[QUOTE=T3hGamerDK;31527478]There's [url=http://www.crystalspace3d.org/main/Main_Page]Crystal Space[/url]?[/QUOTE]
I saw that but I wasnt sure how good it was, not sure if anyone here has any experience with it?
[editline]4th August 2011[/editline]
[QUOTE=neos300;31529679]Polycode?[/QUOTE]
I looked at it about a month ago and it had quite a few memory leaks which made me loose a lot of confidence in it, I know its still in beta but...
[QUOTE=Darwin226;31525067]I don't like that one of the requirements of open.gl is C++ knowledge.
You also might want to write one chapter teaching vector and matrix related things you need for 3D but maybe you already had that in plan.[/QUOTE]
I recently bought [URL="http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119"]3d Math Primer for Graphics and Game Development[/URL] and after I finish it I might write a tutorial that teaches more than vectors and matrices and go into more math so people that don't have a higher mathematical education can learn it.
[editline]4th August 2011[/editline]
Hey Overv, what is wglext.h? I know glext loads up extensions but what's wglext?
I think I am scrapping the "Mexican Cyborg Man" platformer idea.
It is boring to make and very generic.
New gameplay is so hard to create...
I NEED INSPIRATION
I HIT ENTER 2 TIMES WITH EACH SENTENCE
[QUOTE=NorthernGate;31530394]Feature :eng101:![/QUOTE]
Easter egg, when you enter the konami code
[QUOTE=NovembrDobby;31529611]bug
[img]http://i.imgur.com/q283B.gif[/img][/QUOTE]
How long has this been in development now? I am really excited for this when it comes out.
[QUOTE=uitham;31530418]Easter egg, when you enter the konami code[/QUOTE]
Actually that is already taken care of :v:
I won't tell you what it does though.
[QUOTE=i300;31530549]How long has this been in development now? I am really exited for this when it comes out.[/QUOTE]
Since december '09, but I've been at university the entire time and have had long periods of doing nothing on it.
[QUOTE=i300;31530549]How long has this been in development now? I am really exited for this when it comes out.[/QUOTE]
I'm also exited.
[QUOTE=NovembrDobby;31529611]bug
[img]http://i.imgur.com/q283B.gif[/img][/QUOTE]
Looks like a sperm flying around ovaries
[QUOTE=awfa3;31530162]
[editline]4th August 2011[/editline]
Hey Overv, what is wglext.h? I know glext loads up extensions but what's wglext?[/QUOTE]
IIRC it's "windows gl extensions", so windows specific open gl extensions.
Turns out that with a few simple "continue" checks (if this member in the array is black and so lighting and the rest wont affect it) in a couple of the slow looping functions in my code for lighting + shadowing, i cut the total frame time (so not including generation) from 0.078 seconds to 0.058 seconds. Mwahahaha
[QUOTE=NovembrDobby;31529611]bug
[img]http://i.imgur.com/q283B.gif[/img][/QUOTE]
[QUOTE=Mr Kirill;31531315]Looks like a sperm flying around ovaries[/QUOTE]
now MAKE A LEVEL OF WHAT HE JUST SAID
Actually I just realized that you're whole game is about that, sperm flying into eggs...
Anyone know where I can get a copy of Nullular Grapher? I'm not sure what happened to it, but it'd be useful to have.
[QUOTE=Hypershadsy;31532284]Anyone know where I can get a copy of Nullular Grapher? I'm not sure what happened to it, but it'd be useful to have.[/QUOTE]
[url]www.wolframalpha.com[/url] will do everything and more that the grapher could do
[QUOTE=Map in a box;31532354][url]www.wolframalpha.com[/url] will do everything and more that the grapher could do[/QUOTE]
Wolfram alpha has a 3D grapher now?
[QUOTE=BlkDucky;31532502]Wolfram alpha has a 3D grapher now?[/QUOTE]
They always have.
[url]http://www.wolframalpha.com/input/?i=sin%28x%29+cos%28y%29[/url]
[editline]4th August 2011[/editline]
3D plot:
[QUOTE=Map in a box;31532354][url]www.wolframalpha.com[/url] will do everything and more that the grapher could do[/QUOTE]
how can i make an animated plot in wolframalpha? afaik you need mathematica for that
[QUOTE=icantread49;31533249]how can i make an animated plot in wolframalpha? afaik you need mathematica for that[/QUOTE]
Have no use for an animated plot. If I did, I could tell wolfram alpha to explain the steps, no need for it to be animated.
[QUOTE=Map in a box;31533712]Have no use for an animated plot. If I did, I could tell wolfram alpha to explain the steps, no need for it to be animated.[/QUOTE]
Animating it is a lot easier than replotting it with a new variable value over and over again manually.
[QUOTE=Map in a box;31532354][url]www.wolframalpha.com[/url] [b]will do everything and more[/b] that the grapher could do[/QUOTE]
[QUOTE=Map in a box;31533712][b]Have no use for an animated plot[/b]. If I did, I could tell wolfram alpha to explain the steps, no need for it to be animated.[/QUOTE]
typical straw man :v:
[editline]4th August 2011[/editline]
"Y can do everything X can do and more"
"but what about Z?"
"i have no use for that"
[editline]4th August 2011[/editline]
haven't really posted any content in a while....
working on a top secret android/ios game of something that's never been done before
top secret my ass
Give us details.
[media]http://www.youtube.com/watch?v=Xg7vO1Vk7qM[/media]
I finished my accelerometer! It outputs the current acceleration in g onto the display. Currently it only shows the z-axis.
I broke my breadboard a couple months ago. I was working on a seven-segment display Super Metroid remake.
I still have the resistor burns, though.
i just wanna say, after working in the beautiful land of C# for so long, even with several years of experience C++ looks like a horrible disgusting pile of shit
[del]First[/del] second attempt at a redshift:
[IMG]http://dl.dropbox.com/u/9317774/Fixed%20rs.png[/IMG]
This is how it works currently, for redshifts only. Ill be fixing it for blueshifts at some point soon
The main portion of the code that actually does anything for the redshifting is this:
[code]
double sol=1;
double Rmod=(sol+speed)/(sol+ospeed);
RGBMod[i][j].r=(255.0*(1-Rmod) + c.r*(Rmod))/(c.r);
[/code]
What this does is define the speed of light as 1 (so for non FTL speeds, max speed is between -1 and 1), then uses the doppler effect equation (its on wikipedia, and its fairly simple as you can see here) to work out a fraction of how much less (we're only talking redshifts for this piece of code) than the original frequency the current frequency should be. At the speed of light, this comes out at as 0, at complete stationary-ness (for the observer and the object), this comes out as 1.
The [del]extremely badly coded[/del] interesting bit is the third line (here, theyre taken out of context but its not difficult to guess). RGBMod is a colour map which represents another layer on top of the image, and the individual colour components are used as a multiplier to the colour components of the image when it gets generated. i and j here are x and y coordinates, for no good reason whatsoever.
This is a sort of weighted average towards how much of a redshift is going on. At the speed of light, Rmod becomes 0 and 255 takes all of the colouring, so that the pixel colour for the whole image becomes red. At less speeds, it takes a lesser fraction so the image is less red. This image is 0.5 speed of light (though confusingly, the max speed of light is 2. When the observer is moving away at C and the planet is moving in the opposite direction at the speed of light
Edit:
[del]This is all horribly wrong, ill come back and fix it in a minute[/del]
Edit 2:
Of course, in real life it would get red shifted all the way to the invisible end of the spectrum until it you were receiving practically no energy and you couldnt see it. But i dont think anyone wants to watch invisible planets in an almost at the speed of light race, that might not be so much fun
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