• Overwatch Model Thread v4
    297 replies, posted
The cinemas for the event aren't part of the game, is that right? There's not a way to extract say Maximilian since it's not a proper game model?
Did something changed in the way animations are being extracted? They all come out as 1kb files that have no actual data.
All pre-rendered unfortunately. ----- Need some more info, which hero/skin etc.
Wrecking Ball's Highlights Intro. I also tried extracting every unlocks Wrecking Ball have with the same result - all .seanim animations were 1kb in size. Datatool didn't trhow any errors, neither did Blender - just zero frames. https://imgur.com/lwS0ANi Parameters as follows: datatool.exe --language=enUS --convert-sound=false --extract-refpose=true "E:\Overwatch" extract-unlocks "E:\Overwatch_Extracted" "Hammond|HighlighIntro=Dramatic"
Finally, I've loaded the entire Havana Map!
Yeah I looked through B56 last night, and it was clear that wasn't the title screen. It lists it as Skirmish in the list-maps too. If you do find the bike in TankView, would you mind sharing the source with me? I can't spare the time right now to go on a wild goose chase for it.
Sure, but I need to extract around 1000+ textures too. I bet that's how many textures one map has. And need convert the models I've extracted, don't know yet how to convert 00C. into owmdl.
Hey, one more question. If i want to extract helath pack, do I have to extract whole map, or how do i do that? (sorry if my english is really bad XD)
We will look into it.
TextureTool.exe ModelTool.exe For TextureTool you might need to export the related payload file (04D) as well, usage for that is TextureTool.exe texture.004 payload.04D will make texture.dds in the same folder For ModelTool you can just drop the 00C file into it or run ModelTool.exe model.00C
Looks like the format has changed, I'm looking into it.
Found the first model, hash name: 000000001737.00C https://files.facepunch.com/forum/upload/263253/8ab47bd0-93e8-4595-9a8e-cb1c4fedecd0/image.png Another car: Hash 000000001651.00C https://files.facepunch.com/forum/upload/263253/63cfa185-7c55-4c7a-a689-6fb760b861d5/image.png
DataTool 1.35.0.814: https://ci.appveyor.com/api/buildjobs/hmp75bagsw61q7c5/artifacts/dist%2Ftoolchain-release.zip TankView: https://ci.appveyor.com/api/buildjobs/hmp75bagsw61q7c5/artifacts/TankView%2Fbin%2FTankView.zip Changelog: Support for new animation format. Fixed STUv1 parser and added extraction support for STUStatescriptComponentInstanceData meaning that.... Tracer's bike is now extracted with the Havana Archives lobby map. (use `extract-maps B56`). Model is 0000000096F5
Thanks. I've did what I wanted. Made her do her first trick on her motorbike: Stalefish. But got a face problem and also with textures or materials's speculars or diffuses on Rendered Viewport. Just can't open her eyes or make her smile in Blender. Planning also to animate her, starting to perform this trick. If I can animate somehow in Blender. I can also make her perform: Hiya, saluting (while airborne, she turns 180 degree, sits in turkish and saluting to an opponent. This image on Solid Viewport. Background inspired by ONRUSH main menu. https://i.imgur.com/EarUWJS.png Side view https://i.imgur.com/AvhSmd1.png Up view https://files.facepunch.com/forum/upload/263253/f6070aef-80ca-47d1-879c-29b0aff62663/image.png And this the view in Render Viewport. Glass in her motorbike uses material, which I've colored, made it transparent and assigned to the corresponding colour. Same to her goggles. https://files.facepunch.com/forum/upload/263253/a11e7775-6b78-4f25-b485-10778f10ae80/image.png
Hi, I'm trying to extract the hero convo Baptiste, but it doesn't seem to work, the Hero Sound command works perfectly. Is there something that I could do to get the list of interactions to manually assemble the convos (outside of literally logging 2 clients in the game and wait)?
I'm trying to import the animations, which could make more stunts, but I need refpose which I don't own and I don't know about it. Tutorial/Import animations into Blender
Sorry in advance if this violates any rules! I've been using the resources and knowledge in these threads for over year, but I'm at the point where I've got a parallel system on my mac literally just to extract overwatch models and it's taking up too much of my time/resources. I'm looking for someone who can send me the new hero skins each update, ideally as OBJs. Compensated, of course. Send me a message if this works for you and we can talk details.
welp. Cought an easter egg. Looks like i gonna play it (with playable framerates lol) the first time, tmr. Never did since extraction kicked off on my old craptop. Neat
Out of curiosity, what and where is it?
What? It's just the free weekend. I managed to not catch one yet. Not a huge thing in my alerts. Means i actually never had a good look at it or played the game, just dissassembled it, you know?!? hehe
Hmm, I am trying to import extracted animations, done with the new Version of Data Tool, to blender or Maya. Using just the owmdl and seanim file I get totally garbled animations. If (using quickDataTool) I insert a step using the smd reference pose, I get an animated skeleton and mesh, but the head stays back. And using that smd skeleton in Maya makes the character super scaled. Is there a way to make it work with just the owmdl and seanim files? And I can't get the owmdl plugin to work with the current blender 2.8 version. Does anyone have the same issues?
the QuickDataTool isn't working for me after updating it https://files.facepunch.com/forum/upload/318512/30d6ac79-91cd-4e21-82d9-7102e80ca6da/Capture.PNG
Kinda need to see all of the logs and the start of the error, not the end of it.
Hello everyone. Hope someone have the patience to help me. I recently download tankview , after reading a lot of tutorials and the other threads I was able to extract 1 model, but I can't convert the model. I'm importing into blender but the plugin I do not know if is outdated (?) I tried with 3D Model viewer and CASCView but same story. Can someone help me? Thanks in advance
Can someone explain this texture to me? What's it for? Is the red channel a gloss map and the green and blue are specular? https://files.facepunch.com/forum/upload/426893/f5f7dbd9-bbc0-4f59-a69a-703f4e62272e/tex.jpg
It's the PBR parameter texture. Red is a combined metal/specularity map. First half range of the red channel is spec, latter half is metal. if(tTex.R > 0.5) { fMetal = 1; } else { fSpec = tTex.R * 2; } Green is the roughness/smoothness map. Blue is often the same as the roughness map and unused by most shaders, but sometimes it also serves something specific to the shader (usually Overcoat or Sheen roughness) but I've only found two models that actually use that.
Me again. Still thinking how to extract the animations for the model skeleton poses. Tutorial/Import animations into Blender and this guide doesn't helps me at all. How I can import for example Sitting animation for Tracer (Start (no)/ Loop (yes) / End (no)) when I don't own "Refpose" which I don't know how to create it.
Very informative. What about this texture that seems to be on all the characters? https://files.facepunch.com/forum/upload/426893/eeedf32a-f39d-4023-ab11-6222a47c4c2b/00000000F9A9.jpg
Strange, i clearly remember writing an answer to you sometime ago. Anyway, in order for you to obtain refpose files, you need to turn the said option to true when launching datatool. It used to be true by default, but now it's false by default. Launch options should be something like this: datatool.exe --language=enUS --extract-refpose=true "K:\Overwatch" extract-unlocks "K:\Overwatch_Extracted" "Tracer"
Tankview question, is there a way to extract the model/texture files to correct subfolders? now it is files/00C (Model)/xxxxxx.00c files/00C (Model)/yyyyyy.00c but I mean file/00C (Model)/Heroes - Zenyatta/Standard/xxxxx.00C file/00C (Model)/Heroes - Zenyatta/Cultist/yyyyyy.00C ... the same for textures, in addition, convert them to a readable windows format? also, add the possibility to convert the 00c file into a owmdl ?
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