Ah. So it is roughly what I was thinking, more or less. I could see that being useful on occasion so I'll have to try and remember it.
Working on probably the final iteration of the pathfinder asset, just finished implementing my object poolers and data-driven processing model to get juicy cache its
I removed the simple hard-coded click-to-walk I had before and implemented it as a simple ability, just so I had some platform to build and debug the c#/lua ability shit. All of my UI elements are implemented as "modals" which can be implemented globally or scene-specific, a modal manager keeps track of these at all times. This let me create a simple console command for opening/closing modals, i.e. "bind i modal_toggle Inventory" to toggle the inventory opened or closed by pressing i - or "bind escape modal_toggle EscapeMenu".
TWENTY EIGHTEEN
Been doing some in-memory stuff with the World of Warcraft vanilla client (1.12.1 build 5875). Got a working object manager, packets (overriding handler and sending), camera stuff, dbc (in-client database) and running protected lua. No idea where I'm going with it, but it's fun.
https://i.imgur.com/dIhWBdS.png
https://i.imgur.com/Q7qTsqf.png
https://i.imgur.com/Xk9mXpC.png
https://i.imgur.com/yZwYKic.png
https://i.imgur.com/ZG2aSDZ.png
https://i.imgur.com/e69tBil.png
https://i.imgur.com/VPtUb7O.png
I mean, to be fair, fetch has been around for almost 3 years (in chrome, longer as an API proposal) I think. Strange how you decided to make those (somewhat odd) changes and not also use lambda expressions or avoid callback hell for example.
Change the theme to Awfully White and the layout to full-width and you're basically back
rip old ratings
rip old emotes
rip programming king
rip being able to single-space instead of being forced to double-space
rip being able to see people's ban histories
rip visitor messages
rip PMs
rip being able to see the shitty threads i created way back
rip country flags
rip being able to get a link directly to a post
for me, the text feels too big and everything just feels too empty and spaced out. it's like the UI equivalent of LEGO Duplo or some shit. I don't get this modern design stuff, why is wasting half the page on empty space (or on other sites, ads) and making everything really big (except avatars i guess) supposed to look good?
at least we didn't get slammed with circular avatars i guess.
on the bright side, quoting people is a lot better now. the mentioning thing looks pretty cool too but i haven't seen anybody actually use it yet. unity being able to be embedded is also pretty cool.
The vote menu isn't actually removed when invisible and is a child of the post, so you can probably change it back via CSS. Maybe I'll have a go later, but no guarantees or time frame.
It looks like we got file hosting up to 128MB/file now, so that's going to be interesting.
ratings are wip, more are coming when the art gets settled
iirc pm'ing is coming
no flagdog yet but the country text appears instead.
iirc all threads are getting ported over
The text spacing is a grievance of mine as well, but you should post the things you don't like in the meta section.
Facepunch Awfully Dark II
Assuming you're talking about the Awfully Dark theme for the main site, there's one for this one too.
I would rate you guys informative but...
anyways yeah, i came across Awfully Dark II after posting the above and it is great. It's kinda weird how those two themes feel so much more natural to me than the original newpunch theme even though i don't feel as if it changes much. combined with fullwidth, i'm actually somewhat excited for newpunch now.
I would post it in the meta section but I have a feeling people have already complained about these things and I didn't want to get flamed, so it's just me venting here a bit I guess.
https://i.imgur.com/QbEovSg.mp4
Hey guys, am I an fps yet?
Gonna use child molester as a stand in for programming king.
I got a concurrency course that seems interesting on paper but fuck me if the documentation requirements seem more work than I care to do. Maybe I'll just not follow the guidelines and just hope for the best, marks are kind of beyond being cared about at this point.
I mean look at this, it's part of a document with "excellent" documentation for some sort of list class:
list<Pair> vlist; // List to contain information.
I didn't realize this list was for information! I just assumed it was for leprechauns, thanks comment!
/* Show ratings on hover roughly like on Oldpunch: */
/* It's a bit messy, but for now it works well enough. */
.postfoot > .right > span > span {
display: inline-block;
vertical-align: middle;
}
.postfoot > .right .dropdown-trigger {
display: none;
}
.postfoot > .right .dropdown-menu {
display: inline-block !important;
position: relative;
}
.postfoot > .right .dropdown-content {
background-color: unset;
box-shadow: unset;
}
.dropdown-content > .votepicker {
padding: unset;
background-color: unset;
border: unset;
}
.votepicker img {
width: 16px;
height: 16px;
padding: unset;
margin: 0 4px;
}
.postblock:not(:hover) .votepicker img {
opacity: 0;
}
.votepicker img:not(:hover) {
opacity: .4;
}
.button[title="Quote / Reply"] {
margin-bottom: 0;
}
You can either use this via e.g. Stylus or just paste it into your user settings here on Newpunch, if you also want it on mobile.
The user CSS box has a stupidly low character limit, could you host it on GitHub so we can @import it?
Sure, just a moment. That way I can also update it when it breaks.
Use
.container p { padding: unset; }
to fix the line spacing for now.
https://my.mixtape.moe/apialw.png
I think you need to put it on GH pages
I don't have that configured at all, so I won't do that soon. I uploaded it on userstyles for now, but that doesn't have hotlinks: https://userstyles.org/styles/153871/newpunch-hover-ratings
If you have suggestions for some quick hoster that allows hotlinking, that'd be great.
That seems to work, thanks!
Done. I definitely like the new direct image hosting.
Made this today since I've been playing a load of Portal 2 recently, and was sad that the in-game histograms are broken:
Portal 2 Histograms
My statistics prof would probably complain that this is the wrong kind of graph for this type of data 🙃
These really should be bar diagrams, and especially for the time (but also portals) a cumulative graph would make a lot of sense.
Either way though, this is cool. How did you find the API?
You're right, I'll probably switch them to bars at least. I was going for how they were presented in-game (back when they worked), but I may as well make them more readable.
I haven't found how the game was originally fetching the histogram data, so instead I wrote a script that went through ALL the leaderboard entries and turned them into json I could feed into the graphs. I don't know if it's documented anywhere, but you can put "xml=1" in the query string of a Steam leaderboard page. Like this:
http://steamcommunity.com/stats/Portal2/leaderboards/?xml=1
Used the same trick years ago for a Spelunky leaderboard site.
I didn't even know those existed 😅
Trying to apply subpixel AA on images. It's really naïve right now, so there's a bit more fringing than necessary, but it does seem to work.
Box filter:
https://files.facepunch.com/forum/upload/114404/3426bd1e-ef45-40bc-91e4-79b52608b216/lena5.png
Subpixel (RGB):
https://files.facepunch.com/forum/upload/114404/cb8ebc0b-a5f5-455b-adf7-faab02e522d4/lena7.png
Unfortunately anything other than a WYSIWYG editor is quite unlikely due to how things are being handled. If you click the arrow button in the top right of a post and click "toggle code view" you'll see exactly what ends up getting submitted to the server for a post.
[video=youtube;f_OC8_crSGQ]http://www.youtube.com/watch?v=f_OC8_crSGQ[/video]
Prototyping some gameplay... please dont call PETA on me
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