Yeah I found all the cats as well and I seriously can't tell what changed.
I swear the moon looked bigger, but that could've just been my imagination.
I initially suspected it changed something about the skybox, but since the server has an addon that replaces skybox textures with env_skypaint on all maps for weather/day-night cycle purposes, I can't be sure.
Thanks chen that seemed to fix the issue. I'm making a new ai graph right now so when I'm finished I'll share it here.
I just spent 2 hours meticulously adding nodes. And the tool didn't save correctly..... I'm so mad I can't even think right now.
I'm so sorry to hear that dude, seriously
Thanks to this map, I was able to solve a lot of problems with StormFoxes soundscape script.
I didn't knew you could add your own soundscape scripts.
Awesome map.
Is there a specific way I should save the ai nodes. I entered in the console command, and that seemed to have updated the nodegraph and saved it, but it didn't seem to affect the date the ain file has been modified.
I've just finished a new .ain file for the map using the new node limit. If you run it with ai_norebuildgraph 1 it should work.
@Skerious If you want you can take my file and upload it:
rp_unioncity.ain
Working on a gloomy day version
https://i.imgur.com/hHrklBF.jpg
https://i.imgur.com/vBjZKMm.jpg
https://i.imgur.com/IxQOPAn.jpg
https://i.imgur.com/6rJvIkN.jpg
https://i.imgur.com/HaF2B5q.jpg
https://i.imgur.com/NpmSvMo.jpg
https://i.imgur.com/XSp2uZW.jpg
https://i.imgur.com/NIBvvp5.jpg
https://i.imgur.com/FUorVnm.jpg
https://i.imgur.com/ES4Guwv.jpg
https://i.imgur.com/amvG2qy.jpg
https://i.imgur.com/amvG2qy.jpg
Im getting strong Silent Hill vibes, I love it!
Here it is:
https://steamcommunity.com/sharedfiles/filedetails/?id=1681190843
As always, amazing. Thanks @Fishke .
I may just use my nodegraph and update it a bit since I kinda prefer how mine is laid out. I do appreciate the offer, though.
Yeah mine is meant to be more detail heavy for the game I'm making so I understand why it might be better to stick with yours.
So erm.. where did the map download go?
I've re-uploaded the vmf and the content pack.
RP_UnionCity
@chenhonkster I'm still having trouble trying to figure out how to save the ai nodes.
ai_norebuildgraph seems to make it work, but I don't want to risk uploading the ain file to the workshop only for it to still not be functional, considering that the ain file itself doesn't seem to be modified at all after putting in the command.
If you don't manually tell the map not to reconstruct then it will wipe the file. I tested this out with my version of the ai nodes. Without enabling ai_norebuildgraph the file will be physically overwritten with a blank file. The best fix at the moment is to place ai_norebuildgraph 1 in your autoexec. However most people who will download the map aren't going to do this so I agree with waiting.
@Fishke Do you possibly know why this is happening?
I have no experience with ai node related stuff. One way to check if it works is upload it to the workshop (under a different name if necessary), download it and test it in singleplayer
I think you misunderstood what I was saying. What I mean is that your map will now overwrite any ain files if you do not enable ai_norebuildgraph. I wouldn't worry however it isn't that big of a deal. I do have something else however that would be worth your attention:
https://files.facepunch.com/forum/upload/437607/c7748fae-9da1-49cd-97cb-d6c10a6ec305/20190315150128_1.jpg
https://files.facepunch.com/forum/upload/437607/03e9ecf5-d506-4554-a34f-8664d4aafc64/20190315150109_1.jpg
The map will sometimes not render what should be visible.
There's 1 areaportal which those doors are linked to, so if you open both of them and one of them can't close because something is in the way, the areaportal will still set its status to closed, thus showing the void and 3d skybox
Ah okay I get what you are saying. That also seems to be the case with some of the other buildings that share multiple entrances. Thank you for clarifying.
Very nice map indeed.
I just woundering, maybe you can share or tell us about settings you used to compile it. Because I was planning to make a small edit of this map to fit one RP project I want in the future and I really want to keep your atmosphere as it is since it fits perfectly. Speaking about day version.
Also I'm just curios, how long it took to compile day version?
Thats nice, thought it takes much more. Btw you can try using Slammin compiler
Since as Havoc stated, his one is obsolete and he and Slammin made this one which is better. Dont know if you need it, but just in case. Maybe you will find it usefull.
Yeah I tried compiling with those tools but I ended up having lighting issues in many places
Managed to find some early screenshots of the map, looks crazy different compared to the final version.
I used to add streets and buildings on the fly because I didn't have a plan/layout to stick to, which was a very horrible decision in hindsight
https://imgur.com/a/RY4aMlk
That is insane. I kinda like the park more than the final version to be honest, it is more bigger and have more defined paths.
Night version give me a lot of ideas to work, need to try the day version
https://files.facepunch.com/forum/upload/439425/d44ee686-33ac-429c-b0c4-4d7cf9d47b17/poster-19-03-03 11-44-35.jpg
If anyone can get this map to work in SFM I will give you up to 100 coins.
I've been attempting to get this in SFM. SFM hammer crashes if it sees the models folder associated with the map. Even after compiling with Slartibarty's hammer, upon attempting to load in SFM it just crashes.
Hello! Please, can you help me? I have a problems after compilation, props hasn't got any collision. I can walk into props.
Screenshot with compilation parametrs:
https://files.facepunch.com/forum/upload/451305/09f2f5ff-9b86-4989-acbb-2efbf52ef900/Screenshot_17.png
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