• What are you working on? v19
    6,590 replies, posted
[QUOTE=i300;31853084]Oh god no. Dont ever use Visual Studio's publish thing. Just send us over the exe and content folder. Should be somewhere like this: C:\Users\<yourname>\Documents\Visual Studio 2010\Projects\Falling Faces\Falling Faces\Falling Faces\bin\x86\Debug\[/QUOTE] Is it really that bad? I'll upload it anyway and edit it onto this post.
[QUOTE=reevezy67;31852838]Did a couple tweaks and my first game in XNA is done. [IMG]http://i.imgur.com/yEem1.png[/IMG] I'm pretty happy with it, though the code started to get a little messy at the end. Its up for download if you want to try it. [url]http://www.mediafire.com/?bqud37p0muzpupb[/url][/QUOTE]Do I need XNA installed to play it? Or did you include everything?
[QUOTE=Quark:;31853163]Do I need XNA installed to play it? Or did you include everything?[/QUOTE] I think the installer will download and install the required runtimes (.net and XNA) for you.
Sweet :)
The first links setup installs XNA if you dont have it. Here is just the exe and content folder for those with XNA installed. [url]http://www.mediafire.com/?6fckyb1p2m6abb1[/url] I still don't see whats wrong with oneclick though. It does force you to install it but its useful for those without XNA. P.S. My high score is 287.
[QUOTE=i300;31852297]After a long hard day of work... [img]http://i3software.org/s/SS-2011-08-20_18.45.56.png[/img] [img]http://i3software.org/s/SS-2011-08-20_18.46.22.png[/img] You use your Mouse to press the buttons.[/QUOTE] is this a motherload clone?
[QUOTE=moonage;31854077]is this a motherload clone?[/QUOTE] Motherload Demake. For the FP Game Programming Competition #3!
holier than thou [img]http://i.imgur.com/BiqFM.png[/img]
I got light and automatic coloring working. Horray, now I'm off onto textures. [t]http://i.imgur.com/P1zBn.jpg[/t]
Made a Proper Ore Exchange Shop! [img]http://i3software.org/s/SS-2011-08-21_01.15.04.png[/img] This is coming along so nicely now! I am really happy with what I have so far :) [editline]NIGGA[/editline] Also, a [url=http://i3software.org/s/Digit_0.8.5.zip]Download[/url]! Tell me how you guys like it. Controls: [code] Aarow Keys - Move Space - Enter Building / Select Enter - Select Mouse - Click Buttons Escape - Pause / Quit [/code]
[img]http://i.imgur.com/DOmhd.png[/img] Drawing a texture. A massive success! Look at that sexy fontmap I made
Why are you ripping off motherload?
[img]http://i.imgur.com/frWIA.png[/img] [editline]21st August 2011[/editline] I suck at making fonts. [editline]21st August 2011[/editline] Someone make me a bitmap font please, if they can :v: Here is a base my fontmap: [url]http://i.imgur.com/gC4Gp.png[/url]
[QUOTE=Map in a box;31857507] Someone make me a bitmap font please, if they can :v: Here is a base my fontmap: [URL]http://i.imgur.com/gC4Gp.png[/URL][/QUOTE] Try this: [url]http://i.imgur.com/RdIap.png[/url] Increase character height by 4 pixels though. [editline]21st August 2011[/editline] snap, forgot my guidelines in there, just a sec EDIT: fixed
[QUOTE=i300;31853084]Oh god no. Dont ever use Visual Studio's publish thing. Just send us over the exe and content folder. Should be somewhere like this: C:\Users\<yourname>\Documents\Visual Studio 2010\Projects\Falling Faces\Falling Faces\Falling Faces\bin\x86\Debug\[/QUOTE] What you can do is do it like that, let reevezy unpack it, and zip the content folder and rescape.exe, but yeah.
[QUOTE=Staneh;31858269]What you can do is do it like that, let reevezy unpack it, and zip the content folder and rescape.exe, but yeah.[/QUOTE] which would also require more effort than just packing the binaries you build
[QUOTE=iNova;31858235]Try this: [url]http://i.imgur.com/RdIap.png[/url] Increase character height by 4 pixels though. [editline]21st August 2011[/editline] snap, forgot my guidelines in there, just a sec EDIT: fixed[/QUOTE] [img]http://i.imgur.com/cZagm.png[/img] Neice [editline]21st August 2011[/editline] Although the letters have a lot of spacing, if you can align them all to the left it would be nice
couldn't you just use paint and a monospace font to create the fontmap? at least that's what I did and it actually worked out pretty good (although I use more than 5 pixels as height =) (althought I didn't use paint but photoshop)
Well the thing lagged my computer.. Maybe it was the fact I got over way over 70000 FPS? [editline]21st August 2011[/editline] [QUOTE=Nighley;31858589]couldn't you just use paint and a monospace font to create the fontmap? at least that's what I did and it actually worked out pretty good (although I use more than 5 pixels as height =) (althought I didn't use paint but photoshop)[/QUOTE] Making one is so much more fun
[QUOTE=ThePuska;31849552]A small change: [csharp] interface Palette<T, S> { S FindClosest(T x); T PropagateError(T orig, T x, S repl, double factor); }[/csharp] The result type can differ from the original type, e.g. one could dither from a normal bitmap into a mosaic of smaller images.[/QUOTE] [url=http://img818.imageshack.us/img818/6283/outputy.png][img]http://img818.imageshack.us/img818/6283/outputy.th.png[/img][/url]
Should I make a bullet hell game? Or there are too many around?
[QUOTE=SupahVee;31859431]Should I make a bullet hell game? Or there are too many around?[/QUOTE] I see too many zombie games so that shouldn't stop you.
[url]http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5555[/url] Check it out.
[QUOTE=SupahVee;31859431]Should I make a bullet hell game? Or there are too many around?[/QUOTE] They're usually lots of fun so go ahead :P [editline]21st August 2011[/editline] Although, what happened to your platformer? D:
[QUOTE=Chris220;31860471]Although, what happened to your platformer? D:[/QUOTE] I hit a roadblock with the physics system and couldn't fix it. You can read about it here. [url]http://gamedev.stackexchange.com/questions/15621/momentum-and-order-of-update-problems-in-my-physics-engine/[/url] (Full game source code is also included) Honestly, I hope I can keep working on it if I figure something out. I need a break though, I spent way too many nights looking at the physics code.
I asked in the Android thread but I figured I might as well ask here too since we got some Android developers I'm working on a game and I need to test it on an actual device, what's the cheapest Android 2.2-compatible device I can get? I don't need any actual phone service plan, I just need a device test with
just ebay it
Yeah have a look on [url=http://en.wikipedia.org/wiki/Comparison_of_Android_devices]Wikipedia[/url] at what sort of spec you want then hunt on ebay.
If I were to make a proxy for a program like minecraft, and I wanted it to intercept some packets and possibly change them, would I need to read all packet types? If I didn't, would my position get corrupted? Like, I think I heard that minecraft packet-commands can come either in 1 tcp packet, or multiple tcp packets, or multiple commands can come in 1 tcp packet, etc. So to stop the position in the stream from getting off (:v:) would I need to at least know the length of every single packet? [editline]21st August 2011[/editline] [QUOTE=icantread49;31861163]I asked in the Android thread but I figured I might as well ask here too since we got some Android developers I'm working on a game and I need to test it on an actual device, what's the cheapest Android 2.2-compatible device I can get? I don't need any actual phone service plan, I just need a device test with[/QUOTE] Nexus S? I think its $399 USD.
[QUOTE=bobthe2lol;31861987]Nexus S? I think its $399 USD.[/QUOTE] Cheapest :V
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