• Facepunch Programming Competition #9: The Contest Unseen
    159 replies, posted
Sounds fun. I'm in.
I'm up for it too. Since no one grabbed Bloody Good Time in the last competition you can add that to the prizes.
If I can use my networking library I've been working on I'll gladly join. I have to go in a week so I'll have it done in 5 or 4 days. It'd be nice if I could start today.
[QUOTE=Map in a box;41254512]If I can use my networking library I've been working on I'll gladly join. I have to go in a week so I'll have it done in 5 or 4 days. It'd be nice if I could start today.[/QUOTE] You can use your library if you'd like. And you can start in about 2 hours.
I'd like to withdraw, although the copies of DOTA 2 I offered are still up for grabs. Too much is going on in my country right now for me to be able to focus on anything. Sorry guys.
How many people are having this dilemma: Top down or side scroller :v:
It's begun, by the way. Good luck! [media]http://www.youtube.com/watch?v=J9FImc2LOr8[/media]
[QUOTE=nomad1;41257090]How many people are having this dilemma: Top down or side scroller :v:[/QUOTE] Me. Damn, i seriously can't decide.
I'm going to bite the bullet and buy a website. I need one anyway and ServersFree was not doing anything. I thought it was since I asked for my own domain but when I tried the blablabla.bugs3.com one, I got some malicious thingy that popped up when I tried viewing it. The reason why I need a website is Construct 2 free (100 or so dollars one time fee) can only export to web, and not desktop :suicide:
[QUOTE=nomad1;41257295]I'm going to bite the bullet and buy a website. I need one anyway and ServersFree was not doing anything. I thought it was since I asked for my own domain but when I tried the blablabla.bugs3.com one, I got some malicious thingy that popped up when I tried viewing it. The reason why I need a website is Construct 2 free (100 or so dollars one time fee) can only export to web, and not desktop :suicide:[/QUOTE] [url]http://lithiumhosting.com[/url]
I would be saving money if I went with godaddy though :v: On the topic though, I am going to go with side scrolling because it will let me do some spiderman stuff.
[QUOTE=nomad1;41257503]I would be saving money if I went with godaddy though :v:[/QUOTE] $10 a year versus $2.99 a month?
[QUOTE=supersnail11;41257520]$10 a year versus $2.99 a month?[/QUOTE] Ooh shit, does that include a domain or do I have to register that seperatly? Edit: Oh damn it does, I knew I should of looked more.
[QUOTE=nomad1;41257561]Ooh shit, does that include a domain or do I have to register that seperatly? Edit: Oh damn it does, I knew I should of looked more.[/QUOTE] I don't think the $10 a year includes the domain, but $10 a year plus a domain name is still less than the $35.88 a year godaddy costs with a domain
[QUOTE=supersnail11;41257587]I don't think the $10 a year includes the domain, but $10 a year plus a domain name is still less than the $35.88 a year godaddy costs with a domain[/QUOTE] Godaddy though is offering a domain for 99 cents a year. Also it would be cheaper per year to go with godaddy then lithium. godaddy is also offering unlimited bandwidth and 100GB storage. If lithium hosting is hosted by a facepuncher then I will go with them. Otherwise I would like to save some money and go with godaddy to host my project entry + future stuff.
And 3 hours later all the graphics and audio for my game are done. Maybe I should have been more ambitious, but on the other hand maybe I'll actually finish something for once.
I'm about to find out if the stealth concept will work with the ability to shift your gravity direction.
I am going to start with my game in 2 days or so, i still have school stuff to do (thank god tomorrow is the last day) and then i'm over with all that crap.
I am also starting a bit later with my game, currently sick as hell and barely able to do something.
I shall get to work on my stealth text adventure as soon as possible.
My idea doesn't really work for this theme, but on the other hand it's a good idea I'll have to work on later. Back to the drawing board. Turns out I have until the 12th so woop.
Started working on the lighting for our game. Ignore the name. :v: Salmonmarine did a great job on the textures. [IMG]https://imageshack.com/scaled/large/826/q3hj.png[/IMG]
yes he did
I'm going to do a stealth game based on you hiding from passing dinosaurs. There is a 50% chance that the dino will look behind the rock to see if there is a human as well to prevent cheating.
[IMG]http://i.imgur.com/BKol59W.png[/IMG] Started work on room generation, and basic player control. Test Build - Yes the controls are really squishy right now [unity]http://gallium.gamingrobot.net/clandestine_build/clandestine_build.unity3d[/unity]
Dammit! I was hoping it wouldn't have to come to this, but my artist is a lazy hooker (if you're somehow reading this Danielle please don't murder me while I sleep). I didn't want to do this, but looks like y'all are gonna have to suffer the programmer art. For reference, my art looks like this. [img_thumb]http://i.imgur.com/v2aDQlE.png[/img_thumb] [img_thumb]http://i.imgur.com/Ju62jfZ.png[/img_thumb] [img_thumb]http://i.imgur.com/kaslUMh.png[/img_thumb] [img_thumb]http://i.imgur.com/2nAmksG.png[/img_thumb] (These all came from a stillborn game design.)
i made some music for game: [media]http://soundcloud.com/communistpancake/fresh[/media] my plan is to have each level of the game be a different part of the song, so by the end of the game, you've listened to the entire song.
Been working on my tileset all day. Here's a demo map I put together. Note that this thing isn't actually going into the game itself. [img_thumb]http://i.imgur.com/PBVJRJA.png[/img_thumb] Do any of you more experienced sprite artists have any tips on making it look better? So many things look off but I don't know anymore.
I'm not anywhere close to being an artist, so here're some generic UX hints: - Use patterns that are seamless at tile borders - Colour intensity and brightness should correlate with importance for gameplay - For object tiles use the surrounding pattern as background (for those oversized logs and the beehive-looking thing in the bottom-right) - Stick to one colour scheme and don't just pick random ones - Use an anti-aliased brush - Avoid following the grid where it's unnecessary (the water, for example) If you program allows it: - Break up the patterns by randomizing tiles from a set and their orientation where applicable (the desert floor would be a good target). You also should get edge tiles for the walls, and using higher frequency detail (like on the horizontal fence or the desert floor) helps a lot with breaking up the grid look.
[QUOTE=Tamschi;41304655]If you program allows it: - Break up the patterns by randomizing tiles from a set and their orientation where applicable (the desert floor would be a good target).[/quote] This should probably be done when making the map, rather than by the game executable, unless you want the game to look different for every person / on every launch.
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