Could you give me your parameters?, thanks for replying.
Just compile on normal Final options without any extra ones as I said before ( -Final and -Both ).
Hi, me again. So I encountered a weird issue with hammer. For some reason, it detects one brush as invalid and remove it on launch, while the normal hammer see no problem with it.
I also did a test where I moved the brush to another origin, and it was not detected as invalid anymore.
https://www.dropbox.com/s/8p15oafpeum96dp/newhammer_brushorigin_old.vmf?dl=0 This is the vmf where the brush is at its original origin.
It will show the invalid solid message if I load it with the new hammer:
https://files.facepunch.com/forum/upload/385257/486c83c6-3af7-46d0-ac9e-48c20e9708ba/image.png
It doesnt show it with the old hammer.
Here is a vmf with the origin moved:
https://www.dropbox.com/s/lw3ifps76dpz9aw/newhammer_brushorigin_moved.vmf?dl=0
It doesnt show up the invalid message on either Hammer.
I hope you can figure out the issue.
Hey Slartibarty,
i posted on a discord channel that i found out slammin and propper are not working together just wonderig if you looked into this ?
First i thought i just did something wrong but a friend tested it aswell and got the same compile error.
https://files.facepunch.com/forum/upload/479674/7d60c89f-ec37-4f0d-97f4-09056f1f41ac/Unbenannt.PNG
please revert the texture scale decimal accuracy to the way it is in the original Hammer. e.g. a 512x512 texture fitted to a 32x32 surface should yield a texture scale of 0.0625, but in Slammin Hammer it gets rounded to 0.063.
Can you add middle click to pan 2d views?
It's the one thing preventing me from switching from gmod hammer.
just hold space instead of middle clicking
Space pan requires two hands. I can't pick my nose while holding space.
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