Well. The plane isn't entirely flat. It's deformed/squished/raised to the point where it has volume. Kinda forgot about that value tho. 0.5 inch? wip. easy. does it.
https://i.imgur.com/mwNVCew.jpg
You show yours, I'll show you mine
This will never compile finished though, however if it does, gnome run HL2 style??
https://files.facepunch.com/forum/upload/110585/4df06dc9-6697-4a14-a235-6b899733a3c1/20190126164154_1.jpg
Double post, but since i'm actually releasing something, it deserves a bump
https://files.facepunch.com/forum/upload/110585/aa19d2db-d78c-46d2-913e-e7c6689dc2fa/20190126183649_1.jpg
Buggy (68 sub-parts, this is a ridiculous model)
Both for Garry's Mod and Half-life 2 Included (I haven't tested it for HL²)
Garry's mod version is separate with a lua file to make it spawn
Works in Black Mesa!
https://files.facepunch.com/forum/upload/1811/f4aa45f9-c37d-49a3-bf50-ec7917a6fc43/20190128174638_1.jpg
https://files.facepunch.com/forum/upload/110585/ded26198-e6dc-40f8-b29d-06ae6422e028/20190129150735_1.jpg
All the requested meshes done
Trusses are made like the other vanilla model,and will stay that way unless the model is remade with no alpha textures but actual geometry
Not pictured : utilityconnecter006d 's done too
Teaser :
https://files.facepunch.com/forum/upload/110585/f080c883-dc85-4b00-8f31-f05ab309cee6/image.png
There is way more detail in the airboat
And while this is compiling fine, I already broke the buggy's record of subpart
I'm kinda asking myself if it's worth the effort
Fantastic work!
Also, I'd say the buggy can wait.
This is fine.
https://files.facepunch.com/forum/upload/113109/3f95e663-1e24-4f4d-a9ce-6b63c2e332f1/20190129193807_1.jpg
Nice work.
How are you fixing them anyway? Were the defaults just generated by studiomdl?
Some of them were definitely made by hand
Some are just baffling, cause collision models generated from the ref mesh would at least fit loosely the mesh
So I basically remodel them from scratch, making sure all the subparts are convex
It's somewhat easy, just a chore to go through all the meshes checking the quality and accuracy of the collision
Which is probably why nobody bothered until now
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