• Star Wars Model Links Thread V7
    196 replies, posted
That was take far too long, and would be redundant. The models that I posted (which includes everything) are fully rigged, so you can T-Pose them yourself.
@xezene "do you think you could possibly rip two things from Rogue Squadron III: Rebel Strike for me? The two models I'm interested in are the Control Room (mission select room) and the Mon Calamari hangar bay (ship select room). If you could do this I would be very thankful." Well I've got the Rogue Squadron III Calamari Cruiser Briefing Room for you, I'll get the Hangar next: Calamari Cruiser Briefing Room RS3 Model Rip https://imgur.com/nFher5q
Relating to my previous comment, I've just reuploaded the clone troopers, as just realized that I forgot to include the glove textures. :P Here's the updated link: Clone Troopers
Living on the edge.. (guitar)...
Done.(Mediafire) On Tour with Aerosmith would be nice. Believe me, i'm just an complete Nonceleb, poor german Truckdriver back from my Nightshift Tour. Hey aspiring3bmod. I've made an quick Test with the first Stardestroyer Script. First with parts from this Forum and then with my own extracts scaled in centimeter. Both meshes are the same, so centimeter sounds good.
Thank you so much! I look forward to the Hangar.
A truckdriver who's into 3D modelling? Now I'd say that's just as niche as if you were Steven Tyler! xD
Thanks ducktrooper!, just gonna check with badhorse (i always double check things) xD @BadHorse Ducktrooper is correct when he said to export form frost in centimeters correct?
I export in meters from Frosty ... will give me real world measurements
So scale doesn't matter when exporting? O_o
Yeah, i think so. Realy curious. Just for fun i've tested it with half exported it in centimeter and half in meter. Nothing changes. I think the last 3 Datasets in the Script aren't Distances. That seams to be just Factors in an fbx own Scaling System. Douple Checking is always better. I'm very confused now, and know there is more to learn than i ever can know. Greatings from an niche Modeller 🤗
the script is working fine with my scale settings ... no problems yet
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Admittedly I haven't tested exhaustively. I try to be consistent and use meters for the same reason as @ChrisGFX . The only time I've seen an issue is when I export a mesh assembly from 3DS Max that then has to be used by a subsequent script. In that case, if I export FBX using anything other than the default (inches, I think), I get scale problems. Go figure.
Thanks bro!, I'll use meters then You said if you need to use a "subsequent" script. Have you tried importing all the mesh parts into 1 scene?, instead of exporting and reimporting? My last question is did you rotate the old ISD you used to make the blueprint? (sorry if i asked this before)
Was in the process of re-baking the SWBF2(2017) AT-AT's normal textures, when I decided to compare the 2015 (left) and 2017 (right) models side-by-side. https://files.facepunch.com/forum/upload/132346/ee608d6a-17f3-4296-82c6-d46c4c4ad2df/AT-AT_03.1134.png While I prefer the diffuse color of the 2017 model, in all other respects, I prefer the 2015 model. Just look at all those nice rounded edges on the head and legs of the 2015 model. I decided to try something a little different, and re-baked the diffuse color and smoothness textures from the 2017 model onto the 2015 version. I think it turned out pretty good, all things considered. Rounded corners? Check! Diffuse color less blue and blotchy? Check! https://files.facepunch.com/forum/upload/132346/dced056f-cbbb-4f43-a9a9-3684729c71a6/AT-AT_05.1139-01.jpeg
Nice, looks good.
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@BadHorse speaking of which, I actually have 3 more normal rebake requests if possible: AT-AT (2017 version) Cinder Satellite First Order Escape Pod
@BadHorse Thanks for all the help man!, just 2 last questions, Are you sure the old mesh you used for the blueprint was imported in the same orientation as the isd made with the script? Do you know what the spartialprefab name for the high poly mon calamari crusier is? Anybody got the original link to barraganap's arquitens?
Were these rendered with Vray or Keyshot?
@Warhammer_81 hey warhammer!, any chance you can upload the raw unconverted native format of this vehicle from Star wars starfighter? https://vignette.wikia.nocookie.net/starwars/images/9/92/SWS_HAG.jpg/revision/latest?cb=20101015192347
@xezene Here is the Rogue Squadron III Calamari Cruiser Hangar: Calamari Cruiser Hangar RS3 Model Rip https://imgur.com/7la4Cj3 https://imgur.com/tL5lD7H
@Warhammer_81 I meant the .msh and .mdl Also if you have them do you have the AAT? Do you have these (msh, mdl)?: https://starwars.fandom.com/wiki/Trade_Federation_Dropship https://starwars.fandom.com/wiki/Trade_Federation_Freighter https://starwars.fandom.com/wiki/Lupus-class_missile_frigate https://starwars.fandom.com/wiki/Trade_Federation_Patrol_Boat https://starwars.fandom.com/wiki/Trade_Federation_repair_ship https://starwars.fandom.com/wiki/Trade_Federation_Superfreighter https://starwars.fandom.com/wiki/AMT https://starwars.fandom.com/wiki/Zoomer https://starwars.fandom.com/wiki/Dagger-class_starfighter https://starwars.fandom.com/wiki/Inferno_Turret https://starwars.fandom.com/wiki/Sigil_(starfighter) https://starwars.fandom.com/wiki/Velker_(starfighter) https://starwars.fandom.com/wiki/Evac_1 Lucrehulk (if it isn't too hard) Sorry if it's alot, Not gonna ask you to reinstall
Hello there! Can anybody put a link for a good cr90 Corvette? All links are broken...
Yep, I did see that from your previous post. I've been working on them, albeit slowly. Spring has finally hit in Michigan so I'm trying to actually enjoy the outdoors before it's Winter again in a few weeks. The SWBF2(2017) AT-AT is actually the reason I started looking at the comparative textures versus its SWBF(2015) counterpart a few posts back. A few questions though: Which Cinder Satellite? There the smaller turret and a larger platform. I was looking at the textures for the FO Escape Pod, and I'm not seeing a second UV set in use. In fact, it looks like the Escape Pod doesn't even have its own textures -- it mostly just borrows textures from other shaders. Can you point me at exactly which model you're interested in so I know I'm looking at the right thing.
Same here. I live in Wisconsin, so I too am enjoying the nice weather while it lasts! After checking again, I believe I listed the FO Escape Pod by mistake. So just ignore that request. As for the Cinder Satellite... I didn't even notice the more detailed version until now; I was referring to the small version. I guess if you want to do both that would be fine, but the small version is what I was originally looking for.
@Warhammer_81 and @BadHorse Thank you all for the help, i really appreciate it!
Hey all Wondering if I could get a hand in getting the floor textures for the death star hangars. I've been searching in Frosty but there's so many I'm not entirely sure what I'm looking for. Any and all assistance is appreciated
I have this one: CR90_Detailed_Package Assembled manually before my scripting shenanigans. Looks like this. https://i.imgur.com/8m0NfjB.png
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