Can anyone link the Phase 2 Clone Legion textures, like Coruscant Guard, 501st, 91st, etc please! I've searched thru google and facepunch and cannot seem to find them if they are ripped. Seems like the results are missing a lot.
All of the clone troopers are in my archive on the first post of page 1.
I got those and remember they had some of the legion markings on the normal template but I can't seem to get those fancy rainbow textures to overlay properly in blender
There's nothing that can be done about that. You have to separate and color them manually, then overlay them on top of the armor/helmet textures.
alrighty, thanks for your help!
I'm working on a tutorial video right now on how to color and apply them to the textures for anyone who's interested. Photoshop is required to apply them.
That would be awesome! I do have photoshop but stuff like that is new to me.
Here is the tutorial on how to apply color masks to clone troopers:
https://drive.google.com/open?id=1GrtMdTkNLuZEFWMYE6eHI3DYP4hv2RQA
THANKS!
Can someone help me convert a few ea models to msh for a mod i'm making for battlefront 2(2005) please? It's only 10 models(one is the anakin model from force arena)
It's been posted many times. Use the search function at the top right of the page, that should help.
Hmm that's strange. I would suggest looking through every page of this thread in particular (there's only 32). I think it was posted on here.
I know i asked before but can someone please make a tutorial regarding ripping the larger BF ships with frosty?
Search "Star wars model links thread star destroyer" on Google and go to the images; click on one and open the link. This will have to do since the search function doesn't seem to be working on Facepunch.
@BadHorse or @Rancor022 Any of you guys kind enough to make a quick 30 sec video showing how to find the blueprints in excel, how to copy them to a new sheet and convert them to useable code in excel?
This pack contains all the vehicle models from the game Star Wars Rebels Recon Missions, including the AT-DP: Star Wars Rebels Recon Missions
@BadHorse have you ever posted a link to the folder for all of your releases?
Good stuff in there. Thanks!
This is great! thanks so much!
I'm also looking for a vehicle pack for the Star Wars Force Arena game, do you know if it might be possible to find it?
Thanks again!
In Episoders Mediafire Folders you can find Force Arena Vehicles.
My Files
and
https://www.mediafire.com/folder/lvpbtttx1p84o/forcearena
Whoops -- I didn't see all the more recent additions. Oh well, here's most of them.
Normal Re
A few things to note:
The quality of some of the new normal textures aren't great, but that's primarily because the source normal texture is garbage. This is especially true of the T-70. I mean, a single 2048x2048 to cover the entire fuselage and wings with no seam line decals? Ridiculous.
In the case of the dropship, I baked the seam line decals directly onto the hull texture, so no need to keep them in your mesh. Still strange that the dropship has no interior mesh.
Some of the re-baked textures have large open areas with no data. That's totally normal (pun intended). That's part of the reason that a second UV channel is used to begin with -- more efficient texture packing. It's especially common on vehicles with large uninterrupted featureless surfaces like the sailbarge and the shuttle Tydirium.
@BadHorse Anyway you have time from your busy work schedual to make a video on how to copy the lines and convert them in excel?
I don't want to give any false hope, so I'm just going to say that I'm not going to make a video. Not my forte. Still, I'll do my best to answer questions as they come up.
Ok just correct me if i'm wrong.
To select and copy in excel i just need to drag and highlight correct?
How do i convert the lines in excel to usable maxscript?
Is rancor correct in this assumption (he sounded abit unsure):
I believe that these are the blueprints for the first 4 ships (in Gameplay/Vehicles/Capital)
Star Destroyer: PF_StarDestroyer_Gameplay_01
Venator: PF_VenatorClass_StarDestroyer_01
Jedi Cruiser: PF_JediCruiser_01
Imp Light Cruiser: PF_ImperialCruiser_01
As for the Corvus, there are a few different variants that I believe are in Objects/Props/Landmarks/Corvus. For instance, Corvus_Imperial_01should correspond to
PF_Corvus_Imperial_A_01,
PF_Corvus_LandingGear_01
PF_Corvus_Ramp_01
PF_CorvusHangar_01
Lastly before the script existed did the mesh point in the same direction as the maxscript makes it point?
Does anyone have the Planets and Textures for those? Rancor022 posted them awhile back, but they have since been deleted
@Warhammer_81 Did you get any further with the First Assault guns? I'm really only after the DLT-20E to see what exactly it is (the small thumbnail posted before seems to have a different shape to the DLT-20A, more like a DLT-19)
Let's try this again. I removed the old link and re-uploaded all of the re-baked normal textures with the following additions:
Kamino Flight Pod
Mos Eisley Shuttle
Both SWBF(2015) and SWBF2(2017) versions of the Imperial Shuttle (both are mostly blank because of all the flat surfaces)
B-Wing from SWBF(2015) (terrible AA around the cockpit window)
Updated link: Normal_ReBake_Project
@BadHorse did you se my post on the last page regarding questions related to converting from frosty?
@Warhammer_81 Hey man just curious, you found the ISD model from swg?
Anybody able to rip these 2 SWTOR meshes in their original format?
Chiss outfit
https://vignette.wikia.nocookie.net/starwars/images/1/18/Chiss_TOR.jpg/revision/latest?cb=20101030034624
Sith war droid
https://vignette.wikia.nocookie.net/starwars/images/6/66/SithWarDroidMk1-TOR.jpg/revision/latest?cb=20110104025020
What did you render that with? Looks awesome
Thanks!
It's Keyshot8.
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