@BadHorse Hey man, one last stupid question of mine. When you imported the mesh for the blueprint in the past was it facing the same direction that the maxscript makes it face? As in was the front of the ISD pointing in the same direction that the script makes it face?
I've converted all the Resurgent textures for you, they are the original .dds RGBA textures just in .TGA format: SWBF2_2017_Resurgent_Textures
Would anyone here be able to extract Cin Drallig's model from Revenge of the Sith (Xbox)?
I'm curious, can the Trident Drill droid from BF2 be extracted?
I'm already working on it, I just need the normal maps from @BadHorse and it should be finished.
Thank you!
It looks like @XOBOTURA extraction has multiple UV channels and only one material.
So there's no other way aroud but to re-extract it again and fix UV's
Just wanted to let you know that I have seen the request for re-baked normal textures, and I can probably help out, but it might be a few more days before I get around to it. My day job is a little more busy than usual right now -- not a lot of free time.
Hey man i know you're busy but did you see my post above?
With the earlier version of the script, the orientation of the final assembly was not correct (usually pointing upwards, requiring a 90 degree rotation around the x-axis after running the script), but that was corrected in the newer version.
The ISD is mostly symmetrical, but not completely.
Did we ever get any further with the First Assault weapon models?
That's perfectly reasonable, if you're willing to do them then take your time!
I mean before the script existed, when you manually assembled it
That's the way all vehicles in the game are. Normal maps go on UV1 while everything else goes on UV2.
Wish Keyshot has the ability to choose between UV cannels. I tried to open the model in Lightwave, but it takes like 1 minute to even rotate it in Modeler :/ and that's on iMac Pro.
No problems in LightWave here, rotation fine, mind you im on a PC with 2019.
I've made the request for additional UV channel support on the KeyShot forum. Probably wouldn't hurt to have another person voicing the same request.
I should do the same on the C4D forums. Multiple UV's is supported, but you can only view one at a time (i.e. you can't view a normal map if it's on a separate UV from the color, etc.) I mean, in that case, why even support multiple UV's in the first place? It makes no sense.
Hey man, i was referring to the model before the script came out, do you remember which parts that are and which aren't symmetrical? i'll get out of your hair after that
@BadHorse apologies for bothering you yet again; I just wanted to let you know I added 3 more vehicles to my list. That should be everything. I went through all of the subdirectories by hand and can't
find any more vehicles that need fixed normals… therefore hopefully I won't have to bother you again (at least until the next major DLC is released!)
Deos anyone have a decent mesh of Krennic's shuttle from R1? Thanks!
In the previous thread here: Star Wars Model Links Thread .V5 "Hive of scum and villainy"
Hey guys,
I'm new here and looking for a few models, specifically SW walker ones, can you please share links to any you might have? so far I got the
AT ACT
AT ST
AT DT
AT RT
AT AP
AT PT
Looking to get the AT DP from rebels, I know Acewell extracted it a while ago but the link has died: FleetAdmiral1's Star Wars Model Links thread
any help will be greatly appreciated
Alright im thoroughly confused, i've extracted the ebx files to xml, Which is the correct one for the star destroyer (imperial)?
@Rancor022 @BadHorse you guys got any idea of which ships correspond to which PF?, iirc the prvidence doesn't need it?,
Mostly just looking for the names (if you know the names) to the:
ISD
Venator
Jedicruiser
Imperial light cruiser
Corvus
essentially all of the capital ships/corvettes except the resurgence
PF?
*facepalm i mean't SPB, the files start with PF :P
Star Wars Model Links Thread .V6 "Hello There!"
Ah okay that makes sense. xD
I believe that these are the blueprints for the first 4 ships (in Gameplay/Vehicles/Capital)
Star Destroyer: PF_StarDestroyer_Gameplay_01
Venator: PF_VenatorClass_StarDestroyer_01
Jedi Cruiser: PF_JediCruiser_01
Imp Light Cruiser: PF_ImperialCruiser_01
As for the Corvus, there are a few different variants that I believe are in Objects/Props/Landmarks/Corvus. For instance, Corvus_Imperial_01should correspond to
PF_Corvus_Imperial_A_01,
PF_Corvus_LandingGear_01
PF_Corvus_Ramp_01
PF_CorvusHangar_01
Alright ill check it out later. :P
@BadHorse .. Would you pretty please be willing to do a video tutorial on the whole normal fix &/or the blueprint process?.. They're a lot easier to follow not to mention it would save yourself the effort & people asking you all the time??...
Hello Everyone, does anyone have a link to a Xwing or Y-Wing cockpit midres-high Polly game model? We know there is one from a VR game and experience, but there are bits and bobs around there.
My friend wants to do a photo real build but reference is a pain apparently and an official model would help jump start him, if anyone has any models..even raw geo that would be super helpful!
Thanks!
I'm working on the X-Wing and Y-Wing along with several other ships at the moment. I'm hoping they'll be in my archive in the main post soon. Cockpits included.
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