• What are you working on? v19
    6,590 replies, posted
I just read [url=http://filesmelt.com/dl/1275780554157.jpg]this[/url] creepypasta. After reading it, I just can't help but think about how awesome a game based on this would be. Edit, just for tngr: I manage to get Box2D closer to working in SideWise. The game doesn't immediately crash and I can move the player.
[QUOTE=ZenX2;30603333]I just read [url=http://filesmelt.com/dl/1275780554157.jpg]this[/url] creepypasta. After reading it, I just can't help but think about how awesome a game based on this would be.[/QUOTE] until you're actually [b]working on[/b] this game, this post is crap
[QUOTE=tngr;30603363]until you're actually [b]working on[/b] this game, this post is crap[/QUOTE] thanks for letting us know what YOU'RE working on, tngr.
[QUOTE=Ltp0wer;30603369]thanks for letting us know what YOU'RE working on, tngr.[/QUOTE] And you. I think the idea has potential, possibly as a majority third person game. As for the engine... I could go for Source, it's quite fleshed out and wouldn't take as much work as other engines. NightEngine would be pretty darn cool, but it's not really close to even having a tech demo yet. I should probably refrain from posting about this until I make an official start into this.
[QUOTE=Ltp0wer;30603369]thanks for letting us know what YOU'RE working on, tngr.[/QUOTE] I'm sick of all the offtopic crap that permeates this thread. I remember back when this thread was awesome and it was because people actually posted content and talked about programming. [highlight](User was banned for this post ("off topic" - garry))[/highlight]
[QUOTE=tngr;30603460]I'm sick of all the offtopic crap that permeates this thread. I remember back when this thread was awesome and it was because people actually posted content and talked about programming.[/QUOTE] So do I... I think it stopped being awesome right about the time you started posting :v: [editline]21st June 2011[/editline] In all seriousness, having lurked this series from more or less the very beginning I've seen a fair few trends go through, and it seems that the thread does tend more towards chat and general programming discussion than what is actually being worked on these days. Unfortunately, I can't actually work to reverse this trend with my post as I've made no advances in my gravity\orbit simulator\thing lately as I'm in exams.
[QUOTE=tngr;30603460]I'm sick of all the offtopic crap that permeates this thread. I remember back when this thread was awesome and it was because people actually posted content and talked about programming.[/QUOTE] I remember when people could still, y'know, not mention it every time it happens.
[QUOTE=tngr;30603460]I remember back when this thread was awesome and it was because people actually posted content and talked about programming.[/QUOTE] I thought this thread was going pretty well, lot's of content so far and it's only page 7. Talking about how you think one post shouldn't be here isn't going to do anything but cause then next few posts to be content-less/ not about programming. I don't like posting without content so here's a gif of something I added quickly today: [img]http://i.imgur.com/2UXd9.gif[/img] I didn't like how the only difference between the Sniper rifle and the Crossbow in my game was that the rifle could shoot faster, so I gave the Crossbow explosive rounds.
Remember I rendered squares in the geometry shader in the last thread? Now I've got actual cubes and got rid of all the deprecated OpenGL that I used: [img]http://i52.tinypic.com/9sf4mb.png[/img] Also got some basic lighting working. I'm planning to render lots of cubes, so cutting down on the number of rendered faces is my next step. Currently I'm rendering all 6 faces, but only 3 faces should be necessary.
[QUOTE=esalaka;30603929]I remember when people could still, y'know, not mention it every time it happens.[/QUOTE] Don't mention it and it keeps getting worse. This isn't a problem unique to this thread though: [url]http://scobleizer.com/2009/11/02/the-chat-roomforum-problem-an-apology-to-technosailor/[/url] The way we can fix it is if everyone stops posting blatantly offtopic crap and also stops paying attention to said crap. [editline]-[/editline] ok i will stop posting meta crap now. you all should too.
[QUOTE=tngr;30603460]I'm sick of all the offtopic crap that permeates this thread. I remember back when this thread was awesome and it was because people actually posted content and talked about programming.[/QUOTE] Too bad this thread isn't about you and what you want. The post was perfectly alright, there's nothing wrong with posting ideas or anything of a similar sort. This thread has long since been a general programming thread where we talk about programming related things and ideas. Hell it was probably always like that. No need to get in a tizzy because you disagreed with the content of the post. Anywho, textual content. Had to look up a shit ton of HLSL stuff for my lighting. I still haven't really learned HLSL. It's still not working, but things are getting way closer. Almost done with my lighting so I can do normal things for my game again. Wee.
[QUOTE=Maurice;30595305]I caught myself doing "beep" and "boop" noises for the left and right paddle.[/QUOTE] [media]http://www.youtube.com/watch?v=cNAdtkSjSps[/media] [editline]01:57PM[/editline] sorry tngr
Is it bad practice to make a new class for a few functions just to keep my code neat? I've never really thought about it until now. (By this I mean they would work exactly the same if I put them in my main class)
depends on what the functions are for
[QUOTE=icantread49;30605569]depends on what the functions are for[/QUOTE] For what functions would it be acceptable/unacceptable?
[QUOTE=Hruhf;30605469]Is it bad practice to make a new class for a few functions just to keep my code neat? I've never really thought about it until now. (By this I mean they would work exactly the same if I put them in my main class)[/QUOTE] If it actually does make your code better organized without breaking functionality, then of course it's a good thing.
[QUOTE=Hruhf;30605642]For what functions would it be acceptable/unacceptable?[/QUOTE] as in, if those functions relate to the current class/purpose, then keep them in the same class if you end up having a function that relations to a different purpose, then make a different class
Alright then, so i'm doing it right.
[QUOTE=tngr;30602974].net has this stuff built in[/QUOTE] Yeah, but not Json. I'm willing to bet it uses XML :v:
Look [img]http://i.imgur.com/Ae93w.gif[/img] [B]I FEEL YOU HAVEN'T SEEN MY FANCY BUILDING ANIMATION ENOUGH[/b]
[QUOTE=ZeekyHBomb;30605467][media]http://www.youtube.com/watch?v=cNAdtkSjSps[/media] [editline]01:57PM[/editline] sorry tngr[/QUOTE] What the fuck genre is this? Techno with goths doing some weird rave. What the hell? [editline]21st June 2011[/editline] Fixed forests and sand. [img]http://i.imgur.com/ORSVE.png[/img]
[QUOTE=Xerios3;30605736]Look [img]http://i.imgur.com/Ae93w.gif[/img] [B]I FEEL YOU HAVEN'T SEEN MY FANCY BUILDING ANIMATION ENOUGH[/b][/QUOTE] Multitexture how [editline]21st June 2011[/editline] With shaders
No, [b]MAGIC[/b]
[QUOTE=20 Smartness;30605789]What the fuck genre is this? Techno with goths doing some weird rave. What the hell? [editline]21st June 2011[/editline] Fixed forests and sand. [img]http://i.imgur.com/ORSVE.png[/img][/QUOTE] It's just size reduced by 1 pixel? that's sorta boring, isn't it?
[QUOTE=Dlaor-guy;30605726]Yeah, but not Json. I'm willing to bet it uses XML :v:[/QUOTE] [url=http://msdn.microsoft.com/en-us/library/system.web.script.serialization.javascriptserializer.aspx]System.Web.Script.Serialization.JavaScriptSerializer[/URL]
[QUOTE=Xerios3;30605736]Look [img]http://i.imgur.com/Ae93w.gif[/img] [B]I FEEL YOU HAVEN'T SEEN MY FANCY BUILDING ANIMATION ENOUGH[/b][/QUOTE] Now, project the alpha-channel of the texture to the shadow :D
[QUOTE=Xerios3;30606000]No, [b]MAGIC[/b][/QUOTE] No I mean how do you do the magic
[QUOTE=ZeekyHBomb;30605467][media]http://www.youtube.com/watch?v=cNAdtkSjSps[/media] [editline]01:57PM[/editline] sorry tngr[/QUOTE] Goths dancing to techno while playing pong? :psypop:
Added a kick button because DNF didn't have one. [img]http://i.imgur.com/1hi7p.gif[/img]
Working through learncpp.com, so far it's all simple and really similar to C#.
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