ye
MC80 Home One: Imperial Star Destroyer SWJC Model Rip
https://imgur.com/sUrS7ps
https://imgur.com/RxdQfHr
Here it is. Sorry it took a little longer than expected. I changed up my process for re-baking normals onto the same UV channel as color, and the results are much improved. After figuring that out I had to go back and re-re-bake.
Jedi_Cruiser_Package
• The mesh is all FBX2017, so you may need to convert with Noesis or Blender if you have any trouble importing.
• In the mesh folder, I created a sub-folder where the components are grouped by common material (mostly). That should make it a little easier to figure out which textures to use for each sub-mesh, of which there are many.
• You have your choice of which UV channel to use to for the main hull. Using tiles looks slightly better, but then you have to use the decal mesh to add the red color, which doesn't look great IMO. If you use the full hull map texture I baked, you can also use the decal mask I created to add the red color directly to the hull mesh shader without having to use the decal mesh. The down side is that the textures are much large (8192x8192).
Enjoy
https://files.facepunch.com/forum/upload/132346/92a2d866-b827-422a-a57b-d3075a8e8e71/Jedi_Cruiser_WIP_06.816.png
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