https://files.facepunch.com/forum/upload/150891/e1943890-d3b5-4cc7-b2b0-dbe32ee41afe/@1 Halo Poster.png
I know it's not new content for everyone to use, but the forum has been very silent for some time, hate so see that.
Created with models from you all
Its the merging of all the dev related threads into one.
That done fucked us up
Halo porting feels pretty dead recently anyhow. At least on these forums.
Sorry to bother anyone, but how can I change control map values? I have the control map and colour texture for the H5 Plasma Pistol, but the colour texture is in black and white. But the upgrade (Spitfire and Void's Tear) textures are in full colour. How do I change the control map values?
If textures appear black, disable the alpha channel. The white parts you're seeing are meant for masking out parts of emission on the object.
How do I go about extracting models from the Halo 5 forge toolbox because I'm looking to get the covenant ships such as the blockade runner that were outside the truth map
You need a different set of tools and different modules to extract those, the models come from the LAN files and the tools are in circulation. GameCheat13 originally supplied them, so check his twitter to find the link to them. Fair warning though, there are no textures for them, they can't be read as there isn't enough data for them to be extracted.
Where does Abisv post his models for download if he does?
He doesn't, they're private models.
Well that sucks, guess I gotta make my own :/
Yeah the only one I remember him sharing publicly was the Master Chief he made a little over a year ago.
With that in mind though he's putting the finishing touches a commission for me. HD Versions of Sgt Johnson and Miranda Keyes.
https://mega.nz/#!jrQwEYIR!w1bz0lUWPJ-oQ2GQ_f_OTYFr12qe23AB_dtwNhHW0Xw
nightfall armor download, I used devartures node system on his mark IV to put this one together, Use blender 2.8 as thats what I set it up for.
https://files.facepunch.com/forum/upload/429658/654fb2bf-2154-436d-b577-2866cbae0907/nightfall test.png
Can somebody explain how I can extract things from the .MAP files that are provided?
You need a software called adjutant, you can then open the .map files and extract various assets from them
Thanks, is there a link anywhere on the forums?
> Click on the "scenario_structure_bsp" folder
> Click the (one of the) map and it should give you three tabs
> Click "Model viewer" if you wanna view the model
> Click "Raw Extractor" and export the bitmap and BSP to your desired folder.
> Download 3DS Max if you wish to be able to covert the BSP to a FBX
, OBJ etc.
> In Adjutant, click "Tools" in the top left, then "Generate Maxscripts" and then select EMF or AMF.
(Either works, most people prefer AMF for various reasons)
> For 3DS Max, you have to go to (Scripts?) in the top tabs, then "Run Scripts" and run the MaxScript you generated earlier from Adjutant.
> It will give you a bunch of options, don't really matter too much but mess with it if you want, than import the model.
> It should also give a option for textures, just select the folder you exported the bitmaps to earlier and it should do the rest.
> Then once it has finished, export as you desired model format and now you got a halo map you can use in Blender, Unity and more.
I know it was a shit TuT, I don't have either programs open and cba to wait from 3DS Max to load for 200 hours
Or you can change the adjutant settings to export as .obj format.
Thanks for that, I managed to extract an entire Firefight map! Which folder contains all of the textures?
Search the name of the map and look at the bitmaps and extract all those.
So if I'm looking for all for all the textures of Oni Alpha Site where would I search it?
No clue, haven't touched that one.
How would i go about extracting models from Halo CEA?
Halo CEA Anniversary is a whole other beast, the textures can be extracted via adjutant, but I believe that the models have to be extracted via the use of some hex to obj shutff... Or something along those complicated lines.
For a slightly more in depth extraction process, use the video attached. Keep in mind, I made a mistake, use AMF not EMF files.
https://www.youtube.com/watch?v=mHzJ-xjA5vw&t=3s
how would i even convert the 3dspak to .map to get the models?
you can't convert S3dpak files to .map files as they're completely different from each other. Halo CEA does use .map files but they're the original CE .map files. All texture data and the anniversary models are stored within the s3dpak files. Adjutant can open the decompressed files which you can download from the haloce3 map files site, but at the moment it can only extract textures. Sound tags have been already ripped and are on Halomaps and the very few "new" models CEA has, must be ripped through very complicated means as they're .tpl files. one method is through Hex2obj which has been documented on the Xentax forums.
Hope all I mentioned is enough to point you where to go from here.
Thanks very much
Since MCC is coming to PC, does that mean we'll have the chance to port H2A models?
I suppose it does.
Well the files will be easier to access, but doesn't mean easier to rip them
Hey then maybe I can finally try to port the H2A plushie models!
And all the.. other things too, obviously
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