All right then, you're allowed to use pre-existing code providing you have wrote it and it won't give you a huge advantage.
eg. If you have already written something to procedurally generate a whole 3D world then you shouldn't really be allowed to use it.
[QUOTE=Loli;31026674]All right then, you're allowed to use pre-existing code providing you have wrote it and it won't give you a huge advantage.
eg. If you have already written something to procedurally generate a whole 3D world then you [B]should[/B] really be allowed to use it.[/QUOTE]
Should that be "should" or "shouldn't"? :P
Fixed, thanks for spotting that.
What if you wrote it in anticipation of this competition?
Umm, I suppose you could use the concepts but not the exact code. Lets face it, re-writing code is never a bad thing.
There's no real way of spotting if someone's reusing code they wrote before, so in the end it probably comes down to whether or not you feel that what you're doing is giving you an unfair advantage or not
[QUOTE=Loli;31026674]All right then, you're allowed to use pre-existing code [B]providing you have wrote it[/B] and it [B]won't give you a huge advantage[/B].[/QUOTE]
So using SFML or a 3D engine is not allowed? I think we should be allowed to use anything we want.
What about audio libraries and noise libraries?
FUCK, so many questions. Judge for yourselves. Obviously SFML and stuff is allowed. But if you're going to use a library that you haven't wrote that generates a whole set of weapons then you aren't allowed to use it.
[QUOTE=Robber;31027802]So using SFML or a 3D engine is not allowed? I think we should be allowed to use anything we want.[/QUOTE]
Herp derp, design your own processor with unique architecture, then write compiler for it in asm because you arn't allowed to reuse [b]any[/b] existing code :downs:
You have to write the compiler in binary code, otherwise how do you compile the asm? :wink:
[QUOTE=GranPC;31028039]You have to write the compiler in binary code, otherwise how do you compile the asm? :wink:[/QUOTE]
Asm is a 1:1 representation of binary code iirc, (edit) you could 'compile' it yourself using a lookup table
You'd still have to turn it into binary code manually, unless your processor directly took ASM.
Do we have to procedurally design our own processor?
[QUOTE=GranPC;31028078]You'd still have to turn it into binary code manually, unless your processor directly took ASM.[/QUOTE]
I know, hence the edit :v:
edit:
I doubt anyone can easily write direct binary though
I had to assemble a few (small) programs written in Intel 8085 assembler for school to hex. It's not hard, just tedious.
[QUOTE=ZeekyHBomb;31028245]I had to assemble a few (small) programs written in Intel 8085 assembler for school to hex. It's not hard, just tedious.[/QUOTE]
I meant writing it straight in binary, not converting from asm to binary
Edit:
I think we got a little sidetracked.
Alright, I know someone else was making one too, but I'm making a space shooter. Although it has one gameplay element which I thought was pretty unique so it won't be the same as most space shooter games. (secret :quagmire:)
[QUOTE=Icedshot;31028310]I meant writing it straight in binary, not converting from asm to binary
Edit:
I think we got a little sidetracked.[/QUOTE]
Real programmers use a hex editor as an IDE.
[editline]10th July 2011[/editline]
also I'll most likely not be able to join, I have too many other programming projects going on right now...
[quote=XKCD]
Real programmers use butterflies, They open their hands and let the delicate wings flap once. The disturbance ripples outward, changing the flow of the Eddy Currents in the upper atmosphere. These cause momentary pockets of higher pressure air to form, which act as lenses that deflect incoming cosmic rays, focusing them to strike the drive platter and flip the desired bit.
[/quote]
If I can work out a problem im having, I'll try and join
[QUOTE=Dlaor-guy;31029967]Alright, I know someone else was making one too, but I'm making a space shooter. Although it has one gameplay element which I thought was pretty unique so it won't be the same as most space shooter games. (secret :quagmire:)[/QUOTE]
Let me guess, randomly generated ships a la Captain Forever.
[QUOTE=Map in a box;31042397]If I can work out a problem im having, I'll try and join[/QUOTE]
Solar flares?
I want to use a resource loading library I've written, although I haven't started using it yet. Am I allowed to use it if I release it (with source) here?
It basically turns a folder into a compressed resource archive, with functions to load content from the archive. It can also handle content being overridden by another archive etc.
[QUOTE=Ziks;31044751]I want to use a resource loading library I've written, although I haven't started using it yet. Am I allowed to use it if I release it (with source) here?
It basically turns a folder into a compressed resource archive, with functions to load content from the archive. It can also handle content being overridden by another archive etc.[/QUOTE]
I would have thought so, as long as anyone can use it if they wish too I dont see why you couldnt.
[QUOTE=Ziks;31044751]I want to use a resource loading library I've written, although I haven't started using it yet. Am I allowed to use it if I release it (with source) here?
It basically turns a folder into a compressed resource archive, with functions to load content from the archive. It can also handle content being overridden by another archive etc.[/QUOTE]
Its not exactly a critical, massive advantage, so i dont think it matters particularly. Just my opinion though
Any content as of yet? I'm still trying to get spines to work. This is a bitch.
[QUOTE=snergwerf;31043495]Let me guess, randomly generated ships a la Captain Forever.[/QUOTE]
No.
[QUOTE=Richy19;31045578]I would have thought so, as long as anyone can use it if they wish too I dont see why you couldnt.[/QUOTE]
I've got the latest version here: [url]http://subversion.assembla.com/svn/meta-s-resource-library/[/url]
If anyone wants to use it I'll happily help them.
Just want to say, procedural programming != procedural generation. If the contest is about procedural programming, as the first link in the OP suggests, then the game I programmed on my calculator is applicable for this contest.
Thanks for spotting that.
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