I know i've asked this a million times but...
Anybody playing star wars rise to power?
Not asking for anything since it's still in alpha but just making sure if we have the cache files if they decide to pull the plug on it (don't want a repeat incident of star wars assault team) :P
I released a few of those in the past: Star Wars Starfighter & Jedi Starfighter Model Rips
@Warhammer_81 Thank you! Much appreciated.
oh ok :/ i thought it was that easy. The lucrehulk didn't need any textures only the basic shape (was gonna use it as a scale reference)
if i'm right .. i have shared a package long time ago ...
SW Jedi Starfighter XBOX.7z
Yes, but that is from the second game ;)
Does that package include these models?
Tie fighter
Cutlass-9 patrol fighter
Lupus class missile frigate
https://starwars.fandom.com/wiki/Trade_Federation_droid_bomber
https://starwars.fandom.com/wiki/Trade_Federation_Cruiser_(Second_Battle_of_Lok)
Did you rip them or extract them?
unpacked and read with Unwrap 3D
i will look on my HDD of i find more models
Large Cinder satellite; assembled, re-baked, and ready to go. I'll try to remember to package it up and share tonight.
https://files.facepunch.com/forum/upload/132346/7c5dbca2-1570-43be-a7af-12382b3ee333/untitled.1145.png
@BadHorse how do i import turrets into base models?, do i just run the script when i have the mesh in 3ds max?
https://pp.userapi.com/c849032/v849032643/13441f/UFfwSKuHIuY.jpg
Who found such a model?
@Champs so you just imported it into ultimate unwrap3d?, no editing to the meshes? Do you have the native file format?
@Warhammer_81 you extract commander models SoOG correct?, if so can you extract these buildings and levels (no need to extract the starfighter meshes anymore)
Imperial starship command (level 6 and 10):
http://www.star-wars-commander-info.com/_/rsrc/1471951608403/empire/bstarship6.png?height=150&width=150
Imperial shield generators (levl 6 and 10):
Imperial Hero command lvl 10:
http://www.star-wars-commander-info.com/_/rsrc/1471602794692/empire/bhero10.png?height=150
Imperial squad center (lvl 6 and 10)
Imperial HQ level 6:
http://www.star-wars-commander-info.com/_/rsrc/1471898577893/empire/bhq6.png?height=150
Rebel barracks lvl 10:
http://www.star-wars-commander-info.com/_/rsrc/1472849091752/rebels/bbarrack10.png?height=150
Rebel HQ (lvl 10):
http://www.star-wars-commander-info.com/_/rsrc/1505122437271/rebels/bhq10o.png?height=150
Rebel starship command level 10:
http://www.star-wars-commander-info.com/_/rsrc/1472849092522/rebels/bstarship10.png?height=150
Rebel burst turret level 10:
http://www.star-wars-commander-info.com/_/rsrc/1472849088674/rebels/tcannon10.png?height=150
Rebel cantina:
http://www.star-wars-commander-info.com/_/rsrc/1472849092608/rebels/bcantina8.png?height=150
Liftcontainersullustan_xl
It's one of the models with the 2UV problem.
No Downloadlink ?
Does anyone get the resurgent class star destroyer texturized?
Turns out there were a few more instances than I'd originally counted on. Here's all three, including the small one in both open/closed positions, and with normals re-baked: Cinder_Package
https://files.facepunch.com/forum/upload/132346/89f49c8f-2809-49e4-8f28-f24d057770ad/Cinder_Large_02.1148.png
Just signed up for an account.
I've just updated and uploaded all of the First Order troopers:
My Files
MF
F
this is looking cool! I'll try to find it ... is there a name of that vehicle or so ... would make things much easier ... but anyway ... maybe I find it
How i already said
It's the Liftcontainersullustan_xl.
It needs one or more normal maps redone cause of the 2 UV Problem.
Btw: Do you do your own Sripts ?
Maybe we can share a few Ideas.
Rey and Kylo are now playable in Force Combat along with Luke, Vader and 5 fight Stages:
Carbon Freeze Chamber
Pit of Carkoon
DSII Throne Room
Starkiller Forest
Supremacy Throne Room
The Alpha version is here: Force Combat Alpha Version 0.4
Do we have the TLJ version of Kylo Ren with rigged face bones anywhere?
https://files.facepunch.com/forum/upload/147070/76f8a0a1-5c2d-4ac2-9505-506087a8736a/ForceCombat2.mp4
@BadHorse how do i import the turret to the ISD?
missed your post ... bad eyes you know ;) No I don't do any scripts ...
Did you find frosty crashed when exporting the gun turrets from the battlefield 2015 star
? Thought I would try the isd script , ive found 2 problems 1, e tracting the isd cannons crashes fristy? And 2 runing thecscriot just fsild? Any advice chaps...
I haven't tested with BF2015, only 2017. it hasen't crashed for me
@BadHorse Thanks for all the work you've done with rebaking the normal maps. Could you try baking the normals for the Republic and CIS weapons? I'm trying to figure out the process, but the imported blaster model doesn't have a UV.
2017 seems to extract ok, but the hun turret thing on 2015 crashed.... pitty wanted to see the difference. How you finding the script thing, did it work.
Yup the script works. You probably don't need the script if you are only looking for the turrets
Wanted to see if the scriot aligned everything correct, how is it going with you.
It does but it import it without the turrets. Currently im trying to learn how to do it @BadHorse might know more about your problem
Hi everyone and thanks for all the models you've made available. I was wondering if there's a model of the Tantive IV:s interior?
Or perhaps if there are other models of environments cause I can't seem to find any of those.
Thanks in advance