oh god, matrix transformations, how you confuse me
[img]http://content.screencast.com/users/Kopimi/folders/Jing/media/8307e6f7-863a-46e1-ad86-46d0f2aef9e5/2011-06-22_2056.png[/img]
[img]http://images3.wikia.nocookie.net/__cb20100108063233/uncyclopedia/images/archive/b/b5/20100108063328!Exploding-head.gif[/img]
[editline]fuck[/editline]
ahh fuck
having friends with degrees is amazing
friend sent me his term paper that basically outlines everything ive been looking for relating to 3d graphics and maths
its essentially all of those books ive been reading in laymens terms, fucking amazing
So I've been reading up on Forward vs. Deferred rendering and the more I read... the more complicated it gets.
Not only is there the whole Forward branch of rendering, there's also Deferred shading vs. Deferred Lighting.
My current understanding of Deferred shading/lighting is that any material effect (Specular, reflectivity, etc) would have to be encoded into one one of the Deferred shaders. My understanding with Forward rendering is this is not the case because each model lights/draws itself so if it wanted to make say a reflectivity shader it wouldn't have to be encoded with the rest?
[QUOTE=Maurice;30639128]I don't know I have nothing to do with it.
Viewpoint Puzzle Game
Look I made a concept sketch.
[url]http://i.imgur.com/RJYO8.png[/url][/QUOTE]
So basically echochrome, and in some way crush?
[url]http://www.youtube.com/watch?v=QfICeBtVv8U[/url]
[url]http://www.youtube.com/watch?v=udEywtrjBkw[/url]
:3:
I haven't made anything serious in the last three months, so I made PONG in XNA. Nothing Special.
Menu
[img]http://i3software.org/s/Pong-2011-06-23_00.18.56.png[/img]
VS The Impossible AI (playerTwo.location.Y = ball.locaiton.Y)
[img]http://i3software.org/s/Pong-2011-06-23_00.21.26.png[/img]
Son of a Bitch beat me.
[img]http://i3software.org/s/Pong-2011-06-23_00.20.43.png[/img]
Paused
[img]http://i3software.org/s/Pong-2011-06-23_00.19.41.png[/img]
Credits Screen
[img]http://i3software.org/s/Pong-2011-06-23_00.28.25.png[/img]
Download: [url]http://i3software.org/s/Pong.zip[/url]
XNA 4.0 Redist: [url]http://www.microsoft.com/download/en/details.aspx?id=20914[/url]
Source Code: [url]https://www.github.com/i300/Pong/[/url]
I also would like to apologize for everything I have done in the past 3 months in this thread. I need to fucking grow up.
[QUOTE=Lord Ned;30651027]My current understanding of Deferred shading/lighting is that any material effect (Specular, reflectivity, etc) would have to be encoded into one one of the Deferred shaders. My understanding with Forward rendering is this is not the case because each model lights/draws itself so if it wanted to make say a reflectivity shader it wouldn't have to be encoded with the rest?[/QUOTE]
To further complicate things, that's only the case with deferred shading. Deferred lighting (light pre-pass as it's known these days) can support different materials, just not different lighting models. For example, reflection can be done through a specific reflective shader applied only to reflective objects.
Made some overcomplicated program , which finds out your date of birth magically.
[img]http://img98.imageshack.us/img98/2821/96236676.gif[/img]
-edit- Added checking , if user inputs a string into an integer . I already love C#
What can a beginner do in c#? I've just read all the basic tutorials , but I have no idea what to do
You were born.
[QUOTE=superstepa;30652855]Made some overcomplicated program , which finds out your date of birth magically.
[img]http://img98.imageshack.us/img98/2821/96236676.gif[/img]
-edit- Added checking , if user inputs a string into an integer . I already love C#
What can a beginner do in c#? I've just read all the basic tutorials , but I have no idea what to do[/QUOTE]
How can you live with yourself using a font size like that?
[editline]23rd June 2011[/editline]
:ohdear:
[QUOTE=superstepa;30652855]Made some overcomplicated program , which finds out your date of birth magically.
[img]http://img98.imageshack.us/img98/2821/96236676.gif[/img]
-edit- Added checking , if user inputs a string into an integer . I already love C#
What can a beginner do in c#? I've just read all the basic tutorials , but I have no idea what to do[/QUOTE]
When it doesn't know the month, how does it know whether you were both in 1982 or 1983? According to your algorithm, I was born in 1991 as I'm 20 now. But my birthdate is September 23rd, therefore I will turn 21 this year, but haven't yet.
[QUOTE=superstepa;30652855]Made some overcomplicated program , which finds out your date of birth magically.
[img]http://img98.imageshack.us/img98/2821/96236676.gif[/img]
-edit- Added checking , if user inputs a string into an integer . I already love C#
What can a beginner do in c#? I've just read all the basic tutorials , but I have no idea what to do[/QUOTE]
1. Stop using Windows XP.
2. That program is not complicated. 2011-29 isn't complicated. In some cases it isn't even correct.
3. Acquire a normal font.
4. Acquire normal grammar.
[QUOTE=DeadKiller987;30654037]2. That program is not complicated. 2011-29 isn't complicated. In some cases it isn't even correct.[/QUOTE]
Overcomplicated, ie. he wrote it in an overtly complicated way.
[QUOTE=icantread49;30643415]i think you guys are right, if it's implemented then it's probably worth demonstrating
[img]http://i.imgur.com/VZ5o7.gif[/img]
that's a mockup of one of the introductory levels of my unnamed game set to be released by the end of this summer
i gotta say, level design is [i]very[/i] hard (for me, at least) - it makes a lot of sense that the Big Guys have specialized level designers, modelers, etc. :eng101: i mean, level design is even harder than actually [i]making[/i] the level :v:[/QUOTE]
Holy shit. You're making that in C# right?
Hey guys, check out what I made.
It starts out a bit slow, but just wait for it.
[media]http://www.youtube.com/watch?v=L7e-tJefStE[/media]
[url=http://dl.dropbox.com/u/2670708/Programming/C%2B%2B/P%C3%B8ng/Release/P%C3%B8ng.zip]Link for those interested[/url]
Oh god my friends have commisioned me to make a isometric nazi zombies clone.
Despite the fact I know nothing about coding isometric rendering and am working on 2 other projects right now :smithicide:
[QUOTE=neos300;30654839]Oh god my friends have commisioned me to make a isometric nazi zombies clone.
Despite the fact I know nothing about coding isometric rendering and am working on 2 other projects right now :smithicide:[/QUOTE]
In 2 weeks say you have finished and send them a zip file with a shortcut to a programming tutorial in it.
[QUOTE=Dlaor-guy;30654091]Holy shit. You're making that in C# right?[/QUOTE]
yup :) like i said, the game release will be unobfuscated for modding and level scripting support
[QUOTE=neos300;30654839]Oh god my friends have commisioned me to make a isometric nazi zombies clone.
Despite the fact I know nothing about coding isometric rendering and am working on 2 other projects right now :smithicide:[/QUOTE]
for each Y you move you need to do 2 X...
[url]http://en.wikipedia.org/wiki/Isometric_projection[/url]
[QUOTE=Disfunction;30652794]To further complicate things, that's only the case with deferred shading. Deferred lighting (light pre-pass as it's known these days) can support different materials, just not different lighting models. For example, reflection can be done through a specific reflective shader applied only to reflective objects.[/QUOTE]
So basically, more reading needs to be done. :<
How do you guys do this game stuff? I mean, like I just started coding about 2 days ago but I've done lua 6 months and I don't get how you guys make games, it's amazing but how lmao.
[img]http://dl.dropbox.com/u/4838268/ide.png[/img]
Detecting IDE drives works, I finally realized what i messed up
Now to do reading
[QUOTE=jrj996;30657427]How do you guys do this game stuff? I mean, like I just started coding about 2 days ago but I've done lua 6 months and I don't get how you guys make games, it's amazing but how lmao.[/QUOTE]
One feature at a time. Want to draw sprites? Learn to use a library; SFML for example. Want them to move? changed their position when you press a key. Want them to fire bullets? Create a bullet class that stores it's position and last position, and draw a line between those points each frame. Think of a feature, implement the feature. It's not overly complex when you get into the actual details.
"A journey of a thousand miles begins with a single step"
Also, somehow I unintentionally described a top down zombie shooter.
Playable prototype of the viewpoint game!
[url]http://stabyourself.net/stuff/Viewpoint.love[/url]
WASD to move, arrow keys to change perspective.
[img]http://i.imgur.com/LGp9s.png[/img]
Oh well, it's kinda hard
As in, hard to control
[QUOTE=jrj996;30657427]How do you guys do this game stuff? I mean, like I just started coding about 2 days ago but I've done lua 6 months and I don't get how you guys make games, it's amazing but how lmao.[/QUOTE]
Time
lots and lots of time
I've finished my exams now so I might start work on my Android platformer.
Got sick of networking headaches and went back to my Defender remake.
[quote][img]http://i.imgur.com/jF2HV.jpg[/img][/quote]
Might just make it a regular sidescrolling shmup for simplicity's sake.
[url]http://www.mediafire.com/?410bliu7p9x3435[/url]
This is my godamn funkiest program I have ever made.
Stare into it.
[QUOTE=Staneh;30660321][url]http://www.mediafire.com/?410bliu7p9x3435[/url]
This is my godamn funkiest program I have ever made.
Stare into it.[/QUOTE]
You should make the circles all have random sizes and bounce off each other at random speeds whilst pulsing with random brightness.
[editline]23rd June 2011[/editline]
Is it possible to get around the limit on simultaneous key presses that some keyboards have? How do you guys do it?
[QUOTE=Nigey Nige;30660348]You should make the circles all have random sizes and bounce off each other at random speeds whilst pulsing with random brightness.
[editline]23rd June 2011[/editline]
Is it possible to get around the limit on simultaneous key presses that some keyboards have? How do you guys do it?[/QUOTE]
Ultimate disco 4000 is on it's way.
[editline]23rd June 2011[/editline]
AHH WHAT DID I CREATE
[QUOTE=Nigey Nige;30660348]You should make the circles all have random sizes and bounce off each other at random speeds whilst pulsing with random brightness.
[editline]23rd June 2011[/editline]
Is it possible to get around the limit on simultaneous key presses that some keyboards have? How do you guys do it?[/QUOTE]
Isn't like the standard max keys at a time 8 ?
Unless you have some very crap wireless keyboard, there is not much you can do about that
But you can increase the Keyboard buffer in windows using a registery key somewhere.
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