I just use this one:
[url]http://www.mibbit.com/[/url]
Chatzilla is awesome.
[QUOTE=r4nk_;15768756]Chatzilla is awesome.[/QUOTE]
Yeah use Chatzilla if you have Firefox
Xchat 2 for window$, just normal Xchat for any other OS.
[url]http://silverex.info[/url]
i think people have enough info on IRC clients can we get back on track to discussion?
[QUOTE=Mr.123;15776580]i think people have enough info on IRC clients can we get back on track to discussion?[/QUOTE]
Agreed
Anyway, I came up with the idea to use a module based system, and people contribute modules ect.
[QUOTE=iPope;15778393]Agreed
Anyway, I came up with the idea to use a module based system, and people contribute modules ect.[/QUOTE]
How is this "module-based" system any different from an object oriented system using objects and whatnot?
Its more of a system to make it a team effort.
[QUOTE=jefflol;15778651]How is this "module-based" system any different from an object oriented system using objects and whatnot?[/QUOTE]
You could make a module system that used objects, but they aren't the same thing.
A module would refer to an additional set of functions, often made by a third-party. Objects would normally refer to several internal or external classes.
Anyway, good idea, no we just have to decide what to do.
[QUOTE=henrikb4;15781365]You could make a module system that used objects, but they aren't the same thing.
A module would refer to an additional set of functions, often made by a third-party. Objects would normally refer to several internal or external classes.
Anyway, good idea, no we just have to decide what to do.[/QUOTE]
I have a few questions. What is the difference between a internal and external class? Also, who would the third party be in this case? It's a programming collab, meaning that the people creating and editing would be programming it.
Anyone who isn't in the main team but still wants to make a module.
[QUOTE=DrDaxxy;15785239]Anyone who isn't in the main team but still wants to make a module.[/QUOTE]
Then we should call it community module collab or something. This implies only programmers are collaborating.
[QUOTE=DrDaxxy;15785239]Anyone who isn't in the main team but still wants to make a module.[/QUOTE]
I'm in. I dunno what for though
[QUOTE=jefflol;15791380]Then we should call it community module collab or something. This implies only programmers are collaborating.[/QUOTE]
On the core and core modules, yes.
[QUOTE=jefflol;15784290]I have a few questions. What is the difference between a internal and external class? Also, who would the third party be in this case? It's a programming collab, meaning that the people creating and editing would be programming it.[/QUOTE]
Well there wouldn't be a third party. Its just a way so people can add code. Ya know, everyone codes in there own style.
[QUOTE=jefflol;15784290]I have a few questions. What is the difference between a internal and external class? Also, who would the third party be in this case? It's a programming collab, meaning that the people creating and editing would be programming it.[/QUOTE]
By external and internal class, I'm talking about the difference of having modules as objects/class and the core written as objects/classes.
The second thing is, as said, that it would be someone who later makes a module.
Example:
We are making a game, but not every one wants to do certain parts. So we first code a module system. Say some one wants to do the graphics, they code a graphics module. If someone wants more advanced graphics, they code a second graphic module. This can be applied to all parts of the game. This mean no one is editing each others code, until right at the end when the separate modules are combined, e.g "graphics1" and "graphics2" become "graphics".
Well that was my idea anyway.
But for others to write compatible modules, you do need to have a general idea of what the module interface is gonna be like.
What's wrong with others manipulationg the code? Interfaces and dynamically linked libraries/shared objects are good, yeah, but you could still have a group working on one module via source control (svn, cvs, git, whatever).
[QUOTE=iPope;15798367]Example:
We are making a game, but not every one wants to do certain parts. So we first code a module system. Say some one wants to do the graphics, they code a graphics module. If someone wants more advanced graphics, they code a second graphic module. This can be applied to all parts of the game. This mean no one is editing each others code, until right at the end when the separate modules are combined, e.g "graphics1" and "graphics2" become "graphics".
Well that was my idea anyway.[/QUOTE]
that's so counter intuitive it hurts.
What about making a set of interfaces and then making implementations of those?
Then we could finally get going.
[editline]09:08PM[/editline]
And we should decide a naming scheme for the sake of consistency.
So did you guys actually start doing this? In what language? Sorry to be a pain but the thread is a bit confusing to read.
So far I understand it's a bot battle game.
Nope; there were more up-coming ideas while the vote was going, so the hopefully next and final vote will be when we really run out of ideas ;)
a request on the irc channel:
blood gulch from halo in obj format. (and of course you have to change the texture directorys in the .mtl file)
[url]http://www.mediafire.com/file/cgzzozyyody/export.rar[/url]
[QUOTE=-MoA- Shaun;15808142]a request on the irc channel:
blood gulch from halo in obj format. (and of course you have to change the texture directorys in the .mtl file)
[url]http://www.mediafire.com/file/cgzzozyyody/export.rar[/url][/QUOTE]
I have no idea what you are talking about. Is this "blood gluch" a mini-game of Halo? And isn't obj some model-format? Are you talking about a file-converter?
If I remember correctly Blood Gulch is a map.
[QUOTE=ZeekyHBomb;15816711]I have no idea what you are talking about. Is this "blood gluch" a mini-game of Halo? And isn't obj some model-format? Are you talking about a file-converter?[/QUOTE]
After looking at it, it's the 3ds Max model file for the Blood Gulch map.
But why was it posted?
Also is there any way to convert the obj to a vmf format?
I'll help. I don't mind what I do.
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