[QUOTE=Loli;31317143][url]http://www.overvprojects.nl/opengl/[/url]
4 Days :v:[/QUOTE]
hehehe it comes out on my birthday :downs:
Haven't had too much of a chance to program lately (Okay, I have, but videos on the internet man), but I'm adding a set of Hardware Information classes to my Game Framework so I can automatically configure graphics options easily, and add a cool laptop meter and stuff. So far I still need to add HDD information, Video Card info, and CPU info. But most of the other essential stuff is in:
[b]Battery[/b]
[code]
event TimeChange(float delta) // Occurs whenever the estimated time left on the battery changes, returns the difference between the new time left and the old time left
event PercentChange(float delta) // Occurs whenever the estimated percent on the battery changes, returns the difference between the new percent and the old percent
event ConnectionChange() // Occurs whenever the state of the charger being plugged in changes
float Time // returns the estimated amount of time left on the battery
float Percent // returns the estimated percent of power left in the battery
bool IsConnected // returns whether or not the charger cable is plugged in or not.
[/code]
[b]Computer[/b]
[code]
ComputerType Type // returns whether or not the computer is: of an Unknown type, a Desktop, a Mobile computer, an Appliance, or a Server
String Username // The current user on the computer
String ComputerName // The current name of the computer
[/code]
[b]Memory[/b]
[code]
int Count // returns the current amount of memory sticks installed
List<MemoryStick> Sticks // returns
[/code]
[b]Memory Stick[/b]
[code]
float Gigabytes // returns the amount of gigabytes the stick of memory is capable of
float Megabytes // returns the amount of megabytes the stick of memory is capable of
[/code]
It's not complete or 'oo super detailed', I'm going for simple and uncomplicated.
[QUOTE=T3hGamerDK;31311040]Have you considered using Google to use things like listentoyoutube.com or things like that? Surely you can't be asking the programming forum for these things when there's already tons of services like that out there.[/QUOTE]
Audio on YouTube is terrible quality. I can't really tell the difference between a decent MP3 and a FLAC, but I downloaded the FLAC song I first heard on YouTube and the improvement in audio quality blew me away.
[QUOTE=tagnara;31320259]Audio on YouTube is terrible quality. I can't really tell the difference between a decent MP3 and a FLAC, but I downloaded the FLAC song I first heard on YouTube and the improvement in audio quality blew me away.[/QUOTE]I have terrible ear problems and can't tell the difference, so I don't mind :v:
[QUOTE=tagnara;31320259]Audio on YouTube is terrible quality. I can't really tell the difference between a decent MP3 and a FLAC, but I downloaded the FLAC song I first heard on YouTube and the improvement in audio quality blew me away.[/QUOTE]
I think the audio quality scales with video quality. A song at 720 will sound better than it does on 360.
But I'm not sure. I am sure though that 240 has a noticeable drop in quality.
[QUOTE=Quark:;31320573]I have terrible ear problems and can't tell the difference, so I don't mind :v:[/QUOTE]
Same. I'm completely deaf in my right ear and according to the doctor, 'approximately 30%' hearing loss in
my left ear, so having higher quality music, I can't even tell the difference.
I only use a left-ear piece headset because if I use both, it gives me headaches.
[img]http://www.videogamecentral.com/product_images/n/263/ps2pl2usbhe__75531_std.jpg[/img]
:(
[QUOTE=TheCloak;31321451]Same. I'm completely deaf in my right ear and according to the doctor, 'approximately 30%' hearing loss in
my left ear, so having higher quality music, I can't even tell the difference.
I only use a left-ear piece headset because if I use both, it gives me headaches.
[img]http://www.videogamecentral.com/product_images/n/263/ps2pl2usbhe__75531_std.jpg[/img]
:([/QUOTE]
I'm fairly deaf in my right hear, which drives me nuts because I can't always tell which direction sound is coming from due to being slightly deaf in my left ear as well. :(
Way to bring the topic down.
[editline]25th July 2011[/editline]
Any other depressing things you'd like to share with us? Does your mother have cancer?
nop
nop
nop
nop
[IMG]http://localhostr.com/files/R9omzV3/capture.png[/IMG]
[IMG]http://localhostr.com/files/C2b55fz/capture.png[/IMG]
Now I just need to add specular.
[QUOTE=Darwin226;31321418]I think the audio quality scales with video quality. A song at 720 will sound better than it does on 360.
But I'm not sure. I am sure though that 240 has a noticeable drop in quality.[/QUOTE]
Yes, most music videos on youtube only have 240 and 360, I've never listened to music with at 720 before, but there is a very big difference between 240 and 360.
The best way to describe the difference is that 240 sounds sort of... amorphous is that makes any sense? Everything is dull, blunted, and sounds the same. All the instruments and singing blend into this 'mush'.
Just added a campaign mapping system to musestorm which allows users to add dialogue, change specific textures, spawn bosses and simple stuff like that.
With a few lines you can change
[thumb]http://hruhf.in/wp-content/uploads/2011/07/screenshot102.png[/thumb]
to
[thumb]http://hruhf.in/wp-content/uploads/2011/07/screenshot107.png[/thumb]
If you wanted to
More detail [url=http://hruhf.in]here[/url]
[QUOTE=Jawalt;31323184]Yes, most music videos on youtube only have 240 and 360, I've never listened to music with at 720 before, but there is a very big difference between 240 and 360.
The best way to describe the difference is that 240 sounds sort of... amorphous is that makes any sense? Everything is dull, blunted, and sounds the same. All the instruments and singing blend into this 'mush'.[/QUOTE]
Other than that 240 is just mono.
Here's a video that goes up to 1080p, but I don't think anybody will notice the difference :v:
[media]http://www.youtube.com/watch?v=kgNoadKcIWg[/media]
[QUOTE=WeltEnSTurm;31325235]Other than that 240 is just mono.
Here's a video that goes up to 1080p, but I don't think anybody will notice the difference :v:
-snip-[/QUOTE]
240 -> craptacular quality
360+480 -> alrighty
720+1080 -> "good" highs and clear sound.
Big differences there.
Downloaded the GNU Multi-precision library today, so now my base converter supports arbitrarily long input.
[url=http://dl.dropbox.com/u/6929441/screenshots/baseconv04.png][img]http://dl.dropbox.com/u/6929441/screenshots/baseconv04.png[/img][/url]
Sorry for bringing my game out of the "Showcase" section, but I'm in desperate need of more testing!
AntonioR has been doing a wonderful job at finding bugs.
[B]Here is the (LATEST [8]) test build [/B]: [url]http://dl.dropbox.com/u/3724424/Programming/PlatformerTest8.rar[/url]
Please report:
> Computer specs
> FPS in an empty level
> FPS in stress levels
> Collision strange behavior
> Collision bugs
And here's a walkthrough of the build
[media]http://www.youtube.com/watch?v=LwOjhMnTuFE[/media]
[QUOTE=SupahVee;31325588]
Please report:
> Computer specs
> FPS in an empty level
> FPS in stress levels
> Collision strange behavior
> Collision bugs
[/QUOTE]
F5 > Escape > Crash
Visiting the editor and press Escape any time after you've been on it will cause a crash.
405 and 810 FPS consistently: 58-62
1620:
Zoomed in FPS is 27-30
Zoomed out FPS is around 21-24
Windows 7 Ultimate x64
Intel Q6600 @ 3.2
ATI 5770
Has anyone seen this? [url]http://blendelf.com/[/url] looks pretty interesting.
Also does anyone know how well GLFW compares to SFML?
Is there a better way of getting looking to mouse behavior by an object instead of getting the X, Y values from the mouse, calculating the desired angle and then applying it to the object?
[QUOTE=FalconKrunch;31327955]Is there a better way of getting looking to mouse behavior by an object instead of getting the X, Y values from the mouse, calculating the desired angle and then applying it to the object?[/QUOTE]
No
[editline]25th July 2011[/editline]
Why do you ask though? It's not as if that's a really intensive routine for the computer.
[QUOTE=NorthernGate;31328037]No
[editline]25th July 2011[/editline]
Why do you ask though? It's not as if that's a really intensive routine for the computer.[/QUOTE]
It is when you do it wrong, I did something to create an infinite loop and I had no idea what was causing it, figured it out though.
[QUOTE=FalconKrunch;31328322]It is when you do it wrong, I did something to create an infinite loop and I had no idea what was causing it, figured it out though.[/QUOTE]
How did you manage to create an infinite loop with that?
What do y'all think would be useful in an input library?
When I ask that I mean what information would be convenient for you to access on a key or mouse button press?
Right now my input library holds information on the key state (Up, Released, Down, Pressed) and how long the key has been held down for.
I'd love to hear your guys' opinions on what would be nice to have in an input library.
Main thins are, has it been pressed since last check, is is being held down, is it released thats all i can thnk of
Someone create an OP for v20 already jeez.
And no not me I'd feel terrible for forgetting people and/or including my own stuff
[QUOTE=danharibo;31328366]How did you manage to create an infinite loop with that?[/QUOTE]
[csharp]private static float WrapAngle(float radians)
{
while (radians < -MathHelper.Pi)
{
radians += MathHelper.TwoPi;
}
while (radians > MathHelper.Pi)
{
radians -= MathHelper.TwoPi;
}
return radians;
}[/csharp]
I had the smaller than and bigger than signs in the wrong spot.
[QUOTE=Maurice;31329694]Someone create an OP for v20 already jeez.
And no not me I'd feel terrible for forgetting people and/or including my own stuff[/QUOTE]
We can always do with [i]Not Content[/i].
Why do we need a new thread again?
[QUOTE=CarlBooth;31330042]Why do we need a new thread again?[/QUOTE]
The ever repeating cycle of Waywo highlights demands it.
[QUOTE=Overv;31330030]We can always do with [i]Not Content[/i].[/QUOTE]
I don't even know why I converse with you people.
Content, you say?
[img]http://i.imgur.com/d8oUA.png[/img]
Sorry, you need to Log In to post a reply to this thread.