• Game Programming Competition #3
    243 replies, posted
[img]http://img818.imageshack.us/img818/4050/samplec.png[/img] Randomly Generated Puzzles. The Heads and Feet are randomly generated and then it gets an answer accordingly. Took me 15 mins to solve my own puzzle :v: This is the second of five puzzles. And tbh, I found this one quite hard.
[QUOTE=Loli;31457913][img]http://img818.imageshack.us/img818/4050/samplec.png[/img] Randomly Generated Puzzles. The Heads and Feet are randomly generated and then it gets an answer accordingly. Took me 15 mins to solve my own puzzle :v: This is the second of five puzzles. And tbh, I found this one quite hard.[/QUOTE] 19 [code]h = no. horses p = no. people legs = 4h + 2p heads = h + p 124 = 4h + 2p 43 = h + p 124 = 4h + 2p 86 = 2h + 2p 124-86 = 2h h = (124-86)/2 = 19[/code] [editline]1st August 2011[/editline] This is assuming there aren't any two-headed horses (or people).
[QUOTE=thomasfn;31457988]19 [code]h = no. horses p = no. people legs = 4h + 2p heads = h + p 124 = 4h + 2p 43 = h + p 124 = 4h + 2p 86 = 2h + 2p 124-86 = 2h h = (123-86)/2 = 19[/code] [editline]1st August 2011[/editline] This is assuming there aren't any two-headed horses (or people).[/QUOTE] Yeah, the answer is in red at the bottom of the page :v:
[QUOTE=Loli;31458011]Yeah, the answer is in red at the bottom of the page :v:[/QUOTE] Holy shit I didn't see that, now I feel dumb
[QUOTE=thomasfn;31458023]Holy shit I didn't see that, now I feel dumb[/QUOTE] You feel dumb? It took me 15 minutes to solve a problem I knew the formula to. You're a god in comparison to me.
I think I am going to enter this. [editline]1st August 2011[/editline] More specifically, I am going to make a game where you mine for minerals. The grass on top as well as the minerals are procedurally generated. The deeper you go, the rarer and more valuable minerals appear. There is a "fog of war" like aspect, where you can only see whats around you. There will be an upgrade store, a refueling station, and a repair shop. [img]http://i3software.org/s/SS-2011-08-01_16.00.04.png[/img] (Mockup image) I am planning on making this in C#. It seems like a pretty large game to make, but fun at the same time!
[QUOTE=i300;31475148]I think I am going to enter this. [editline]1st August 2011[/editline] More specifically, I am going to make a game where you mine for minerals. The grass on top as well as the minerals are procedurally generated. The deeper you go, the rarer and more valuable minerals appear. There is a "fog of war" like aspect, where you can only see whats around you. There will be an upgrade store, a refueling station, and a repair shop. [img]http://i3software.org/s/SS-2011-08-01_16.00.04.png[/img] (Mockup image) I am planning on making this in C#. It seems like a pretty large game to make, but fun at the same time![/QUOTE] Reminds me of the game Motherload
[QUOTE=awfa3;31480791]Reminds me of the game Motherload[/QUOTE] Yeah. I am calling it a demake of Motherload. Digit!
Im trying to think of a way i can incorporate my planetary generation crap into a usable game. Maybe ill stick laser cannons on the front and let you blow the crap out of other planets flying around or something
Make an over-the-top racing game where you fly planets around at near-light speed. Time dilation and shit. Also, add a gun that shoots shurikens and lightning.
Assuming that the earth is about 25 484 km wide, the planets would travel at 11.8 screenwidths a second. I dont think many people have good enough reaction times to turn or brake at that speed Edit: My maths is probably wrong, but if you blinked you would literally miss the entire race :v: Unless you mean a *huge* course, that could be awesome. Do doppler shifts on the planets etc, calculated real position of planets in front and behind you due to time dilation and light travelling speeds Edit 2: Maybe if you pick up a boost it can push you FTL for a short period of time, and youd glow blue (cherenkov radiation hooray. No idea if that applies in a vacuum but it would look awesome) Im so doing this
[QUOTE=Icedshot;31505557]Assuming that the earth is about 25 484 km wide, the planets would travel at 11.8 screenwidths a second. I dont think many people have good enough reaction times to turn or brake at that speed Edit: My maths is probably wrong, but if you blinked you would literally miss the entire race :v: Unless you mean a *huge* course, that could be awesome. Do doppler shifts on the planets etc, calculated real position of planets in front and behind you due to time dilation and light travelling speeds Edit 2: Maybe if you pick up a boost it can push you FTL for a short period of time, and youd glow blue (cherenkov radiation hooray. No idea if that applies in a vacuum but it would look awesome) Im so doing this[/QUOTE] Is it possible to calculate where one would see something due to time dilation? Is it even possible to calculate the position? I am terrible with physics etc, so this is probably a really dumb question.
[QUOTE=bobthe2lol;31506437]Is it possible to calculate where one would see something due to time dilation? Is it even possible to calculate the position? I am terrible with physics etc, so this is probably a really dumb question.[/QUOTE] There's equations for pretty much everything in Physics :P So I'm willing to bet it's all possible to simulate
Wouldnt it be something like, if something is moving at 1m/s and it takes 1 second for the vision to reach you, the it would have moved 1 meter
Or you could follow the precedent of great science fiction authors such as Joe Haldeman. Base the physics off of as much information as you know/research/understand, and bullshit the rest. Near-lightspeed travel is right up there with quantum physics: the closer you look, the screwier it gets. If you are satisfied with your idea, it is fun to play, and meets the criteria, you'll be a far better man than I.
Personally I think the Doppler effect (i.e redshift and blueshift on your planets) and time dilation would be the source of some awesome effects on a game :P
Make it a top down zombie planet shooter
Progress is coming, nearly got all 5 puzzles finished. Need to find some voice actors / actresses now though ¬_¬ Dis gon be good.
[QUOTE=Loli;31546011]Progress is coming, nearly got all 5 puzzles finished. Need to find some voice actors / actresses now though ¬_¬ Dis gon be good.[/QUOTE] I can try voice acting if you want :3:
I've got Dryvnt now, but if I need someone else I'll tell you.
May I ask what language you guys are doing your respective games in?
See Sharp
I really need to get some inspiration to finish this game.
MOAR PRIZES :v:
Well I saw this thread back in the middle of July and thought, "Y'know, I should probably look into this whole coding games things", and with this thread as inspiration, I began to code. Using Java tutorials and the like, I went with the idea of a Moon Lander clone, and a month later, this is what I have. [img_thumb]http://i.cubeupload.com/mvYY2n.png[/img_thumb] It might look like crap, but for my first game I'm proud. The terrain is randomly generated, asteroids fly in and you have to dodge them, and I'm tossing around ideas to make this into a two-player game.
[QUOTE=Katamari_Jr;31795420]Well I saw this thread back in the middle of July and thought, "Y'know, I should probably look into this whole coding games things", and with this thread as inspiration, I began to code. Using Java tutorials and the like, I went with the idea of a Moon Lander clone, and a month later, this is what I have. [img_thumb]http://i.cubeupload.com/mvYY2n.png[/img_thumb] It might look like crap, but for my first game I'm proud. The terrain is randomly generated, asteroids fly in and you have to dodge them, and I'm tossing around ideas to make this into a two-player game.[/QUOTE] Is there a download link yet?
[QUOTE=masonrulz;31795878]Is there a download link yet?[/QUOTE] [url]http://www.mediafire.com/?656ubkukl8ljk15[/url] Here you go :smile: It's been specially compiled just for you. I'm working on two player right now, so that will be the next addition.
Whow whow. Facepunch has game programming competitions? PROCEDURAL GENERATION? Oh my god this is the best place ever. Count me in! Oh but one thing: does it matter what language this is written in?
[QUOTE=Mangmasta;31798690]Whow whow. Facepunch has game programming competitions? PROCEDURAL GENERATION? Oh my god this is the best place ever. Count me in! Oh but one thing: does it matter what language this is written in?[/QUOTE] Nope.
[QUOTE=Mangmasta;31798690]Whow whow. Facepunch has game programming competitions? PROCEDURAL GENERATION? Oh my god this is the best place ever. Count me in! Oh but one thing: does it matter what language this is written in?[/QUOTE] Nope, every language goes. Welcome to the programming section.
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