Not even sure if he's finished it yet!?... He's put a lot of time & effort into it so maybe his pride & joy will not be avail for download...yet?....
Does anybody have a Naboo N1 pilot? Thanks!
Can anyone get a model of dantooine buildings from bf 3 (free radical)?
Thanks!
Looking for the Geonosian Sonic Blaster.
https://vignette.wikia.nocookie.net/starwars/images/5/58/Sonicblaster_negwt.jpg/revision/latest?cb=20080722200739
Thanks for the Mention!
This turned out GREAT...Very well done...Love the facial expressions as well as the walk cycle!!!
That looks good! However, I would have more than one hit sound.
What did they do for the prequel models?
A lot of the models used (Clone Troopers, Battle Droids, vehicles) were digital models already.
Holy smokes you replied fast!
Very high. Though they'll inevitably have edited them down in poly count, they will have been sourced from the original ILM models.
ILM never erver give away their 3D models. Even the spaceships from OT or PT weren't scanned ... thats because the game models are not very accurate (most of original miniatures are in exhibitions like SW Identies so it's impossible to get hands on it). What they have scanned were weapons or Helmets and stuff like that in the Lucas Film Archives.
So no then?
Thanks, there's a demo here:
Force Combat Demo
What you have to know here is that the environments in Battlefront are made up of hundreds upon hundreds of pieces.
Does anyone have the Battlefront 2 Star Destroyer as a Blender scene?
Thanks, I am in the process of adding some more random sounds for the lightsaber clashes and so on.
To second what gistech is saying, I have been working on and off for the last month trying to rebuild the Yavin 4 map. The actual temple wasn't too bad, but between the internal sections of the temple, outdoor piles of rubble, machines, ladders, shrubs and trees the amount of pieces you have to find export and set textures for is insane.
https://files.facepunch.com/forum/upload/134263/3658fec5-497d-4f2e-99d4-d4af4576e8d2/untitled.jpg
That's about as far as I have gotten.
I would love to get this once its done, or at any semi complete state if you wish. thanks
Re-iterarting this request for the Geo Sonic Blaster. Might have appeared in Republic Heroes or CWA?
i would be interssted in that sonic blaster as well. there is one in the original battlefront 2 game but it is not looking that good. maybe there is one in the swtor game?
Just curious, does anybody know if fallen order will be reuseing BF meshes?, or are they completely remade from scratch?
You should ask the developers that. Fact is it is licensed. I'm certain they could use official assets. How much of this is shared across companies and lucas nobody knows. Do we?
Isn't there one in the Republic Commando Files?
I've been looking forever for a TIE-Bomber from star wars battlefront 2 (EA). I tried doing it myself, but I could never get the textures to work.
Would anyone be able to help out with creating a retopology of a couple helmets? I was sent the model to the Commander Wolffe Desert helmet on Etsy, and I'm also thinking about purchasing the Engineer helmet. I really need a low poly so I can bake my normal maps for Substance Painter, and for use in my WIP XCom 2 clone armor mod. All I really have to offer are the helmet models, which are cosplay grade stuff.
Thanks for any help anyone might be able to provide, please contact me on Discord (Lord_Poncho57#9649) if you'd be able to help out.
Some progress of sorts. Yes, I know that a fully assembled ISD from SWBF2 is nothing new -- I shared one myself quite a while back. The difference this time is that this one was assembled in three minutes! It probably would have gone even faster if I hadn't been compressing a bunch of files in the background. Now that the new version of Frosty has an EBX to XML converter, I've been able to directly parse the SpatialPrefabBlueprint data using Excel, and output a MaxScript file which I can use with 3DS to bring in all of the components and apply their respective transforms. Each SPB is laid out just a little bit differently, so the entire process isn't 100% automatic, but creating and running the script probably takes a combined total of 10 minutes. It takes way longer to actually export and prep all of the component meshes from Frosty. I can't even think about how much time I wasted in the past doing this manually -- not to mention the mistakes I made. I suspect that an experienced programmer could probably come up with a much more elegant, 100% automatic method (and I fully encourage those of you out there to do so), but considering that 2 days ago I'd never touched an XML or MaxScript, I'm still feeling pretty good about the results. Google is a helluva teacher.
https://files.facepunch.com/forum/upload/132346/d644eb91-5559-4dc4-84bc-cb1a3c68aa27/untitled.1087.png
https://files.facepunch.com/forum/upload/132346/ab3d5573-3a39-42ed-bc2a-20d0e1554116/untitled.1088.png
I'm also a bit embarrassed to admit that it's taken me this long to figure out how to quickly and completely extract the battle damaged portions of certain meshes. What used to take hours of clicking now takes only minutes, and does a way better job (hint: there's a bone involved). The damaged and undamaged meshes each have their own bone, and I suspect the game toggles their scale values between 1 and 0 to make them appear/disappear. That same bone can be used to translate the damaged portion of the mesh out of the way, where it can more easily be selected and deleted. Yoink!
https://files.facepunch.com/forum/upload/132346/95eeb9d0-eec3-4d83-a938-b4016c8315c1/damage.png
hm, not that i am aware of. the genonosians in rc use a spear and a beam rifle but i cant remember that i have seen a sonic blaster in the game or in the game files.
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